1w ago - XGen Studios CEO and Founder Skye Boyes shared details today on how to earn a PS4 Fortune in Super Motherload on PlayStation 4.
To quote: Hello, fellow miners! In case you missed the news, PS3 owners can now get their hands on Super Motherload and dig up some Martian gems with their friends.
In the wake of the PS3 launch, and to treat our players on PS4, today's post is all about tips and tricks - helping you to maximize your mining (and edging out the "friendly" competition). Follow these tips and you'll have your gold Trophies in no time!
Faster, Stronger: Dig straight shafts down to expedite returning to the surface. It's often worth the cost of bombs to ensure a better tunnel for speedy, collision-free travel.
Efficiency = Much Better: Fuel consumption is highest when digging and flying. Refrain from revving the engine when descending and stay still while figuring out puzzles to conserve fuel.
Make a Small Fortune: Consider your actions carefully when solving puzzles. A careless blast can render the reward irretrievable and result in bomber's remorse.
Be More Cautious This Time, Comrade: C4 destroys a 5X5 area, TNT destroys 3X3, and Shaft Bombs destroy 1X9. This can can mean the difference between grabbing valuable...
3w ago - Techland Lead Technical Artist Maciej Jamrozik shared a video today on how light comes alive in Dying Light on PS4 / PlayStation 4 below.
To quote: Hi, I'm Maciej Jamrozik, the Lead Technical Artist at Techland, developer of the upcoming first-person, action survival-horror game Dying Light.
Light and shadow play a crucial role in Dying Light. They affect not only the gameplay and its day-and-night cycle, but also the visuals.
This video illustrates how the game uses a physically-based lighting system, which means that light is generated in accordance to the actual laws of physics.
This in turn assures that lighting looks convincing and cohesive, regardless of the conditions and surroundings. It's especially important as Dying Light features a variety of locations and environments, from open spaces to claustrophobic rooms, as well as a range of weather conditions and changing time of day.
One of the most important parameters of indirect lighting is "roughness," which defines the level of smoothness and dullness of a surface.
Implementing our new physics model eliminated the limitation of using only preset groups of materials, which translates to much more varied and faithful representations of materials in the game. Our artists now have full freedom...
4w ago - Compulsion Games Producer Derek Elliott announced that Contrast is out today on PS4, and is free for PlayStation Plus Members.
To quote: Contrast, our PS4 launch title, is out today. If you were born in the '70s (as I was), or have watched "Arrested Development," you'll know the song "The Final Countdown." It is cornily (Is that a word?) appropriate when your game is close to launch status.
It can pump you up and can also bring you back to all the good and bad that was the '80s. Much simpler times when two programmers would make all of the design, art, animation, sound, and code for a game. And back then, game design counted for something. Be damned you kids these days and your fancy save games and discs you don't have to blow on to play.
Games like Paperboy, Dig Dug, and - one of my personal favorites - Racing Destruction Set were profoundly fun because they were simple. But simple didn't mean easy. These games somehow got made because of a genuine fire to develop something new and have fun in a brand new industry.
The early Godfathers of video games were passionate because they accomplished something special, were published, and people responded to their creations.
4w ago - DICE Community Manager Vincent Vukovic announced today that Battlefield 4 is out today on PlayStation 4 with a fresh PS4 video trailer below.
To quote: Greatness awaits on the battlefield. Starting today, PS4 owners can experience Battlefield 4′s 64-player multiplayer battles, running at 60 frames per second. Powered by DICE's Frostbite 3 engine and PS4, Battlefield 4 features stunning visuals, dynamic Levolution moments, and the return of Commander Mode.
Battlefield 4 also takes advantage of the brand new DualShock 4, allowing you to peek and lean from behind cover, as well as look around when you're behind the wheel of a vehicle. All this combines to let you focus on the chaos of combat.
Want to show the world your own "Only in Battlefield" moments? PS4 has you covered with the new Share functionality, and with Battlefield 4 Remote Play support, take the battle from the big screen to the palm of your hands so that you never miss the action.
Have you already purchased Battlefield 4 for the PlayStation 3? No worries, head here to find out about upgrade offers for as low as $9.99 from select retailers.
4w ago - Housemarque Community Manager Tommaso De Benetti announced today that Resogun is out now on PS4 / PlayStation 4 with details below.
To quote: To celebrate the official release of RESOGUN and PS4 in North America, I am delighted to to share yet more details about the game, from the team at Housemarque, and of course, some more great explosions!
I know a lot of readers skip right ahead to the videos, but I am going to start with a piece of concept art, depicting a whole bunch of initial enemy designs.
A few of these may not have made the cut for the final game but most of them lie in wait for you to blast them to pieces.
Did I mention blasting? Ok, it's definitely time for some explosions then and the most epic RESOGUN video yet!
The best thing about RESOGUN of course is that the gameplay is just as epic as the explosions and so the last video I will share here today is all about the gameplay.
RESOGUN has lots of subtle tricks to master in order to achieve the best score possible and as you can see in the video, it's possible to play with a lot of style that is sure to amaze people watching over your...