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Borderlands: The Pre-Sequel - The Power of Claptrap Detailed

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2w ago - Gearbox Software Content Editor Andrew Goldfarb shared details today on Borderlands: The Pre-Sequel - The Power of Claptrap for PlayStation 3 below.

To quote: Since we announced [Register or Login to view links], there's one question we've gotten more than any other: what is Claptrap's action skill? Up until now we haven't said much, but today we're happy to reveal that it's as weird as you might have hoped.

Claptrap's action skill is named VaultHunter.exe, and when he uses it he's granted one of several random abilities for a short time.

If you're lucky and Claptrap's programming is working properly, you might get a brief opportunity to use a version of another Vault Hunter's skill, like becoming a Gunzerker (In Claptrap's case, Funzerking!) or a Mechromancer (You'll love your new fire rate!).

If you're less lucky, you might be stuck bouncing up and down uncontrollably or launching a torrent of grenades that will obliterate friend and foe alike.

Beyond that, depending on the skill tree you choose, Claptrap may also gain the ability to cycle between subroutines that increase his efficiency with different types of guns, health regeneration,...
 

Video: InFamous Second Son on PlayStation 4: Enjoy Your Power

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26w ago - Sony Senior Vice President Guy Longworth of PlayStation Brand Marketing shared a video today spotlighting InFamous Second Son on PlayStation 4 dubbed Enjoy Your Power below.

To quote: In just under a month from now we'll launch one of the most anticipated games of the year - inFAMOUS Second Son on PS4.

To fuel the growing excitement for the March 21st launch date, we worked closely with Sucker Punch Productions to create an adrenaline-fueled gameplay spot that dives into the defiant attitude of the game, combining both music and industrial superpowers.

In Second Son you'll play as Delsin Rowe, a superhuman being who decides that possessing spectacular powers is extraordinarily thrilling. He quickly learns the freedom that comes with mastering his abilities and we can't wait for you to experience that exhilaration for yourself.

Featuring new in-game footage and a track from Seattle grunge band Mudhoney, this spot highlights the game's jaw-dropping visuals. It also gives you the opportunity to revel in mastering Delsin's power as you stand up to the oppressive Department of Unified Protection.








The wait is almost over....
 

InFamous Second Son PS4 Hands-on: Great Power, Great Responsibility

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28w ago - Sony Social Media Specialist Ryan Clements shared hands-on details today on InFamous Second Son on PS4 who states with great power comes great responsibility.

To quote: Delsin Rowe strolls down a shadowy length of docks with ample confidence. Caches of illegal drugs have been hidden among the houseboats moored there, which is a disagreeable notion to our super-powered, rough-around-the-edges hero.

But with eye-searing neon and seething smoke at his disposal, Delsin has little to fear from the drug peddlers peppering him with gunfire. Bullets ricochet off the flashing neon light around his head as he flinches - they're more an annoyance than a danger. As he leaps into the air to greet his enemies, powers flaring to life, he can destroy them or subdue them. And that's up to the player.

Choice has always played a vital role in the inFAMOUS series, and inFAMOUS Second Son is no exception. Amidst all the open-world action that developer Sucker Punch has set in its own Seattle, Delsin can enter combat as a careful hero or a ruthless force. These methods of play not only affect how each battle scene is approached, but how Delsin's powers manifest themselves.

Smoke and neon, the two powers Sucker Punch has revealed so far, can cater to either play style. Players unconcerned with...
 

Daylight PS4: The Power of the Unknown Hits PlayStation 4 in 2014

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46w ago - Sony Social Media Specialist Ryan Clements announced today that Daylight on PS4 dubbed The Power of the Unknown is slated to hit PlayStation 4 in 2014.

To quote: In an age of horror games with carefully crafted scares and achingly detailed environments, Zombie Studios is trying something new with its upcoming horror game, Daylight.

Players awake inside an abandoned hospital, with only the light of their cellphone to guide them through the thick black. But unlike other horror games, Daylight changes every time you play.

To better understand Daylight, and the scares within, we asked Zombie Studios Creative Director Andre Maguire to explain how the game came together and why procedurally generated scares give the horror genre a shot in the arm. Maguire also tells us about developing on PS4, and what inspirations fueled the team members in their creative process.

Daylight is tentatively scheduled to launch in early 2014.

PlayStation.Blog: What inspired the team at Zombie Studios to develop a hardcore horror title like Daylight, especially following successful first-person shooters such as Blacklight?

Andre Maguire: We love the horror genre, and we wanted to try and create a game that would be scary every time you played it. We knew that...
 

Sony on PS4's Noise Level, Power Consumption & Media Performance

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48w ago - Following up on their previous updates, today Sony's SVP has given PlayStation 4 fans more insight into the PS4's noise level, power consumption, media performance and more below.

To quote from DualShockers.com (linked above): "Sony Computer Entertainment Japan and Asia Senior Vice president and Director of Business Unit 1 Masayasu Ito isn't as well known as Shuhei Yoshida between PlayStation fans, but given his technical role he's the best person to ask about some of the most technical aspects of the upcoming PS4.

Today he gaver some extremely interesting information about the console as part of an interview on the Japanese tech site [Register or Login to view links].

Here's a summary of the most relevant points:

  • While being always online is not necessary, a network connection is important to fully enjoy the features of the PS4.
  • The PS4 will initially act as a stand-alone web server for the PlayStation App. In the future there's the possibility of this to be expanded through the cloud, with the PS4 and PlayStation App interacting through the cloud, allowing cooperative...

 
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