119w ago - PlayStation Network Community Manager Morgan Haro has made available a video today spotlighting the PSN games that will be featured at this year's PAX convention.
To quote: With PAX Prime 2011 kicking off tomorrow in Seattle, attendees will get to try out a slew of new and unreleased games.
If you're heading to PAX, keep your eyes open for opportunities to play upcoming PlayStation Network titles, some of which won't be released for months!
A selection of PlayStation Network PLAY titles will be playable at PAX including Street Fighter III: Third Strike Online Edition, located at Capcom's spot at booth #3425. BloodRayne: Betrayal (releasing on PSN September 6th) shows off its gorgeously bloody 2D styling courtesy of Way Forward at booth #3652.
The same action-packed engine and dev team that made Just Cause famous is also in fine form with Renegade Ops - it's playable at the Sega booth (#3625) before its PSN release on September 13th.
To round out your PSN experience at PAX, the long-awaited Retro/Grade from 24 Caret Games will be playable at booth #6415. In a beautiful contrast to...
119w ago - Eyebrow Interactive Lead Designer & Programmer Tyler Glaiel has shared a Closure video trailer today, confirming that it will hit PSN next Spring and be playable at PAX 2011 for fans.
To quote: We are very proud to announce that our game Closure will be coming to the the PlayStation Network next spring!
For those who haven't been following our development these past few years, Closure is a unique and stylistic puzzle platformer that takes the concept of light and shadow and twists it up into something never before seen.
You see, in Closure's dark and foreboding universe, the only things that exist are what you can see. An object properly lit up is physically there, yet an object shrouded in darkness ceases to be.
Your character can take advantage of this by manipulating lights to effectively change the shape of the world you're in. Wanna jump through a wall? Well you can, as long as it's in darkness.
Some of you might be wondering, "Wait, haven't I played this game before?" You may have. Closure began life as a small and simple web game posted online at the end of 2009.
The game was successful enough that we decided to take the unique concept of...
119w ago - SCEA Senior Producer Harvard Bonin shared some video footage showcasing Starhawk Space Battles at PAX 2011, MLG and more today.
To quote: It has been a wild and crazy few months since we announced in May. E3, Comic-Con, Gamescom... and now PAX and MLG!
It has really been an incredibly exciting time for us and we truly appreciate all of your support. We announced the title back on May 5th at the Alamo Drafthouse in Austin, TX, and it's been a sweet ride ever since!
It's easy for us to tell everyone how cool the game is, but we think it's much more believable if it comes from the fans directly. So, I've included a video from some of our great fans at San Diego Comic-Con a few weeks ago right after they got to play the game. Here's what they had to say!
Next up is PAX Prime in Seattle this weekend, August 26th - 28th. We'll be on hand to show off our new space station level, the same environment we showed Gamescom last week....but it damn well deserves an encore.
You'll be able to play with the jet packs and prox mines all in the friendly confines of space so come by the show floor and check us out! I'll be there running the observer cam and will also be giving...
121w ago - 24 Caret Games Co-founder Matt Gilgenbach has shared some Retro / Grade PAX 2011 details alongside a PSN gameplay trailer today.
To quote: We've been hard at work making a must-have PS3 downloadable game for PSN.
If you're like me and you can barely remember your own name, let me refresh your memory about Retro/Grade.
Retro/Grade is an innovative fusion between a rhythm game and a sidescrolling shooter that has received the IndieCade audience award as well as two Independent Game Festival nominations.
The game begins when you have just singlehandedly fended off an alien invasion, but all the destruction damaged the space/time continuum, which caused the flow of time itself to reverse. What would have been the final boss is actually the beginning of your backwards journey.
Since time is going in reverse, you must undo your actions in the space skirmish to protect the health of the space time continuum. This means you have to dodge enemy projectiles returning to the enemies that fired them while un-firing your projectiles as they return to your ship. It is easier than it sounds since everything is timed to the beat of the original retro game inspired soundtrack.
170w ago - Though the game has been presumed dead so many times you'd need an abacus to keep track, "Duke Nukem Forever" is very much alive - and he's coming to store shelves soon.
Take Two Interactive Software pulled off one of the video game world's biggest surprises Friday, announcing not only that the over-a-decade-in-development first person shooter was nearly finished, but backing that claim up by giving the 150,000 people attending the Penny Arcade Expo in Seattle the chance to play the game.
The rest of the world will get its chance in 2011 - on the PC, Xbox 360 and PlayStation 3.
To quote: "Gearbox has enabled die-hard key Duke Nukem franchise builders and skilled veteran game makers to stand together and deliver, said Randy Pitchford, president of Gearbox Software.
All gamers deserve a happy ending and after all of us gamers feeling the full range of emotions about Duke Nukem Forever, I am thrilled to be in a position with the trust, power and means to make it happen."