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Sony Outlines Resident Evil 6 for PS3: Bringing People Together

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114w ago - Sony Brazil Blog Manager Fabio Santana has outlined Resident Evil 6 for PS3 in an interview today, which arrives on the PlayStation 3 entertainment system this October.

Below are the details from the interview, to quote: At E3 2012, Capcom offered a glimpse of the three different scenarios we'll be playing in Resident Evil 6.

Players could enjoy a co-op between Leon Kennedy and newcomer Helena Harper in classic survival-horror style in a Tall Oaks full of zombies, face a boss battle with Jake Muller (son of longtime series baddie Albert Wesker) and Sherry Birkin (aka the little girl from RE2), or battle across the rooftops of China with Chris Redfield and his partner Tony Ponce.

But the company also revealed a new feature behind closed doors: the Crossover system, an evolution of the dual-threaded Scenario mechanic from Resident Evil 2, this time not only intersecting the story of different characters but also bringing their gameplay together in four-player co-op situations.

To demonstrate Crossover, Capcom's developers played a scene where Leon and Helena meet with Jake and Sherry in China. En route via airplane, the US agents are attacked by a B.O.W. (that's Bio-Organic Weapon for the uninitiated) and crash. Wesker's son and his young partner are already on the ground...
 

The People Vs Monsters (Probably) Stole My Princess Hits PSN

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226w ago - Sony Computer Entertainment Europe Limited Content Producer Katy Macdonald has revealed today that The People Vs Monsters (Probably) Stole My Princess is hitting PSN for both PSP and PS3.

To quote: Monsters (Probably) Stole My Princess is a greatly anticipated minis title developed by [Register or Login to view links], available to download from PlayStation Store on 22 April 2010.

The humorous platform title features The Duke, an aristocratic demon who is convinced that some sneaky monsters have kidnapped his lady love from his castle.

One guy who knows more about this exciting new game than anyone is Paul Croft, co-founder and director of games for Mediatonic, and we're giving you the chance to ask him anything you like.

You can either head over to the official PlayStation Forums at community.eu.playstation.com and leave your questions there, or add them in the comments on this post. On 1 May 2010, we will (probably) pick your best questions and put them to Paul.

Check back soon to see if your question was used.
 

The PlayStation 3 May Be Doing Better Than People Think

650°
266w ago - "It's in third place." "Sony messed up." "Sony is doomed!" Unless you're new to the Internet (in that case, welcome!), you've probably heard all of the anti-Sony PlayStation 3 comments before.

Ever since its launch in 2006, the PS3 has been often called a failure by some Web sites and people (and of course, fanboys).

Even in 2009, with Sony's outstanding game lineup, people are still criticizing the console and its games. The point is, people still love to hate the PS3. But is any of it true?

To quote: After doing some research, I've come to the conclusion that no, it's not even close. In fact, despite currently being outsold by the Wii and Xbox 360, Sony's latest console has been doing a very good job.

First off, there's the sales. As of March 31st, 2009, the PS3 had sold 22.91 million units worldwide, while the Xbox 360 sold 30.2 million units. That's a lead of approximately 7 million.

But when the PS3 first launched, the 360 had sold 10 million units (since it had a one year headstart). That means that since the PS3 launch, the 360's lead has shrunk by 3 million units.

Now let's look at the last-gen consoles. In their lifetimes, the Gamecube sold 21.74 million units, and the original Xbox 24 million. With the PS3 at 23 million, that means that it...
 

EA Podcast: Why More People Played Dead Space than Bought It

300°
268w ago - EA's Glen Schofield, studio manager for the company's Dead Space team at Visceral Games, appeared on the second episode of EA's official [Register or Login to view links] to talk games, mention that Dead Space had co-op during some of its development cycle and explain the company's take on Dead Space's sales.

To quote: We looked at how many we sold. We also looked at – we didn't have online which is one of the big features that you need to have to kind of keep it in the house a little bit longer these days.

But then we also did studies on sort of how many unique users there were on the PSN network and Xbox Live. And realized, you know what, there's over three million people that have played Dead Space. Maybe we've only sold 1.5 million or whatever the number is.

But there's something there because that means that, ok, there were a lot of used sales. So there's a lot of people when I go out and talk to [them]... it seems that everybody has played it or heard about it or whatever.

I think it's bang for the buck is really what we're looking at right now these days and going: 'OK, we came out at 60 bucks and so did some of these other games that had online that maybe people could play...
 

Report: 17 Million People Stopped Buying CDs in 2008

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283w ago - Not only are CD sales still falling, but a whopping 17 million customers stopped buying CDs altogether in 2008.

The economic downturn is cited as one reason for the sharp decline, but new services offer viable ways for the music industry to survive this rocky transition period.

While overall music sales were up 10 percent in 2008, the year saw a drop not only in CD sales, but in the number of customers actually purchasing music. But according to a new report, the act of music listening is actually on the rise. While digital music purchases remain strong, the numbers show that there is still much more work to be done in the industry's transition to a new, more diverse set of business models.

NPD's annual Digital Music Study found that there were 17 million fewer CD customers in 2008 than in past years. CD sales have been dropping for quite some time, and while 1.5 billion songs were sold digitally last year, the number of Internet users paying for digital music only increased by 8 million in 2008.

NPD saw all demographics pulling back on CD purchases, but the most significant groups were teenagers and those over 50.

The primary reason for cutting down on CD purchases was a simple slashing of entertainment budgets across all demographics. Cheaper prices for digital albums...
 
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