16w ago - Polytron Producer Marie-Christine Bourdua announced today that Fez is set to melt minds on PS4, PlayStation Vita and PS3 platforms!
To quote: Hi there! My name is Marie-Christine Bourdua, producer at Polytron, and I'm here today to announce that Fez is coming soon to PS Vita, PS3 and PS4. Making Fez happen has been such an incredible journey, and we are truly thrilled to see our game come to PlayStation platforms.
Fez development started six and a half years ago with Phil Fish's ideas and Renaud Bedard's programming skills. The Montreal-based studio was (and still is) very small, but very ambitious.
Only 100 days into development, we submitted a Fez prototype to the 2008 Independent Games Festival, and were awarded the Visual Arts award, which was a huge public awareness and morale boost. But we still had a whole game to make!
We failed to meet a million deadlines and had to overcome financial obstacles, but met amazing collaborators along the way, like the game's composer, Rich Vreeland (aka Disasterpeace), and outstanding pixel artist Paul Robertson.
The game was taking shape, had a unique atmosphere and aura of mystery that we knew would find fans. As we were wrapping up development, James Swirsky and Lisanne Pajot (makers of the Sundance-nominated...
18w ago - Creat Studios Boston VP of Product Development Jason Benham posted up a video today announcing that Ms Germinator will be making a splash soon on PS3 and PS Vita platforms.
To quote: You know what sequels starting with the letters 'Ms.' usually mean: similar to the original, only more and even better?
Well, that's kind of the idea with Ms. Germinator too - she'll be splashing onto PS3 and PS Vita very soon with more power-ups, more modes and, well, just more style than her gnarly, gruff counterpart.
Ms. Germinator really does take her domestic cleaning to new extremes! You get to inflate and pop vast colonies of colorful germs growing on your stuff while skilfully using the new power-germs to devastating effect.
Here, the level shapes synchronize closely with the lush, cartoony backdrops. Hey, you'll actually get to disinfect your dog's bowl up close and personal, like... now, did we hit the spot or what?
There are literally hundreds of challenging levels in Campaign, Puzzle, Arcade and Duel multiplayer modes, all in serious need of disinfection. Have you got what it takes to 3-star them all? Frozen and contagious germs will muddy the waters while teleporters (yes, they've...
31w ago - Sony European Brand Manager Penrose Tackie posted up a video today in honor of celebrating 15 years Of Gran Turismo on Sony video gaming platforms.
To quote: A little over 15 years ago, what was then a small Japanese studio (headed up by Kazunori Yamauchi) embarked upon on a journey that would enrich the lives of many millions of gamers. The journey that the team undertook set new benchmarks in graphics, game physics and sheer entertainment factor.
That studio eventually became known as Polyphony Digital, and the brand they created was - of course - Gran Turismo.
15 years after that seminal moment, and after who knows how many billions of miles driven collectively by Gran Turismo gamers all over the world, I am very pleased to announce a special Gran Turismo 15th Anniversary Event taking place May 15th at Silverstone Race Circuit, England.
The event will be a celebration of all that Gran Turismo has come to represent to a community of millions all over the world, and will involve many of the car manufacturers who have been part of that incredible 15 year journey.
At the event, Kazunori Yamauchi will also be making some exciting announcements about the future of the brand. Activities will be covered live right here, at Gran-Turismo.com,...
227w ago - In the latest Edge magazine, John Carmack of iD Software states that the Xbox 360 version of RAGE just about matches the 60fps framerate of the PC version, while the PS3 only runs the game at around 20-30fps at this stage in development.
To quote: "The 360 version matches the PC's 60 fps," Carmack told Edge. "But the textures on many surfaces currently flick visibly between resolutions as you move toward and away from them, while the PS3's framrate runs at just 20-30fps.
"The PS3 lags a little bit behind in terms of getting the performance out of it. The rasteriser is just a little bit slower - no two ways about that.
"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3."
However, iD Software still intends to release all three versions at 60fps and they're confident they can achieve this:
"Everything is designed as a 60 hertz game. We expect this to be 60 hertz on every supported platform," Carmack added.
"The work remaining is getting it locked so there's never a dropped frame or a tear, but we're confident that...
229w ago - Sorry PC gamers. Dante's keeping his Inferno to himself. Speaking with Big Download, an EA PR rep shot down any hopes of a PC version of the hotly anticipated game.
To quote: "When Dante's Inferno was originally announced in December, we attached no platforms to the project. When we came out with a first look for press in February we announced 360/PS3 and then in April we announced PSP.
We never announced a PC SKU nor are there plans for any," the rep said.
Oh well. Maybe PC gamers will have better luck the next time a major publisher decides to turn a contemplative literary masterpiece into a decidedly violent hack 'n' slash.