2w ago - Sony Senior Manager Sarah Thomson of PlayStation Mobile Content Acquisition shared details below today on how to become a PlayStation Mobile publisher for free.
To quote: This summer we're throwing down the gauntlet for PlayStation Mobile development and are removing any existing barriers to get your brainchild of a game on this new PlayStation platform.
As you saw with our recent Indie Arcade event at GDC, we're always looking to support new developer talent, so we've decided to waive the $99 publisher license fee for PlayStation Mobile, which means you can bring your games to PlayStation Vita or any PlayStation-certified device free of cost.
Those of you who want to throw your hat into the ring of PlayStation Mobile development now have the perfect opportunity to place your game alongside popular titles like Haunt the House: Terrortown and Beats Slider.
If you've been sitting on a gem of a mobile title, or found yourself with some extra time this summer, now's the time to jump in! Starting on Tuesday, May 7th the Publisher License Fee for PlayStation Mobile will be waived. Check out the PlayStation Mobile Dev Portal for more information.
8w ago - Sony Director of Emerging Platforms Chris Mahoney has detailed the PlayStation Mobile GDC 2013 games round up below today.
To quote: PlayStation Mobile had quite a presence at yesterday's Indie Arcade event at GDC. On top of all the awesome games out on the floor available to play, we announced the winner of our NYC GameJam, which took place last month at IndieCade East.
The four semi-finalist games-Crystallon, Hermit Crab in Space, Crumble, and Don't Wake the Bear-were all showcased at the event and Hermit Crab in Space, developed by Golden Ruby Games, was crowned as the first PSM GameJam winner.
Hermit Crab in Space will be featured in the PlayStation booth at E3 June 11th through 13th. Let's give a big shout out to all the semi-finalists and huge congratulations to Golden Ruby Games on their big win. These are incredible games developed by extraordinary talent and we look forward to seeing more at future GameJams.
We captured our very first GameJam on film and want to share that experience with you. Twelve amazing indie teams competed at the Museum of the Moving Image in New York working with the theme, "Evolution."
All teams who participated in the event produced remarkable games and it was tough to pick the...
10w ago - Sony PlayStation Digital Platforms Community Manager Paul Sullivan announced that the evolutionary RTS Forevolution comes to PlayStation Mobile today.
Below are the details, to quote: Forevolution is a real-time strategy game from Pygmy Studios in Osaka, Japan.
In Forevolution, you are the ruler of your own world with the power to influence animals, plants - even the elements themselves! You will truly feel empowered while controlling and creating life from this unique perspective.
During a trip to Laos, the creator of this game gained the following, simple insight: "Cows eat the weeds on the ground. Cows [fertilize] the land to grow crops. Humans eat cows. Humans die and return to the land."
This life cycle is the inspiration behind Forevolution, available today on the PlayStation Mobile marketplace. At $5.49, this uniquely styled, addictive RTS is a must have for PS Mobile fans.
If you've never downloaded a game from the Mobile store, now's the time to check it out. PS Vita owners can download Forevolution on the PlayStation Mobile section of PlayStation Store.
Owners of PlayStation-certified devices (see full list here) can obtain it through the PlayStation Mobile Store - click...
11w ago - Atomicom Managing Director Gary Nichols showcased Switch Galaxy today for PlayStation Mobile with details below.
To quote: As with many games industry developers of a certain age I grew up with the classics: Atari 2600, Commodore 64 etc. with my very first gaming experience being on a Binatone with Pong.
One game that was always a favourite of mine was Dodge-em from the Atari 2600 which I would play for hours and hours. It was so frustrating at times, especially when it got quick, but that made me really want to beat it even more.
Back in 2011 we'd just finished development of Bang Bang Racing and while thinking what we should do next, I thought about creating a 3D title that paid homage to Dodge-em.
So we started work and soon came to the conclusion that it was going to take way too long and be too difficult to make it enjoyable in full 3D, so we simply just got rid of the turns and made it straight instead.
We ended up with Switch, a mobile game that has gone on to be downloaded 1.7m times so far, which was so awesome considering it was a very simple endless runner that took six weeks to make. Even though it was simple, people loved it...
14w ago - Sony Director of Emerging Platforms Chris Mahoney has announced that Beats Trellis is free this week on PlayStation Mobile with details below.
To quote: Years ago, making music required you to have a band, actual instruments, and use of your parent's garage or basement. Now, all you need is a PlayStation Certified device and Beats Trellis.
With this app, you can create your own beats on the go, fitted with drum kits, funky sounds, breaking beats, and other instruments. Beats Trellis is perfect for the person that wants to try making their own beats for fun, or add beats that they have created to a video montage for show online.
Find out for yourself starting today - and at no cost! PS Vita owners will be able to download Beats Trellis for free on the PS Mobile section of PlayStation Store.
Owners of PlayStation-certified devices can obtain it through PlayStation Mobile Store - click here for full instructions.
Check back next Wednesday to see which free game you'll get next!