74w ago - SCEE Blog Manager James Gallagher has shared an interview today with Sony's Shuhei Yoshida on the present and future of PlayStation Vita below.
To quote: As you may have seen from the photo gallery, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers' hands.
While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.
PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company's history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete. The great thing is that we [Worldwide Studios] were there right at the beginning to express our thoughts and reactions to the hardware that was being proposed.
We were there at every stage and with every prototype, and we developed game builds to prove and, sometimes, disprove how each new feature was going to make for a great game system.
March 23rd 2007. This was the date that many Europeans had been anxiously awaiting, counting down to the day that they would get their shiny piece of the future. Expecting to find graphics that blew away the competition, and features that left all before it in the dust, many early adopters fired up the latest iteration of the Playstation only to be met with a system that lacked support, and had only a handful of exclusive features.
It is true that on launch day the PS3 did not seem to be the powerhouse, or gamer's choice machine that it promised to be. Despite having great launch titles such as Motorstorm and Resistance, the PS3 was a victim of its own hype, delivering nothing more than a standard console launch with only a handful of killer titles. This was to continue, as time went on the entry 20GB system was axed, leaving the 60GB as the only option for those who wanted to enter the next generation of Playstation, and at £425, it was by no means cheap.
This combination of price, lack of support and only the mere promise of killer apps and a bright future held the PS3 back at the beginning of its lifecycle. Sony believed that they had an ace in the hole however with the inclusion of a Blu-Ray drive and HDD as standard on all...