41w ago - Today Kotaku reports that Sony's PlayStation 4 / PS4 console is rumored to use real names for online gaming.
Below are the details, to quote: "Among the bits of information dropped during last week's PlayStation 4 announcement was this from PS4 lead architect Mark Cerny, as he discussed the system's enhanced social features:
"With the PlayStation 4 we are transitioning to a friends network based on real world friends. We'll keep around the alias and icon used in today's multiplayer matches. These are great to have when anonymity is important. But most of the new social dimension to PS4 will be interacting with friends using real names and profile pictures most likely seeded from your existing social network."
Some crucial-sounding words in there: "Alias." "Real names." "Profile pictures." "Anonymity." But what exactly does all that mean? Like so many other things introduced at the PS4 event, it's not entirely clear.
Since its inception, the PlayStation Network has for the most part been a gateway to buying content and a loose way to connect with your friends to play games. But Sony appears set to turn their service into much more of a "proper" social network. And parts of that social network are going to involve your real name.
42w ago - Sony President and CEO Jack Tretton has cordially welcomed fans to PlayStation Meeting 2013: The Future of Gaming with PlayStation 4 today!
Below are the details, as follows: Today is an exciting day for gamers everywhere.
As you may have seen live with millions of others across the world, just moments ago we introduced PlayStation 4 (PS4), our next-generation console that will deliver breakthrough gaming experiences for our fans starting this holiday season.
PlayStation 4 is centered on all of you - the gamers. It redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features.
When we designed PlayStation 4, we focused on building an architecture that will allow the greatest game developers in the industry to push boundaries and dig deep within their imaginations to create the most immersive and unique games for you to enjoy.
The future of PlayStation is all about great games and entertainment, and at PlayStation Meeting 2013, we brought some of the brightest and most creative minds from the development community on stage to unveil the games that will define PS4.
A partial initial lineup for PlayStation 4 includes first-party games...
171w ago - SCEE's Sponsorship & Events Manager Carl Christopher-Ansari has shared a video announcement today on their new PlayStation Game Runners and Next Level Street Gaming project, as follows:
PlayStation Game Runners is an experimental project where PlayStation, members of the public and young people from diverse backgrounds come together to create social games. We at PlayStation believe that the best games are played as a group.
The project has been developed by PlayStation and Hide & Seek with a team of eight initial Game Runners who have been picked to train as game designers and work to make the games relevant.
There are three games in development: Flags, Blocks and Hoops. The games are in prototype stage and there will be a series of playtests to develop the games. You can get involved in PlayStation Game Runners, where you can learn about the different games, meet the Game Runners and get involved. Fans are invited to comment on the games and support The Game Runners.
The most popular game - as decided by the fans - will be selected and put forward into development and then put into...
177w ago - Over the weekend JoyStiq revealed that Sony is limiting use of 1080p 3D in PS3 games while opting for 720p, and today both PC World (linked above) and Eurogamer explain why Sony mandates 720p for PS3 3D while admitting the PlayStation 3 can do 3D 1080p.
Sony's Simon Benson confirmed that the PS3 can do 3D gaming in 1080p, but developers are generally encouraged to keep PS3 3D games at 720p due to frame rates and related issues that may arise with 1080p in PlayStation 3 3D gaming.
To quote: "3D exacerbates the issue, requiring the system process two discrete interlaced images--one for each eye--to fake depth perception.
In an undated tech presentation by a Sony engineer, the engineer admits "rendering two images from the same hardware may require compromises or limit the possibilities," citing performance ("the scene must be rendered twice"), VRAM usage ("the frame buffer may be larger in some cases"), and resolution limits ("more pixels may be processed") as mitigating factors in the list of technical considerations."
According to Eurogamer, to quote: "Tt's simply the case that the new stereo 3D support built into the...