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Video: Metrico on PS Vita Dated, New PlayStation Vita Trailer Out

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1w ago - Digital Dreams Level Designer Roy van de Mortel confirmed today alongside a PlayStation Vita video trailer that Metrico on PS Vita arrives on August 5, 2014.

To quote: Hi fellow PlayStation enthusiasts! We're finally ramping up to the release of our first big title, the infographics action game [Register or Login to view links]. We got loads of questions during development, which we are really excited to finally answer in this blog post!

One of the most frequently asked question is; when is Metrico coming out? We're proud to announce that Metrico will be available on PlayStation Network August 5th in the US, exclusively on PS Vita!

Another frequent question was: "Who did the awesome music?" You're in the right place to find out as well! But the most frequent question was the request for Metrico gameplay footage. We want to start this post by giving you exactly that:





Showing Metrico gameplay

The main reason we took such a long time to show gameplay footage is because we always felt the main mechanics of Metrico are quite tricky to explain through video. We never got around to solving this, even though this is probably a recurring issue for novel game concepts.
 

Video: The Origin of Titan Souls on PS4 and PlayStation Vita

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3w ago - Acidnerve's Mark Foster shared a video trailer today showcasing the origin of Titan Souls on PS4 and PlayStation Vita with details below.

To quote: Armed with a single, indestructible arrow, Titan Souls on PS4 and PS Vita drops you into the midst of a desolate world you have no knowledge of.

Exploration will soon reveal the hiding places of the Titans that reside here, and it's your job to take them down.

Tense, punishing boss battles are a love of ours that we think a lot of gamers share. These kind of battles are the very core of the gameplay in Titan Souls. There are no health bars - a single strike will end your life, and a single hit to a Titan's weak spot is all you'll need to pull off a kill.

It's not as simple as it sounds, however - each Titan is completely unique, with its own threatening move set and its own hidden weakness to be exposed. It's a challenging game, and we're not going to help you out with any overt tutorials or prompts either - you'll need to observe carefully and figure things out for yourself. Whilst simultaneously managing to survive. Maybe we're just horrible people.





The idea was born out of a Ludum Dare jam game of the same name that we made in a weekend...
 

Video: Beatshapers Announce Z-Run Out Today on PlayStation Vita

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4w ago - Beatshapers Founder and CEO Alexey Menshikov announced alongside a fresh video that Z-Run is out today on PlayStation Vita.

To quote: Hi everyone. We're very pleased at Beatshapers to announce that Z-Run is out today on PS Vita. We initially announced Z-Run in 2013, but we've spent a lot of time refining the game to provide the best possible experience for the loyal PS Vita fanbase.

Z-Run thrusts you into a world that has fundamentally been overrun by a virus that has mutated people into flesh eating zombies that will do anything for their next meal.

Z-Run includes two game modes including a story and a survival mode, with the story mode seeing your chosen character attempting to escape the city one level at a time, while the survival mode tasks you to hold out for as long as you possibly can against the hordes of zombies with gradually increasing quantities of obstacles and zombies.





Our game features two characters, three unique environments, and twelve deadly weapons. There is a male (Alex) and female (Clair) character that can both be customized and upgraded via points that are earned from the XP and levelling up system, with the points being awarded for successfully completing a level.
 

Total Noob's TN-v9 and TN-v9.5 eCFW for PlayStation Vita Arrives

200°
5w ago - Following up on his previous updates, today PlayStation Vita developer Total Noob released TN-V9 followed by v9.5 eCFW for the PS Vita handheld console with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

To quote: We told you that it was coming, and now it is here! TN-V9 has been released.

A reminder, TN-V is an eCFW option for PS Vita users who would like to be able to run homebrews and PSP ISO/CSO on their PS Vita. TN-V is currently supported on firmwares 3.01 and below. Other eCFW options, such as ARK are out there, but ARK is not supported on firmwares above 2.02 (as of yet ). To be able to run TN-V, you need to have one of the many exploited PSP exploit games listed below.

This new version of Total-Noob's eCFW adds, fixes, and removes a few features to the PS Vita PSP emulation arsenal. Let's check them out:

Changelog TN-V9:
 

La-Mulana Portable: Japanese Retro Action on PlayStation Vita

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6w ago - Pygmy Studio CEO, Producer and Art Director Hisashi Koshimizu announced today that Japanese Retro Action is heading to PlayStation Vita in the form of La-Mulana Portable.

Below are the details, to quote: Hi everyone! I'd like to present to you LA-MULANA PORTABLE (Working Title)!

Japanese retro action game masterpiece, "LA-MULANA," will be released on PlayStation Vita with new features! This game has it all, with well drawn pixel art, interesting puzzles to solve, and hard action. We really want all LA-MULANA fans and retro game fans to enjoy it!

Search for the Treasure of Life, solve the Mystery of Humanity's Origins.

LA-MULANA is an "Archeological Ruins Exploration Action Game" where you investigate the colossal Ruins of "LA-MULANA," said to be the beginning of all civilization, in search of the "Treasure of Life."

Doctor Lemeza is an Archeologist who comes to this Land with only his whip and a research PC. Helped by e-mails from the tech-savvy elder of the tribe that protects the Ruins of La-Mulana, Lemeza must avoid traps, solve puzzles, and reach the very end of the Ruins.

So just how does the PlayStation Vita version differ from the PC game version, which became a subject of discussion all around the world?

Without a doubt, it's...
 
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