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MouseCraft is Out Today on PS4, PS3 and PS Vita Platforms

100°
5d ago - Crunching Koalas Co-Founder Tomasz Tomaszewski announced that MouseCraft is out today on PS4, PS3 and PS Vita platforms!

To quote: We're very happy to announce that MouseCraft is available today on PlayStation Store for PS4, PS3, and PS Vita. We're proud to see our game launched on PlayStation as a console exclusive, and we hope that everyone enjoys playing.

It seems like a long time ago when we formed our studio, Crunching Koalas, and began working on MouseCraft. Way back when we started we decided to focus on a specific type of game that we called "Crossover Games" - games that can appeal to indie, casual, and core gamers all at once.

That's a simple idea on paper, but much harder to achieve in a game. We've tried our best to make MouseCraft a crossover game that can be enjoyed by everyone.

To do this, we've focused on making a puzzle game with simple mechanics explainable in one sentence (drop blocks to help the mice get to the cheese), but difficult to master.

We've made the difficulty depend on the player making good decisions, not manual skills, and we worked to reward players that go above and beyond in terms of item collecting and puzzle solving, without punishing those who simply want to play through at their own pace.

Once again though,...
 

New Watch_Dogs DLC Packs Out Today on PS4 and PS3 Platforms

200°
2w ago - Ubisoft Community Developer Nik Schmidt confirmed that the new Watch_Dogs DLC packs are out today on PS4 and PS3 platforms.

Below are the details, to quote: As you've probably been wandering the streets of Chicago for some time now, you surely think you know what's hidden in all the nooks and crannies of the city. Let us then direct your attention to a whole new world of possibilities.

In the brand new Access Pack DLC in Watch_Dogs, not only do you get access to more weapons and outfits for Aiden, but you'll also be gaining access to whole new missions to explore and perks to up your game a little.

First on the mission side: "The Palace" Mission pack. This one will have you infiltrate the luxurious palace of an internet mogul. Its enormous database has details on thousands of people - including you and DedSec - and it's recently been compromised. Obviously, you'll need to wipe the data and silence him.

The "Signature Shot" Mission Pack will have you track a biometrics weapon that has been smuggled into Chicago for a captain of the Black Viceroys gang. The weapon only works with the first person to imprint his palm on the handle. Breach a stronghold, steal the package, and be the first to imprint the weapon.

Last but not least, there's the "Breakthrough" Mission...
 

Video: Titan Attacks! Out Today on PS4, PS3 and PS Vita Platforms

50°
10w ago - Curve Studios Marketing Manager Rob Clarke announced that Titan Attacks is out today on PS4, PS3 and PS Vita platforms.

To quote: It's been interesting working on a game that's very open about its debt to '80s arcade platformers, especially speaking as someone who got a space invader permanently tattooed on his wrist at the tender age of 23.

I guess we all show our love for classic gaming in different ways, and while mine was several hours of pain in a tattoo parlor in Camden, UK, indie developer Puppygames had the much smarter idea of creating Titan Attacks!, a love letter to pure arcade action that launches today for $11.99.

You can spell it with or without the exclamation mark, but we think it adds that extra level of excitement if you keep it in.





We've been working on Titan Attacks! here at Curve since the holiday, and it's our very first PS4, PS3, and PS Vita cross buy game. One of the cool things we've seen with Titan Attacks! during development has been just watching people play the game.

We've taken it to several different shows here in the UK and abroad, and every time someone sits down to play they are nearly instantly engrossed in the action and often reluctant to stop playing,...
 

Rain Games on The Art of Teslagrad for PS3 and PS Vita Platforms

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12w ago - Rain Games Developer Eduardo Garabito shared details today on the art of Teslagrad for PS3 and PS Vita platforms below.

To quote: Hi there! It's Teslagrad Minister of Propaganda, reporting again. We're going all out here, working on both the PS3 and PS Vita versions of the game, and making progress.

And although it's too soon to talk about a release date (Soon enough!), it's a perfect occasion to discuss Teslagrad's art and influences - questions we've been asked repeatedly both in interviews and on our social networks.

Of course, having three different artists on the team for a "small" game ensures that there are different influences along the way. And no less important, the game's art is a core element of Teslagrad, as we rely on visuals to build a silent story.

Character animation is one of the features that jumps out at you when playing Teslagrad. In that regard, and as [Register or Login to view links] notes, we shied away from a clean, modern look for the animations for several reasons.





We knew we wanted to do the game in HD, with hand-animated characters, which is a huge task for a tiny team such as ours. We opted to do most character animations in 12 FPS...
 

Luftrausers Launches Today on PS3 and PlayStation Vita Platforms

50°
17w ago - Vlambeer's Rami Ismail announced that Luftrausers launches today on PS3 and PlayStation Vita platforms with details below.

To quote: We started Luftrausers halfway through 2011, when Jan Willem at Vlambeer was staring out of a window on a late flight from San Francisco to Amsterdam after the annual Game Developers Conference. He decided he wanted to expand on a little prototype we made back in 2010.

The pitch Jan Willem had for me was simple: the prototype had been made in two days, but had been played by hundreds of thousands of people. Jan Willem felt we might've run into something special with the simple high score game we had released for free to the internet. We started working on the very first version of our little 2D dogfighting game in just four colors.





We made a deal not to play the original until the new version was as good as we remembered the original to be, and we were surprised at how much of a struggle that was.

We added bigger explosions, we worked on a dynamic camera system, we added trails of smoke on crashing jets, and we even added extra colors to the palette. It still took us almost a month to achieve the same level of speed, of chaos, and of impact that the far simpler...
 
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