61w ago - Might and Delight Co-Founder Jakob Tuchten has detailed PID (Planet in Distress) on PSN today, proclaiming it is more than a pretty face!
Below is the scoop, to quote: We have been developing our first title, PID (coming soon to PSN), for nearly two years now. Like all developers, we had to decide what our focus with the game would be.
The videogame medium is unique in the respect that it borrows from many other media, such as movies, radio, and the written word. The one aspect that separates games from movies or books is their ability to interact. But there are other distinctions worth mentioning, too.
A book is conventionally about the text; a movie is the combination of sound and pictures. A game experience, however, can be crafted using a varied palette and with a more unpredictable focus.
The balance between the different media incorporated within a game differs from project to project. That is the strength of videogames as a medium - but also the challenge for consumers.
As players, we usually carry our own set of expectations and opinions regarding the balance between the games' different sides. Some people prefer titles all about the story; others would discard anything that doesn't demonstrate visual beauty.
168w ago - Today IndustryGamers.com (linked above) has reported that Mortal Kombat PSP developers have confirmed that the PSP2 exists, and that it's actually pretty powerful to boot!
In an PAX 2010 interview about the upcoming Mortal Kombat reboot, Executive Producer Shaun Himmerick let slip the existence of a PSP2 development unit at Netherrealm Studios.
To quote: "We're not launching day one on all consoles like that. We are looking at them; we have a PSP2 in the house and we're looking at the engine, like what can it support. Always a big thing for us is the performance.
We're running at 60 fps, what can we do and do we have to build all the art assets over. We're definitely looking at them. PSP2 looks like it's a pretty powerful machine."
249w ago - Resident Evil 5 producer Jun Takeuchi has noted that the Nintendo Wii isn't the best choice for any game which is powerful and pretty.
He added that the team is happy that they chose the Xbox 360 and PS3 for the game rather than go with the Wii.
To quote: A few months ago, Resident Evil 5 producer Jun Takeuchi claimed that the Wii would be unable to handle the title screen of Resident Evil 5.
Now most recently, Takeuchi has once again discussed Resident Evil 5 and has explained why the game isn't being released for the Wii. He says that the development team was looking to create "the most powerful, most pretty game" and "the Wii isn't the best choice."
"When we set out to make 'Resident Evil 5,' the guys knew that if you want to make the most powerful, most pretty game, the Wii isn't the best choice. From a business perspective it may have been, but after making this game we are happy with the choice we made."