- Today Krome Studios Senior Programmer Chris Fowler
has shared an update on Blade Kitten for PS3, detailing artificial intelligence and physics in a 2D world, as follows:
Working on the PlayStation 3 has been wonderful. As this was my first project on the PS3, I was apprehensive at first about the new technology and how to use it as best we could. But now, I can honestly say I am a fan of the PS3.
Early in development, Blade Kitten
was both a 3D and a 2D game and you could switch between them instantly – you'd run through a section then it would transition to 2D. It didn't take us long to fall in love with the 2D version, so we focused all our efforts on making the 2D the fun game it is today.
From the start of our project, our goal as programmers was to give the designers all the power they needed to create the game that they wanted. Ideally, a level designer controls the player's progression and experience in each area of the game (enemy placement, special events, collectables, and so on). So rather than implement a boss character's attack moves myself, I would give the designers scripting tools to implement the boss themselves.
This proved to be one of the best decisions we made. For example, the level where Kit is running...