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Quake Arena Arcade PSP Homebrew Game Ported to PS3 by Samson

50°
44w ago - Following up on his previous ports, today PlayStation 3 developer Samson ported the PSP homebrew game Quake Arena Arcade to the PS3 entertainment system.

Download: [Register or Login to view links] (68 MB)

To quote: Hay guys, I've been toying for the past two weeks with this little PSP homebrew game Quake Arena Arcade porting it to the ps3 and giving my usual spit and polish shine.

Features:

  • Uses Retroarch's Tyrquake core.
  • Auto-boots from XMB (RetroXMB)
  • Added new background image and icon.
  • A more visable red crosshair.
  • A 3 pass curved tv boarder shader setup. (reduce to two passes if you want fullscreen)
  • In game music

Sources / Credits:

  • RetroArch Quake Git (github.com/libretro/tyrquake)
  • Quake 1: Arena (wololo.net/downloads/index.php/download/1389)
  • In Game Music (psdevwiki.com)
  • RetroXMB



 

Sony PS4 Dev Kit FCC Filing: Extra Ports, 2.75GHz Max Clock Speed

550°
57w ago - Sony's PS4 development kit [Register or Login to view links] shows off extra ports alongside a 2.75GHz max clock speed with details below.

To quote from Engadget (linked above): "Sony proudly showed off its PlayStation 4 hardware for the first time at E3, and now we're getting a peek at what developers are working with this generation thanks to the FCC.

The DUH-D1000AA prototype Development Kit for PS4 is listed in these documents, tested for its Bluetooth and 802.11 b/g/n WiFi radios. As one would expect, the diagrams show it eschews the sleek design of the consumer model for extra cooling, a shape made for rack mounts plus extra indicator lights and ports.

Also of note is a "max clock speed" listing of 2.75GHz, and although we don't know how fast the game system will run by default, it's interesting to hear what that 8-core AMD Jaguar silicon may be capable of while maintaining a temperature between 5 and 35 degrees celsius.

Hit the link above to check out the documents for yourself, after seeing this and the system's controller become a part of the FCC's database all we're left waiting for is Mark...
 

Avoidance v1.3 PS3 Homebrew Game Port is Now Released

250°
77w ago - Following up on his previous revision, today PlayStation 3 homebrew game developer ThatOtherDev has released a PS3 port of Avoidance version 1.3 with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote from his blog: Avoidance v1.3 – PS3

Here is a redone port of Avoidance for PS3.

I had released a PS3 port ages ago but it was busted and really just unplayable. So I completely rewrote everything to do with rendering and it now runs incredibly smoothly.

Just use the analog stick (either one) to move around and avoid the approaching red squares.





 

UFO Racer v3.3 PS3 Homebrew Game Port is Now Available

400°
104w ago - Following up on his previous release, today PlayStation 3 homebrew developer ThatOtherDev has updated the UFO Racer game to version 3.3 followed by v3.4 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

To quote: This update adds a track editor, a title/menu screen, accurate collision detection with the environment and the option to reset the best time (since you may be racing on custom tracks that are longer than the one you set the record with).

In the editor you use the directional pad to move around and press the...
 

UFO Racer v3.2 PS3 Homebrew Game Port is Now Available

400°
106w ago - As a follow-up to his last revision, this weekend PlayStation 3 homebrew developer ThatOtherDev has updated the UFO Racer game to version 3.2 with the changes listed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: This small update corrects the obvious rendering problems that had previously plagued the PS3 version of UFO Racer.

Polygons are no longer culled for having a single vertex behind the camera.

Textures are now perspective correct and use mippmapping.




 
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