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New Sony PlayStation and PSN Game Releases for July 22, 2014

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2d ago - Sony Social Media Specialist Ryan Clements is here with this weeks new PlayStation and PSN games below, as follows:

This week is one of triumphant returns for old heroes, as both Oddworld: New 'n' Tasty and the Ratchet & Clank Collection burst into the world of PlayStation.

Based on the PlayStation classic, Oddworld: New 'n' Tasty follows the dark adventures of Abe as he struggles to escape the meat grinders and trace the heritage of his people. New 'n' Tasty was rebuilt to feature enhanced visuals, improved audio, and even new sections of quirky puzzle platforming.

And for PS Vita owners, Ratchet & Clank Collection goes portable, combining the first three games in the legendary series together, bundled up for the road. Journey with the lovable Lombax and his cybernetic sidekick as they unleash justice across the galaxy with a host of insane weapons.

For a complete list of new games coming to PlayStation this week, read on. And enjoy the Drop!





Le Tour de France -- Season 2014
Might & Magic: Duel of Champions Forgotten Wars
Oddworld: New 'n' Tasty
Ratchet & Clank Collection
The Walking Dead: Season Two -- Episode 4

New PlayStation Games This Week
 

Sony Goes Hands-on with Destiny PlayStation 4 Beta, Details

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5d ago - Sony Social Media Specialist Justin Massongill went hands-on today with the Destiny PlayStation 4 Beta with details below.

To quote: Today, PS4 and PS3 owners will get a chance to experience Bungie's galaxy-spanning epic [Register or Login to view links] for the first time.

Assuming the role of a newly revived Human, Awoken, or Exo, players will explore the ruins of a Russian Cosmodrome and battle hordes of formidable Fallen and feral Hive, all while earning new skills and collecting increasingly effective weapons and armor.

I had an early opportunity to play the Beta, and I've collected my initial notes below. While this post is by no means comprehensive, I hope it'll help get you up to speed before you hop in yourself. And if you're in the Beta, please share your tips, observations, and feedback in the comments below.

If you played or read about Destiny's Alpha last month, you might be wondering what's changed for the Beta. The answer: plenty! Perhaps most notably, the Beta fills in many narrative gaps with pre-rendered and in-engine cinematics, fleshing out more of the backstory and making this feel much more like a world I want to explore.

These scenes are fully voice-acted;...
 

Video: New Sacred 3 PlayStation 3 Trailer Showcases Co-op Combat

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5d ago - Deep Silver's Ryan Avery made available a new Sacred 3 PlayStation 3 trailer video today that showcases co-op combat below.

To quote: The Sacred franchise has always been known for its co-op play and humor, and this new trailer echoes those strengths loud and clear in Sacred 3 on PS3.

Returning fans and new players will fight back the hordes of the evil Emperor Zane while competing with friends to prove who is Ancaria's greatest champion.

A strong team is necessary to defeat the countless enemies of the evil empire. You'll need to equip combat arts and weapon spirits that will complement your team and your own unique play style.

However, there are powerful enemies that won't be easily slain. Combine your powers with other champions to cast devastating co-op combat arts.





Once the dust from the battles has settled, the scoresheet will reveal which hero will stand as the undisputed champion over his or her peers. This establishes a delicate balance between friendly cooperation and cut-throat competition.

Pre-order Sacred 3 to receive the mysterious new blood-magic wielding champion, the Malakhim.
 

Sony Goes Hands On with The Last of Us Remastered on PS4

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6d ago - Sony Social Media Senior Manager Sid Shuman goes hands-on today with The Last of Us Remastered PS4 on PlayStation 4 with details below.

To quote: With [Register or Login to view links]'s PS4 release just weeks away (July 29th), I dove into a pre-release version of the game to see exactly how Naughty Dog is leveraging PS4's hardware to upgrade last year's biggest Game of the Year winner.

First, there's the immediately noticeable bump in native screen resolution. The jump from 720p (PS3) to native 1080p (PS4) gives the visuals a major shot in the arm. The crisp new presentation banishes those nasty jaggies to the margins, while higher resolution environment textures adorn the lovingly crafted post-apocalyptic environments.

But the kicker is the new framerate. I'll admit to being at least a bit skeptical on hearing that Naughty Dog would target a smoother, more fluid 60 frames per second for The Last of Us Remastered. I wondered whether it would add a distracting layer of artificiality, that it might somehow interfere with the game's cinematic look and feel.

Luckily, based on my hands-on experiences at a recent media event in New York City, those concerns...
 

Video: Metrico on PS Vita Dated, New PlayStation Vita Trailer Out

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6d ago - Digital Dreams Level Designer Roy van de Mortel confirmed today alongside a PlayStation Vita video trailer that Metrico on PS Vita arrives on August 5, 2014.

To quote: Hi fellow PlayStation enthusiasts! We're finally ramping up to the release of our first big title, the infographics action game [Register or Login to view links]. We got loads of questions during development, which we are really excited to finally answer in this blog post!

One of the most frequently asked question is; when is Metrico coming out? We're proud to announce that Metrico will be available on PlayStation Network August 5th in the US, exclusively on PS Vita!

Another frequent question was: "Who did the awesome music?" You're in the right place to find out as well! But the most frequent question was the request for Metrico gameplay footage. We want to start this post by giving you exactly that:





Showing Metrico gameplay

The main reason we took such a long time to show gameplay footage is because we always felt the main mechanics of Metrico are quite tricky to explain through video. We never got around to solving this, even though this is probably a recurring issue for novel game concepts.
 
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