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Borderlands 2 PS Vita Update Out Today, Improved Stability & Control

100°
6w ago - Sony Third Party Production Director Gio Corsi announced that the Borderlands 2 PS Vita update is out today, which features improved stability and control.

To quote: It's been a few weeks since we launched Borderlands 2 for PS Vita and so far we've been overwhelmed by the community response.

We're happy to announce that title update 1.04 is available today, which should further improve the overall Borderlands 2 PS Vita experience and addresses some of the feedback from you the fans.

• We've worked with Iron Galaxy Studios to improve stability and performance throughout the game, including addressing known issues with audio playback.

• Gyroscopic controls can now be independently inverted. This should ensure that fans of inverted vertical look will also be able to enjoy Gyroscopic aiming as well!

• There are now scaling sliders for rear touch inputs in the Options menu. Many users mapped lesser used actions to the rear touch but reported that in gripping their PS Vita systems, they'd still accidentally trigger those inputs. Users can now scale the input area down to much smaller zones, mitigating this.

• Lastly, we've addressed an issue where players were not notified that their online session had expired, which caused players to incorrectly appear...
 

PS4 Firmware Update Incoming, User Interface Improvement Rumored

350°
6w ago - Today PlayStation 4 industry insider Tidux [Register or Login to view links] that a PS4 Firmware update is incoming which reportedly will improve the User Interface with details below.

To quote: Well known industry insider, Tidux has teased some interesting update coming to PlayStation 4 in few days time. Via Twitter, Tidux hinted a brand new firmware for PlayStation 4 and also revealed some around Sony are indeed working on User Interface improvement for PlayStation 4.

When Tidux was asked, whether or not Sony's Tech support working on fan requested User Interface improvement? He replied: "Over 100 people working on the UI"

He later on hinted new PlayStation 4 firmware in testing phase: "All this testing is blowing my mind! #welcometothefuture #jit9 #fw* #PS4"

Tidux has a pretty solid track record of leaking information way before its official announcement, but still we advice our readers to wait for some official word from Sony on PS4 User Interface improvement and new firmware.


 

Video: ABZU, Giant Squid's First Project is Coming to PlayStation 4

50°
7w ago - Giant Squid Creative Director Matt Nava announced today that ABZU, their first project, is coming to PlayStation 4.

To quote: We are very excited to give you an early glimpse of ABZU, [Register or Login to view links]'s first project, coming to PS4. ABZU will take players on an epic adventure into the depths of the ocean, where they will encounter majestic creatures and discover long lost secrets.

The game draws inspiration from a deep, innate story that we all carry in our collective subconscious, a universal origin myth that resonates across cultures. As such, the name ABZU references a concept from the oldest Mesopotamian mythology: it is the combination of two ancient words Ab, meaning ocean, and Zu, meaning to know. Essentially, ABZU is the ocean of wisdom.





ABZU is being made by Giant Squid, a newly formed game studio intent on making creative and artistic interactive experiences. I started Giant Squid after working as the art director at thatgamecompany on two very fun projects, Flower and Journey.

I learned a lot about the game development process as well as design ethics from the great people on that team. On Journey, I was honored with the responsibility of designing...
 

Video: Announcing The Assembly for PS4 and Project Morpheus

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7w ago - Today nDreams CEO Patrick O'Luanaigh announced that The Assembly for PS4 and Project Morpheus is coming to PlayStation 4 with a video trailer below.

To quote: Hi! We're announcing our first major VR game today for PS4 with full support for the fantastic Project Morpheus VR headset.

You probably haven't heard of our studio (nDreams) before unless you use PlayStation Home, but we're a fast-growing team of around 28 based in Farnborough in the UK, and we've been developing and publishing for around seven years. The Assembly is a mysterious VR adventure game that we have designed for VR from day one.

We were fortunate enough to start using VR headsets in the middle of 2013. Since then we've been experimenting, prototyping and trying all sorts of unusual ideas out. The Assembly includes lots of the gameplay mechanics that we found worked well in VR.





For example, you get to control two different characters at various points, and in VR, you really notice details like their different heights, sounds and voices. Rather than playing as a silent character, we found that playing the role of characters in the story works really well, and helps make The Assembly feel quite different to most other VR projects.
 

EarthNight Coming to PS4, PS Vita: Dragon Apocalypse Approaches

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8w ago - Cleaversoft Lead Developer Rich Siegel announced today that EarthNight is coming to PS4 and PS Vita consoles with a trailer video below dubbed The Dragon Apocalypse Approaches.

To quote: Two and a half years ago [Register or Login to view links] set out to make the deepest, most beautiful runner game of all time.

I'm so happy and proud to announce today that EarthNight will launch first on PS4, and shortly after on PS Vita in 2015. We will be showing off our first PS4 demo next week at E3 in Sony's booth, and we can't wait for people to get their hands on it.

EarthNight is a hand-painted roguelike runner about the dragon apocalypse. Dragons have taken over the Earth and exiled the decimated human population to outer space.

Our outraged heroes Stanley and Sydney decide to skydive to the planet's surface, taking out as many dragons as they can on their way. In terms of gameplay, Stanley is a good pick for beginners given his simpler control scheme. Sydney is for experts, with a less intuitive - but ultimately more rewarding - control scheme.





The game alternates between running on the backs of dragons and skydiving through a sea of the vile beasts. The running sections are frantic,...
 
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