70w ago - Today XSEED Localization Specialist Tom Lipschultz has posted up a video demonstrating the combination of classic Japanese Art and modern platforming action of Sumioni: Demon Arts for PS Vita consoles.
To quote: Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He's far out of reach, and the tower completely blocks your path, so you're forced to deal with this situation in order to proceed - but how do you go about it?
You could always hack at the tower's support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground...but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time.
Maybe you'd be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.
Or, if you're feeling particularly frisky, how about summoning a phoenix or a sacred lion and directing it to spew waves of holy energy at the tower, instantly reducing it and any threats beyond it to ashes?
235w ago - A few weeks ago, I made my way to Ubisoft's Montreal studio to interview a pair of team members working on the latest Prince of Persia, and it turned out to be one of those interviews where we kept talking longer than we probably should have.
Below is an excerpt from that interview as follows:
1UP: Were you guys disappointed when those first couple of screenshots leaked out and everyone assumed it was going to be a two-player game?
BM: [Laughs] Disappointed? No, it was to be expected, really. I think if you see two characters on the screen, some people are going to assume one of their friends can control one of those two characters. So it didn't really disappoint me to see people saying, "Oh, oh, I think this is going to be a co-op game."
But we really haven't had much negative backlash about the fact that it's single-player. I've been reading the forums, I get e-mails, I get Facebook messages and that sort of stuff, and no one ever comes and says, "You've ruined Prince of Persia because you haven't made it co-op." I don't think there are many people out there who play Prince of Persia expecting a multiplayer experience.
MM: No. But like you said, there was that initial anticipation like, "Oh, is this co-op?" Co-op gaming is fun. I really like the idea of co-op. But...