57w ago - Might and Delight Lead Programmer Kian Bashiri has announced that new Puzzler Pid is out today on PlayStation Network alongside a fresh video trailer below.
To quote: Hi everyone - Kian here from Might and Delight! I'm hugely proud to tell you that tomorrow we're releasing our first game, our darling Pid!
Pid is a platforming adventure with a strong retro flavor, a unique puzzle-oriented core mechanic, creatively challenging level design, a cast of charming characters, larger than life boss encounters and tons of secrets - all set in a peculiar alien world to a deliciously jazzy soundtrack.
Don't let the smooth graphics fool you! Having taken a lot of inspiration from classic platformers such as Mega Man, Donkey Kong and Metroid, we hope that your platforming fu is strong. This is a game that will challenge you and charm you at the same time.
How does all this mix together? Our release trailer will explain how:
Simultaneous with the PSN launch is the release of the game's soundtrack, created by Retro Family. Pid's soundtrack is a huge part of the game, so let me hand over to Walle Wahlgren, drummer in Retro Family, for the inspiration...
62w ago - Might and Delight Co-Founder Jakob Tuchten has detailed PID (Planet in Distress) on PSN today, proclaiming it is more than a pretty face!
Below is the scoop, to quote: We have been developing our first title, PID (coming soon to PSN), for nearly two years now. Like all developers, we had to decide what our focus with the game would be.
The videogame medium is unique in the respect that it borrows from many other media, such as movies, radio, and the written word. The one aspect that separates games from movies or books is their ability to interact. But there are other distinctions worth mentioning, too.
A book is conventionally about the text; a movie is the combination of sound and pictures. A game experience, however, can be crafted using a varied palette and with a more unpredictable focus.
The balance between the different media incorporated within a game differs from project to project. That is the strength of videogames as a medium - but also the challenge for consumers.
As players, we usually carry our own set of expectations and opinions regarding the balance between the games' different sides. Some people prefer titles all about the story; others would discard anything that doesn't demonstrate visual beauty.