To quote: Here is the first and very early release of Swingball 2. Unlike its predecessor it is available not only for Wii but also for PS3 (with a PC version forthcoming).
There were some really cool user made levels for the original Swingball that did things I hadn't even thought of and I’m looking forward to seeing how people take advantage of the new stuff in this game.
There are now blocks that can be swung from but not walked on (they aren't solid). There are also tiles that will change the direction of gravity when you come in contact with them.
I haven't begun it yet but I plan to make a WYSIWYG editor which will make it even easier for people to create their own levels.
There is a lot left to do. The game currently just consists of a single test level.
From his site: New graphics for my latest console: PlayStation 3! Rules of the game are the same as other ports: frog can jump forward, left, right (not backward) and the goal is to jump over all the leaf of the level.
There are 10 levels, out of 100 random ones
• Move the frog with arrow keys
• Restart level with Circle button
Scogger 0.1 for PS3 Changelog:
• First and last version
• New fantastic graphics in HD thanks to SpriteAttack!
Thanks to SDL library I ported the original game on PC in a breeze, then I started changing every single image, add some sort of animation and writing some sort of animation code, tweaking with frames, rewrite menu code, polishing the trash code... so I did 90% of the work PC side. Porting it over on PS3 was (almost) straightforward.
- Install your games onto a USB disk (Prefably a hard disk) that was formatted with the FAT32 filesystem.
- Defragment your disk after you install your games. PS2ESDL assumes that your game files are contiguous. Therefore FILE FRAGMENTATION IS UNACCEPTABLE!!!!!
- Launch PS2ESDL in your favourite way.
- Plug in your USB disk that has your games on it.
- Start your game by pressing either the CIRCLE, CROSS or START buttons. Hold the necessry buttons/triggers to invoke the necessary cache size settings and compatibility modes as you do so.
About the patches.ppi file that comes with PS2ESDL: Put it in the same directory where you're launching the main PS2ESDL executable from (It's necessry for compatibility with Armored Core Nine Breaker)!
Spin Pong is an fun and addictive 2-player Pong game for PS3, with some interesting physics and stereo sound.
This was coded using only a retail unit, using logging over UDP.
• Use left analog stick up/down to move paddles.
• Press X to signal that you are ready. Both players need to signal ready before game starts.
• Press START to signal that you want a game reset. Both players need to signal wants-reset before game starts.
I built this with the 1.92 SDK on windows with msys. Just do this:
• you now have spinpong.pkg
• install as usual
• For homebrew developers check out Log.h/Log.cpp for code to log over network.
• To view the logs, use: $ socat udp-recv:6160...