37w ago - PhyreEngine Principal Engineer Richard Forster announced that PhyreEngine 3.5 officially arrives today for PS3, PS4 and PS Vita video game developers!
Below are the PhyreEngine details, to quote: We've made it easy for game developers to make their games available on PlayStation.
In addition to a great set of development tools, PlayStation developers gain access to a Software Development Kit that includes a free multi-platform game engine called PhyreEngine.
The latest version of this popular games development framework, PhyreEngine 3.5, is releasing to game developers and publishers worldwide right now! Today's update builds upon the PS4 support introduced in previous versions.
With PhyreEngine 3.5, PS4 developers will finally be able to leverage the platform's advanced compute functionality, in addition to a host of other development-related features.
Another convenient addition to PhyreEngine 3.5 is the ability for developers to make in-game edits on the fly and see their results immediately, without a lengthy wait for the changes to be recompiled.
Even if you've never heard of PhyreEngine, you're...
98w ago - Following up on the Sony PS3 Full 3.60 SDK leak from last year, this weekend El Nomeo has made available a PS3 3.70 SDK and PhyreEngine leak for both collectors and other PlayStation 3 developers.
To quote via alt.binaries.boneless: These are links to download the NZB file, for downloading the 3.70 SDK, or if you want to search for yourself, search for 'PS3 3.70 SDK By TrueBlueGaryOPA' or 'TrueBlueGaryOPA'.
Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, 'more accessible' API and support for entities, scripting, and integrated physics and navigation components.
The engine also integrates with middleware tech from several of Sony's business partners, including Havok, Nvidia and Scaleform.
"We're very happy to see the popularity of PhyreEngine with the global game developer community" said SCEI technology platform SVP Teiji Yutaka.
"It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP."
Finally, below is the PS3 AI Middleware Press Release from ElectronicTheatre.co.uk (linked above):
Autodesk, Inc. has announced the imminent release of three new middleware...
196w ago - Today Sony has announced at GDC 2010 that PhyreEngine is expanding to the PSP for developers.
For those unaware, PhyreEngine for the PS3 is an advanced graphics rendering engine used by developers on a number of Blu-ray disc based titles as well as downloadable games from the PlayStation Store.
It has been used for titles including Critter Crunch, Flower and Shatter.
To quote: "We're very happy to see the continued popularity of PhyreEngine with the global game developer community" SCEI senior VP of technology Teiji Yutaka said.
"PhyreEngine for PSP was developed in response to requests from the game developer community, and we hope that the release of the PSP version demonstrates our commitment and support for game developers on all our platforms."
PhryeEngine for the PSP and a game demo "Tunnel Vision" will be on display all week at the SCE booth at GDC.
246w ago - Sony announced earlier that they upgraded their cross platform engine, the PhyreEngine, to version 2.40.
To quote: New features included 'foliage rendering', which allows for more ultra-realistic trees and leaves, best seen in the PSN exclusive title, Flower.
For gamers though, the bigger news is that Sony has seemingly unveiled 4 unheard of games which are all using the PhyreEngine.
These include an unamed title from Australian developer Big Ant Studios, puzzle/platforming PSN title Topatoi developed by Boolat Games, third person action game Strength of the Sword from Invent Studios, and finally, The 7th Seal by Paul Cuisset's (of Flashback fame and Shaq Fu notoriety) studio VectorCell.
Hopefully as GDC goes on, we'll hear more about these titles.