Black Box has confirmed that the PS3 will be the lead format for Skate 2, due to criticisms levelled at its predecessor.
Speaking to GAMER.tm recently, Black Box producer Jason DeLong confirmed that the PS3 version of Skate 2 would be the lead version of the game, after the PS3 version of Skate 1 was criticised for not being as good as its 360 counterpart.
“The PS3 has been our lead platform,” DeLong confirmed. According to DeLong, this was due to “the PS3 version Skate not being as good as the 360 version,” adding that it “was something we learned very quickly that we had to remedy on the second one.”
Despite this, DeLong reckons gamers will be hard pushed to tell the difference. On the topic of whether there’ll be any noticeable differences between the two versions, DeLong said “not so much.”
“We’re definitely been developing [both versions] in parity. The goal is that if you put both versions side-by-si... More »
On Friday, Microsoft gave computer makers a six-month extension for offering Windows XP on newly-shipped PCs. While this doesn’t impact enterprise IT — because volume licensing agreements will allow IT to keep installing Windows XP for many years to come — the move is another symbolic nail in Vista’s coffin.
The public reputation of Windows Vista is in shambles, as Microsoft itself tacitly acknowledged in its Mojave ad campaign.
IT departments are largely ignoring Vista. In June (18 months after Vista’s launch), Forrester Research reported that just 8.8% of enterprise PCs worldwide were running Vista. Meanwhile, Microsoft appears to have put Windows 7 on an accelerated schedule that could see it released in 2010. That will provide IT departments with all the justification they need to simply skip Vista and wait to eventually standardize on Windows 7 as the next OS for business.
The new Xbox 360 Dashboard OS update is coming soon and it is going to be one of the biggest changes to the Xbox 360 since the system hit the market.
It is going to include the first complete redesign of the Xbox interface called the NXE by all the cool kids. The New Xbox Experience (NXE) is going to be the best thing to hit the Xbox and it is going to completely redefine how we use it.
One of the niftiest things at Penny Arcade Expo 08 was seeing the new Xbox dashboard. Xbox Live's own Major Nelson showed it off. He made sure to stress that it is still a work in progress and that there was an army of programmers over in Redmond that were cranking out code and testing it as he gave the demo.
As a side note if you ever go to a game expo or press event and Major Nelson asks you not to film something in the presentation and you do it anyway and then go on and keep on filming after he notices you and calls you out and you don't stop it then y... More »
Chris Cao, Creative Director at SOE-Austin, has said that they want DC Universe Online to allow PS3-PC cross-platform play. Chris added that the problem is that when it comes to updating them it is much more troublesome when updating through the PlayStation Network.
To quote: He explained that with PCs, it’s easy to have players download enormous files, whereas on consoles, there are different requirements as to how much space the file can take.
Cao also said it was partly a production process issue. To allow for cross-platform play, the company has to make sure to get updates out for both platforms simultaneously.
“We don’t want the console guys to get [updates] earlier or later or either way,” he said. “And since they’re two such different systems, we really need to work on our side to make sure that [simultaneous updates] happen.
But I think if anybody is going to do it and make it simultaneously seamless for ... More »
New York, N.Y. – September 30, 2008 – IGA Worldwide (IGA), the leading independent in-game advertising network, today announced a multi-year agreement with Activision Publishing, Inc. to deliver dynamic in-game advertising into multiple video game titles on Sony Computer Entertainment’s PLAYSTATION®3 (PS3).
The first game to feature IGA integrated ads will be Guitar Hero® World Tour, the next installment in the best-selling franchise. To date, the Guitar Hero franchise has sold in excess of 22 million units worldwide, according to The NPD Group, Charttrack and GfK.
This landmark agreement, which also includes future Activision Publishing titles, is the second publisher deal announced by IGA since the PS3 opened its platform for in-game advertisements.
“Activision has one of the most impressive stables of games in the video game industry,” said Justin Townsend, CEO of I... More »
For Xbox 360 users, the so-called red ring of death is a worst-case scenario that can cause nightmares about total system failure and the inability to play any more Halo 3.
Since the introduction of the console, in late 2005, some users have suffered through a well-documented series of quality control problems and some have endured system failures on machine after machine after machine.
Microsoft has attempted to handle the problems--and last year extended the warranty for the machine, leading some to feel that, at the very least, they would be covered if they got the three red rings around their console's power button that indicate total hardware crash.
All along, the problem has been blamed on the Xbox's original motherboard, a poorly designed piece of electronics that in many cases simply wasn't up to the rigors that users put the machine through. But there had been indications that help was on the way in the form of an all-new motherboard, ... More »
In a recent interview, video gaming's living legend Hideo Kojima speaks out on what went wrong with the development of Metal Gear Solid 4: Guns of the Patriots.
Now, this is a pretty long interview, and despite picking out only select lines, it's still pretty long, so prepare for some quote spammage. This is quite a read, but it's Hideo Kojima, people. Hideo. Kojima. Read on.
You remember how Guns of the Patriots was delayed? Kojima explains that this was due to unfamiliarity with the hardware of the PlayStation 3. The transition from MGS2 and MGS3 was pretty easy because they were working on the same platform, but MGS4 was a different story:
MGS3 this wasn't so difficult -- we were working on the same platform as before, and I could pretty much just let the staff continue doing what they learned working on MGS2.
With MGS4, however, we were once again dealing with new hardware, and it really pushed us. [...] I let the staff wor... More »
Burning the midnight oil with pizza and caffeinated drinks is common for college students, but doing so to create a functional playground for a walking happy-go-lucky ball of yarn is definitely new.
Developer Media Molecule's charming creation Little Big Planet was the focus of last weekend's 24-hour Game Jam at Parsons the New School for Design.
The reputed design school in the heart of New York City teamed up with Little Big Planet publisher Sony to host a competition with more than 150 students from different disciplines divided into 19 teams. The students had a single day with Little Big Planet to build the most creative level possible using Little Big Planet's in-game tools.
"The results of students in teams working for 24 hours straight were absolutely amazing," said Sven Travis, chair of the communication, design and technology department, at the awards ceremony on Monday afternoon. "I don't think there was anyone who wasn't astoni... More »