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Video: DriveClub PlayStation Plus Edition Details by Evolution Studios

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16w ago - Evolution Studios Community Development Manager Jamie Brayshaw is here with a fresh video and details on the DriveClub PlayStation Plus Edition for PS4 below.

To quote: Last week we announced the release date for PS4's first socially connected racing game - DRIVECLUB.

The response we've seen to [Register or Login to view links] is seriously overwhelming, and it's time for some more news.

Welcome to the first of three DRIVECLUB updates this week. DRIVECLUB PlayStation Plus Edition has been a hot topic since its announce, so today's video (the first of three) should answer most of your questions about the actual content included in this edition compared to the Blu-ray version.





One of the recurring questions we keep seeing is about the scale of the PlayStation Plus Edition. The simple answer is that with an active PlayStation Plus subscription, you can download DRIVECLUB PlayStation Plus Edition, which comes with one location (India), 11 tracks, 10 cars and access to all game modes.

But why did we choose to offer this particular selection...
 

Sony Details DriveClub PlayStation 4 Update from Evolution Studios

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17w ago - Sony Game Director Paul Rustchynsky detailed the latest DriveClub PS4 update from Evolution Studios below today!

To quote: Hi everyone. Following Shuhei's message yesterday, I'm here give to you an update on DRIVECLUB direct from Evolution Studios.

I'm proud to be leading the extremely talented and hard-working development team here at Evolution. As gamers first and foremost, we are determined to deliver the game we promised to the quality we know you expect.

We appreciate all of your support - it's motivating and humbling for us to have such a vocal and supportive community. Your messages drive us to do everything we can to live up to our original ambition of making DRIVECLUB the game that invigorates the racing genre again.

Your great support deserves us to be open with you. I know we have been quiet for a while since we made the decision to delay the game, so I wanted to take this opportunity to let you know exactly why the team felt that DRIVECLUB needed more development. We wanted to make sure we got one important feature right.

The dynamic menu is key to how much fun you're going to get out of the game because it is the glue that connects you to everyone else in the DRIVECLUB community. Whenever you fire up the game; between every race you play,...
 

Video: BreakQuest: Extra Evolution Coming Soon to PlayStation Vita

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55w ago - Beatshapers Founder and CEO Alexey Menshikov announced today alongside a video trailer that BreakQuest: Extra Evolution is coming soon to PlayStation Vita.

Below are the details, as follows: Hi there! I'm pleased to reveal that our next game, BreakQuest: Extra Evolution, is coming to the North American PlayStation Store this week - for PS Vita!

Here's a brief history lesson for you. The original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games.

It was the best breakout game of its time, as it featured something very unique to the genre: fully interactive physics. We were big fans of BreakQuest, and when Sony introduced us to PlayStation minis in 2010, we decided to bring BreakQuest to the mini platform last fall with BreakQuest: Extra Evolution, which was quite successful.

Now, we decided to bring BreakQuest: Extra Evolution to PS Vita natively, with new features, a redesigned level selection system, updated graphics, PSN support, and more.





One of the most valuable features of the original BreakQuest was 100 unique levels, each containing its own interactive physics design, layout, art, and sounds. We redesigned them all with better visuals, while...
 

Video: Sony Speaks on PlayStation Evolution: The Beginning

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80w ago - Following up on their first promotional video teaser, today Sony Social Media Manager Sid Shuman speaks to fans on PlayStation Evolution: The Beginning in a new video below.

To quote: PlayStation's arrival to the world of gaming signaled a change in the status quo and a sign of things to come. The original PlayStation system emerged in 1994 in Japan as a dark horse challenger, a seemingly outgunned newcomer entering a crowded field dominated by legends of the 16-bit era.

PlayStation's advanced technology and innovative controller design won raves with critics and gamers, and in 1995, the system expanded to North America, Europe, and Australia.

Accompanied by a powerful salvo of titles including WipEout, Crash Bandicoot, and Gran Turismo, PlayStation's rapid rise marked the end of one era of videogames and the dawn of another. The world was never the same.





Be sure to visit our [Register or Login to view links] in the coming days as we present the evolution of PlayStation and recap our greatest moments.



 

BreakQuest: Extra Evolution Exclusively on PlayStation Minis Today

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98w ago - Beatshapers Founder and CEO Alexey Menshikov has announced that beginning today BreakQuest: Extra Evolution is exclusively breaking and questing on PlayStation Minis for fans.

To quote: It's Alexey Menshikov from Beatshapers and I'm pleased to reveal our next game - BreakQuest: Extra Evolution is coming to North American PlayStation Stores today as a PlayStation Minis exclusive (PlayStation 3, PlayStation Vita, and PlayStation Portable), priced at $3.99.

This game has a long story: the original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games, and was the best breakout-style game at its time featuring something very unique for the genre - fully interactive physics.

We were one of the biggest fans of the game and when Sony approached with introduction of PlayStation Minis; we decided to bring this game to minis in 2010, which was quite successful.

A year after the PSP minis release, we thought about its sequel with the twist - at that time we had a feedback from the PSP version players, so we decided to improve the gameplay and design: we took best game and design elements of original game and rebuild it from scratch, incorporating our vision and our inspiration from the original BreakQuest.

As a result, we have created...
 
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