Overview of Technical Specifications
External Dimension: approximately 186mm x 27mm x 27mm (height x width x depth)
Weight: approximately 183g
Connection Type: PS4 dedicated connector (Aux)
Cable Length: Cord length: 200cm approximately
Camera lens: Dual camera (move like), F value/F2.0 fixed focus
Capture Range: 30cm - ∞
Field of view (FOV): 85 degrees
Video Format: RAW, YUV (uncompressed)
Video Frame Rate: 60fps at 1280x800 pixels / 120fps at 640x400 pixels / 240fps at 320x192 pixels
156w ago - SCEE Blog Manager James Gallagher has shared a video interview today spotlighting Kung Fu Live PS3 with the PlayStation Eye.
To quote: Kung Fu Live is the camera-based beat'em-up that will be released on PlayStation Store tomorrow.
It uses the PlayStation Eye to throw you into a comic book world of martial arts, giant enemies and spectacular superpowers.
I recently caught up with Teemu Mäki-Patola, CEO of Virtual Air Guitar Company, to take an early swing at it myself and grab an interview.
Why did Virtual Air Guitar decide to try something so ambitious with its first game, rather than go for something more traditional?
Our background is in university research where we were working on things like virtual reality interfaces, so that's our interest as well as our expertise and we wanted to bring some of that to the gaming market.
We believe that we can use our research to bring new experiences to games, which is why we set up the company.
What are the biggest challenges in producing a camera-based game like Kung Fu Live?
First of all, it's really difficult to get the technology side so perfect that you're confident...
To quote, roughly translated: It is now increasingly common for laptops have a built-in webcam. Because of this chat is becoming increasingly popular.
Not everyone has the money for a laptop or an external webcam. But what if you already have the PlayStation Eye? For several months, this one with some special drivers to get working on almost every version of Windows.
The webcam has pretty good specs, but for the experts among us we have a list:
• 4 channel audio input:16 bits/channel, 48kHz, SNR 90db - 4 channel audio input: 16 bits / channel, 48kHz, SNR 90dB
• 56º or 75º Field of View zoom lens - 56 º or 75 º Field of View zoom lens
• 2.1 F-stop, less than 1% distortion, fixed focus (25cm to 8 at 75 º FOV)
• 640 x 480 at 60 frames/second - 640 x 480 at 60 frames / second
• 320 x 240 at...
184w ago - Virtual Air Guitar Company's CEO Teemu Maki-Patola has revealed today on the PlayStation Blog that Kung-Fu Live is coming to the PSN Store later this year and will utilize technology specially developed for PlayStation Eye to create an experience like never before.
To quote: As some of you may have heard, we announced Kung-Fu Live with a playable sneak preview last week in New York. The reception from journalists, as well as gamers, has totally overwhelmed us!
We also found ourselves in the middle of the rising motion gaming discussion as many of the stories call out that our game already does what Natal is trying for: Kung-Fu Live uses full-body skeleton tracking to track the player's moves in real-time.
Thus, people have been saying that our game and tech using the PlayStation Eye is stealing the thunder from Natal. LOL!
With our Freemotion technology and the awesome quality of the PlayStation Eye camera, full-body motion gaming is already here. Kung-Fu Live also scans you inside the game world where you literally become the hero of the game.
There you are boosted with super human abilities, such as being able to jump flips without actually making flips, do high jump kicks, shoot lightning from your hands,...
192w ago - Sony's Social Media Senior Specialist Chris Morell has shared a PlayStation Eye Chat video today showcasing Shatter PS3 multiplayer.
To quote: Shatter is easily one of my favorite PSN games from last year. So when we heard rumblings of multiplayer and other modes/features coming to the game, we went to go straight to the source for all the details.
So I'd like to welcome back Mario Wynands, Managing Director and Co-Founder of Sidhe, whom you originally met here. If you still haven't downloaded Shatter on PSN/PS3, you'll get a nice intro to the game in this video.
But beyond that, Mario talks about some in-the-works stuff including Home integration, the inclusion of multiplayer modes and even the release of the game's soundtrack.
And if you make it to the end of the video, you'll get a close-up of the physical CD version of the soundtrack, which you can snag by paying close attention to our Twitter feed today.