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Videos: New No Man's Sky PlayStation 4 Trailers Revealed

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2w ago - Hello Games Managing Director Sean Murray revealed new No Man's Sky PlayStation 4 trailers today with details below for PS4 fans!

To quote: Hello! I'm Sean from Hello Games, and I'm having a bit of a crazy weekend here in Vegas!

A year ago today we first revealed our game called No Man's Sky. These twelve months have been life changing for all of us at our little studio. Your response to what we're making has been inspiring, affirming, and only sometimes totally terrifying. But in the best way

We've only shown the game off twice, once at VGX's last year, and then again at E3. Since E3 we've been working incredibly hard, and I know some people were keen to see more of the game.

No Man's Sky is a science-fiction game, set in an infinite procedural universe. It's a hard game to summarize sometimes, so I always want us to release direct gameplay, to just capture moments from the game, without lots of cuts. Yesterday at The Gaming Awards, we gave a glimpse of more gameplay.





I'm also incredibly excited to announce that 65daysofstatic, probably my favorite band, is going to be writing a new album of music inspired by NMS. Their music has always provided the soundtrack to everything we've shown...
 

Videos: Miegakure for PS4: Exploring a 4D World on PlayStation 4

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2w ago - President of MTB Design Works Inc Marc ten Bosch shared some new PS4 Miegakure videos today spotlighting the exploring of a 4D world on PlayStation 4 below.

To quote: Miegakure is a 4D game. It lets players explore a detailed 4D world and use their ability to move in 4D to perform miraculous feats. In this game, the fourth dimension is not time! It is an actual fourth dimension of space, that works just like the first three dimensions we are familiar with. If you count time, this game is 5D!

For a while games used to be 2D, taking place solely along two directions. For example, a game character could only move forwards and backwards, or jump up and down. Then came computers powerful enough to render 3D graphics, which allowed for full 3D movement: up / down, backwards / forwards and left / right.

(Of course, the graphics we see, while they are computed in 3D, are displayed on a 2D screen. They are projected down from 3D to 2D, in a way that mimics how our eyes perceive the third dimension.)





But it doesn't stop there. If in a 2D game every object's position is represented in the computer using two numbers, and if in a 3D game every object's position is represented using three numbers, what if each...
 

Videos: PlayStation Turns 20, PS4 20th Anniversary Edition Revealed

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3w ago - SCE Worldwide Studios President Shuhei Yoshida announced today alongside their 20th Anniversary PSN Discounts that PlayStation officially turns 20 today, with a PS4 20th Anniversary Edition reveal and videos below!

To quote: Hello readers! Today is a very special moment in our history. It's been 20 years since the launch of the original PlayStation, which released in Japan on December 3rd, 1994. It seems like only yesterday! I'm so glad that we can celebrate this moment together.

20 years is a long time! In 1994, many outsiders thought that Sony was slightly crazy to launch the original PlayStation into an incredibly competitive gaming market. Who could blame them? Sony was (and is!) famous for engineering great electronics, audio equipment, and many other consumer devices. But game consoles?!

Sony Computer Entertainment, founded by my mentor Ken Kutaragi, was a project borne out of sincere passion and deep admiration for the craft of game development.





The mid 90s were an exciting time for game developers, driven by the explosion of powerful but affordable 3D graphics rendering...
 

Video: Can You Survive the Distance PS4 on PlayStation 4?

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3w ago - Refract Developer Jordan Hemenway posted up a fresh PS4 video trailer today asking fans 'Can You Survive the Distance?' showcasing Distance on PlayStation 4 below.

To quote: Hi there! My name is Jordan Hemenway and I'm one of the developers at Refract, a Seattle-based indie studio.

I'm excited to finally unveil that we're bringing our survival racer Distance to PS4 in 2015, and you'll be able to play it at PlayStation Experience this weekend!





Distance is what we're calling a survival racing game. It takes the intense action of arcade racing and places it in an explorable, atmospheric world. The environments are mysterious and deadly with treacherous obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive from point A to point B.

Fortunately you control a unique car that allows you to boost, jump, rotate, and even fly. Instead of being constrained to the track, you can break away at any point and find your own path. You can even drive upside down or on buildings and walls parkour-style if you like.

Multiplayer takes this to the next level. To overtake your opponents you'll have to use all of the car's abilities at your disposal. For example, in Sprint...
 

Videos: Orchestrating The Order: 1886 on PlayStation 4, Details

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4w ago - Ready At Dawn Studios CEO and Creative Director Ru Weerasuriya posted up some fresh PS4 videos today on orchestrating The Order: 1886 on PlayStation 4 with details below.

To quote: In the last few months, we've had the opportunity to show you some of the technology, the gameplay and the art behind our game. The team that came together to build [Register or Login to view links] was years in the making and we placed a tremendous amount of scrutiny to make sure we had the right people to bring our world to life.

One of the areas we hadn't quite explored at the onset of development was music. With all the effort we put into creating a compelling world, we knew we would be extremely demanding of how music would be composed for the game and especially who would be our partner in crime. We didn't just want a score; we were seeking a 'sound' that would define our world. We wanted to be inspired by whoever would join us to achieve this. The question was where to start.





The initial foray into our musical exploration came in the form of an unlikely meeting between two of the most accomplished composers in the gaming industry;...
 
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