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SN Systems, a subsidiary of Sony producing industry development tools worldwide, has announced a 50 per cent price reduction for all of its PSP development tools (bet you thought the New Year sales affected shoes and kitchen appliances only).

We'd be guessing if we offered any sort of opinion as to why the company has done this, so we won't attempt to. But, while the information developers can now obtain ProDG for PSP, Tuner, Build Tools and a ProView licence might not seem immediately relevant (or even make much sense) to mere mortals like us, it's welcome news if it means PSP development becomes a viable option for more development studios to take up.

Obviously game development takes a little longer than a week, so we're not likely to see any direct results within the next months – or even this year, for that matter. After a slow start to 2007 with regards to game releases (in part due to the fact that publishers focussed mainly on DS throughout 2006 after... More »  
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A lot has gone on, and nothing has gone on lately. Let's start with the nothing part first since it's shorter... we really have no monumental progress to report at the moment. Why? Simple, everything the resident PS3 Devs are working on is still a work-in-progress... when there is news we will post it.

So what is the "a lot" part that has gone on lately? Mostly stuff that may eventually lead to newsworthy progress. I myself have recently acquired nearly 1GB of new Sony goodies to play with, and I have been spending much of my freetime examining a lot of the included documentation.

One interesting thing we recently found out is that Sony has released a NEW model PS3 TEST. It is the DECHJ00J/DECHJ00A. It is supported in SDK version 2.17 and later, and features a 40GB Hard Disk Drive, and two USB ports. Like its retail counterpart, it also lacks PS2 hardware, so it can not play PS2 games.

I've also been working with another PS3 Dev on getting Pr... More »  
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As a follow-up to last week's post, this week we deliver more information on the SN Systems suite of products, specifically the Target Manager and ProDG Debugger for PS3.

As most recall, for ages SN Systems tools have required license files, usually based off a PC's MAC address and only available to licensed developers. We managed to 'acquire' a few for our PS3 Devs, but in addition to those each EXE had to be modified... but it was not a problem for one of our talented DEVs!

In the video below (clear version HERE), it demonstrates adding the SN license file, and showing that it is valid.



After that the Target Manager (which facilitates PC/PS3 communications) is started up, the old TEST removed,... More »  
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