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ReActPSN v3.15 with Fixed PS3 CFW 4.60 Custom Firmware Support

1300°
2w ago - Following up on his previous revisions, ReActPSN has now been updated to version 3.15 from PlayStation 3 developer reactpsn (originally by Chinese developer ccregame) which now includes fixed PS3 CFW 4.60 Custom Firmware support and more as outlined below.

Download: [Register or Login to view links]

ReActPSN v3.15 Changelog:

  • Fixed CFW4.60 new crash bug when connected some USB storage.
  • Added support backup games from internal folder GAMEZ.
  • Fixed CFW4.60 DLC 0x80010038 error.
  • Added support DEX4.55 CFW4.60.





ReActPSN V3.15 Quick Start Guide:


 

PRX Loader v1.05 (Unofficial) Arrives, Adds PS3 4.60 CFW Support

800°
2w ago - Following up on the previous updates, today PlayStation 3 developer tpryor (aka haxxxen) updated the VSH Plugin to PRX Loader v1.04 followed by another unofficial update to v1.05 by Joonie which adds PS3 4.60 CFW support with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror)

From tpryor: I have done some different tests now with this core thing from mirala tijera, to autoboot prxloader, but without any luck.

Then i have looked into the sysmanager source (new_core) from estwald (to be found: github.com/Estwald/new_core), and this one is a bit different to mirala tijera's sys_init_osd.self. it is said on his github page, that it can wait for xmb.

I have took a look on the source and saw that this core really does wait to initialize xmb and then loads sm.self, which is perfect for other selfs, which depend on a fully loaded xmb, just like prx loader. also it does not interfere with...
 

ReActPSN v3.14 with PS3 CFW 4.60 Custom Firmware Support Released

1300°
3w ago - Following up on his previous revisions, ReActPSN has now been updated to version 3.14 from PlayStation 3 developer reactpsn (originally by Chinese developer ccregame) which now includes PS3 CFW 4.60 Custom Firmware support as outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Previous Version)

ReActPSN v3.14 Changelog:

  • Added support CFW4.60.

ReActPSN v3.13 Changelog:

  • Enhanced bd direct boot game list algorithm.
  • Fixed several bugs.

ReActPSN V3.14 Quick Start Guide


 

IrisMAN v3.04 with PS3 4.60 CFW CEX Support by Aldostools Arrives

1300°
3w ago - Following up on his previous updates, today PlayStation 3 developer Aldo Vargas (aka Aldostools) made available IrisMAN v3.04 which includes PS3 4.60 CFW CEX support and more followed by v3.05 with bugfixes and more details below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: What’s new in IrisMAN v3.04?

  • Added support for 4.60 CEX (Thanks to smhabib for the payloads + fix + source code)
  • Added mamba for 4.50 DEX (Thanks to Rancid-O for port & files)
  • Added offset for PSID/IDPS on 4.60 CEX (Thanks to Orion90 for offsets & ErMaK86 for the LV2 dump)
  • Improved the speed and provide more feedback of progress on Build ISO function
  • Added support to launch additional homebrews (PRXLoader, CDGPlayer, GamePad Test, multiMAN, etc.)
  • PRX-Loader now can be auto-launched when the manager is closed. (The option may need to enabled in settings.ini. It is launched only if /dev_hdd0/boot_plugins.txt exists and running on a non-Cobra CFW 4.21 to 4.55)

 

Video: GRID Autosport PS3 is Coming to PlayStation 3 Next Week

200°
5w ago - Codemasters developer Ben Walke announced today alongside a PS3 video trailer that GRID Autosport is coming to PlayStation 3 next week.

To quote: Great news, racing fans - next week, GRID Autosport arrives and brings with it an authentic racing experience with five distinct disciplines, 80+ cars, and 22 locations straight onto PS3.

But before the racing begins, we wanted to share our launch trailer with you, which you'll find conveniently located below:

Have you heard about the new RaceNet Clubs feature? No? Well, let's dive in!

RaceNet Clubs will allow you to form your own online groups where you can compare progress, and battle for overall supremacy with other clubs.





Each club will have the opportunity to design their own livery and racing in a car with a club livery applied to it will grant the club experience based on the driver's performance. It will certainly be a formidable sight when you join an online race and find yourself up against a group of drivers all racing in the same club colors.

There are various sections within the Club HQ where you can view club details or check on its performance. The roster, for example, is the perfect place to gain quick access to...
 
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