To quote: CodeWizard PS3 is a makeshift PowerPC Assembly assembler, disassembler, and emulator (emulates the supported instructions).
It allows you to write the assembly and assemble it into NetCheat format, byte array (C#), and a hex string array. It allows for multiple tabs, coloring, labels, custom psuedo instructions, and an auto complete menu.
Instructions must be lowercase (addi, not ADDI).
Psuedo instructions must be laid out like so:
Name: sub (what is called)
Format: %rD, %rA, %rB (variables in order, can be registers or immediate or labels)
Code: subf %rD, %rB, %rA
Usage: sub r3, r3, r4
To quote: Hello guys, i am new here but i want to share a tool I made for Dualshock 4 controllers. I was inspired by the tool made by Scarlet.Crush for DS3.
My tool works in similar fashion and is based on source code from DS3 Scp Tool.
It works though without messing with the original drivers for DS4. Uses DirectInput to XInput mapping. You still need to install drivers for SCP virtual bus device and possible X360 Controller drivers.
Currently all buttons/Axis work like they should. No support for rumble and controlling light to indicate controller number.
Shortly I will make a video demonstrating the tool.
DS4 to XInput Mapping tool (Play any game with DS4 on PC)
13w ago - At SCE's Japan Press Conference 2013 Sony unveiled a PS Vita TV device alongside a video of it in action below.
To quote from Sony Social Media Manager Sid Shuman: This afternoon in Tokyo (11:00pm tonight, Pacific Time), Sony Computer Entertainment Japan Asia is holding a press conference to make some announcements of interest to Japanese gamers.
The presentation is tailored specifically for the Japan and Asian regions, and the news here will not necessarily be relevant for North American gamers.
Nonetheless, we're happy to host a livestream of the event here in case you wanted a glimpse into what's next for PlayStation fans in the East.
The show is set to kick off at 11:00pm Pacific Time, and will feature a live English translation. Enjoy!
14w ago - Today PlayStation 3 homebrew developer Choco made available a PPC Compiler for compiling PowerPC (Performance Optimization With Enhanced RISC Performance Comp) instructions to OpCodes for PS3 development and modding with details below.
To quote: This is a tool I created for compiling PowerPC instructions into OpCodes. This is EXTREMELY useful for PS3 modding, as all PS3 .elfs are PowerPC. This is a PPU compiler, so it will compile opcodes that will work for any PS3 game application (or xbox .xex files).
How to use:
1. Enter your instructions in the box on the left.
2. Enter the address that you will be injecting the opcodes at in the Start Address box (note, this is the address from IDA/Memory, not the HxD address).
3. Click the compile button.
4. Copy the opcodes from the rightmost box and paste them into your elf at the appropriate address.
To designate a register, put a "%" symbol in front of it. For example:
li r3, 0 <--this will not work.
li %r3, 0 <--this will work.
17w ago - Following up on his previous release, today PlayStation 3 homebrew developer SvenGDK has made available XMBPC PS3 System Update v1.1 followed by v1.1.1 and v1.1.2 and v1.1.3 with the changelogs detailed below.