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Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:

Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.

First things first: the seaweed is gone, but the hashbrowns are still in the freezer.

So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.

I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:




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The US Producer of SingStar, Aaron Orsak, shared the following via PS Blog today:

With SingStar ABBA hitting the shelves today for PLAYSTATION 3 and PlayStation 2, we wanted to share with you some new SingStar updates.

We’ve been listening to your feedback over the last few months and wanted to let you know that we will be adding 60+ songs to the North American SingStore over the next few months.

We’ll be sure to keep you all posted as we begin rolling out new songs to the SingStore. In the meantime, here’s a highlight of songs to appear in the coming weeks:

• UB40 – ‘Red Red Wine’
• Billy Joel – ‘We Didn’t Start the Fire’
• Chumbawamba- ‘Tubthumping’
• David Bowie- ‘Let’s Dance’
• Pink – ‘Get the Party Started’
• Queen- ‘The Show Must Go On’
• New Order- ‘Blue Monday 88′
• Men at Work - ‘Down Under’
• Star... More »  


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Prince of Persia Producer Ben Mattes took the time to answer several interesting questions regarding everything from combat to the game’s new art style on PlayStation 3. Here are some of them as follows:

Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe?

Mattes: First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. ... More »  


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AOL announced the launch of AOL PlaySavvy.com, a new site that targets parents of children ages 5-17 and helps them decipher the world of games, both PC and console.

PlaySavvy also helps parents stay aware of their kids’ entertainment choices including assisting them in making informed decisions about buying games for their children.

Press Release: AOL Launches PlaySavvy.com

The PlaySavvy.com launch is a continuation of AOL’s overall programming goal to offer consumers interactive and engaging experiences with relevant sites that target people’s passion points.

This year, AOL launched several targeted sites including ParentDish.com, http://www.parentdish.com, Lemondrop.com, http://www.lemondrop.com, WalletPop.com, http://www.walletpop.com, and Holidash.com, http://www.holidash.com.

"Playing video games is one of the top pastimes for children these days, almost more than watching... More »  


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Empire: Total War, is the new installment in The Creative Assembly’s Total War RTS franchise and will maintain the series 3D battles, grand turn based campaign map and rich historical flavor; while for the first time introducing 3D naval combat into the series.

Below is an interview with one of the game's developers:

WP: Who has the honor to speak with us? State your name, rank, and occupation!

Kieran Brigden, studio communications manager for Creative Assembly.

WP: Empire Total War marks the first time that the Total War series has had really intricate naval battles. Why have them now?

KB: Well, it's a combination of factors. One, we've wanted to do it for a while but the technology was ready now. Two, it's the period that's right for it. When you add naval battles to the game, you have to do it when it's interesting, enjoyable, and fun. The 18th century was the absolute height of cool naval warfare. You had thi... More »  


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Ever Since Sonic Adventure 2 on the Sega Dreamcast, the hedgehog has suffered some pretty piss poor releases. Sonic fans have been hurting for a long time now with titles like "Sonic Riders" and more recently "Sonic The Hedgehog".

What little good will gamers had left for the blue blur is quickly evaporating thanks to Sonic Unleashed, an otherwise decent Sonic game ruined by brawling levels that turn Sonic into a werehog combatant.

So why exactly do the development team keep screwing things up exactly? Turns out it's an entirely conscious decision.

In the latest IGN Three Red Lights podcast at the 19:40 mark David Clayman recalls a time when he talked to a member of the Sonic Unleashed team about this very issue...

"I asked one of the developers at TGS, you know I was like, come on everybody just wants Sonic running, li... More »  


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There was a rumored meet and greet that took place in the Home closed BETA that released details of PlayStation Home's upcoming release.

The meet and greet was held by the 3 head's of Home (hosted by Locust_Star and CydoniaX, and also they brought in Tdog) and announced the following:

- Home will be for use by those only 18+
- To gain cash in order to purchase things in Home you'll need to collect trophies (Currency System)
- There will be a random weather generator that produces rain, snow, clouds, sun, etc.
- The Home Open Beta will begin December 15th or 30th of this year

Some Home users have called this fake... so like most rumors, this is unconfirmed until it’s officially announced.


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MotorStorm: Pacific Rift's Game Director Nigel Kershaw issued a challenge today for fans as follows:

So MotorStorm: Pacific Rift has been out a couple of weeks, and we’re all back from our vacations, rested, refreshed and ready to give you a run for your money on the online leaderboards in Time Attack.

If you’re not familiar with Time Attack in the MotorStorm: Pacific Rift, it’s a game mode where you attempt to get the best lap time possible using one of the vehicle classes on one of the 16 racetracks in the game.

It’s different than regular MotorStorm racing, as it’s just you on the track with no opponents to worry about, and it’s all about getting around the track in one piece. If you crash or manually reset the track during the course of a lap, then that time will not be uploaded to the online leaderboards.

There is a different board for each of the eight vehicle classes on each of the tracks, as well as an over... More »  


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