What we bring to you today is a fresh look into the CO-OP experience. This time we're really going all out!
Ubisoft Shanghai is doing the maps, and we are incredibly proud of what they've been putting together. As you may know, they've got a rich history in the Splinter Cell franchise, having led the charge on Pandora Tomorrow and the current-gen version of Double Agent.
Here at Ubisoft Toronto, we're tasked with making sure everything fits appropriately into the grand package of Splinter Cell Blacklist. Not only are there 14 unique missions... there's a ton of variety contained within those missions.
There are four different mission types - two of which we're talking about today. They're given...
8h ago - Square Enix Senior Online Community Manager Matt Hilton announced that Final Fantasy XIV: A Realm Reborn arrives on PS3 8/27 alongside Collector's Edition details below, as follows:
PlayStation 3 gamers have been waiting a long time for their chance to set foot in the realm of Eorzea. The wait is almost over - Final Fantasy XIV: A Realm Reborn will come to PlayStation 3 on August 27th, 2013!
We're also announcing our pre-order details and Collector's Edition content!
We've created a host of exciting goodies for would-be adventurers; let's run down what you'll get when you pre-order the game.
Gamers who pre-order will earn early access to the game before the launch of the official service, and some exciting in-game goodies. Step foot into Eorzea in style with a Mog Cap, fashioned after the famed Final Fantasy moogles, and summon your own Cait Sith Doll minion to follow you around on your adventure!
The collectors among you won't want to miss the Final Fantasy XIV: A Realm Reborn Collector's Edition! What've we got in there...?
• A gorgeous box featuring artwork by famed FINAL FANTASY illustrator Yoshitaka Amano
• The Art of Eorzea: - A Realm Reimagined - A hardbound art book, featuring concept art and more from Art Director Akihiko...
8h ago - Sony's Jenny Murphy posted up a video showcasing the art and design of Diggs Nightcrawler on PlayStation 3 below today.
To quote: Hello again everyone! In this latest development diary we're taking a look at some of the art and design in Diggs Nightcrawler.
Our starting point for the game was Wonderbook itself, and it was from here that we arrived at a bookworm hero, a city made of books and cast of characters from fiction.
We also knew from day one that we wanted Wonderbook to be the key method of interaction, and so the physical nature of the book was intrinsic to the design of the game.
We wanted the experience to be intuitive, so we imagined every scene as if it were a real physical object on the book that would respond in the way the player would expect.
Early on, we have a scene where Diggs is looking for clues, but it's dark and he needs light. Overhead is a lamp on a chain which will swing if the player picks up the book and tilts it.
All scenes, including this one, were initially prototyped as foam models. Using these we could test interactions, experiment with scale and move scenery around. Given that the player is in full control of the book, we took inspiration from theatre in the round.
1d ago - Following up on their previous update, PlayStation 3 developers Estwald and D_Skywalk have updated the PS3 backup game manager known as Iris Manager to version 2.45 with the changes outlined below.
To quote, roughly translated: What's New in version 2.45:
1) Added German as a language (thanks toto67)
2) New update Simplified and Traditional Chinese (thanks Liqianyu)
3) Fixed a bug that disallowed games bigfile external USB disk to internal (in cache). We have included a small correction for those games that do not have more than one cached bigfile. Also added warning if it comes to launching the game with BD Emu ON (exite cache inconsistency between games and BD Emu)
4) Added a number of improvements to the FTP server: now warns if you exit the application (attention, if it comes with PS button will not tell)...