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Pastagames: Pix the Cat Launches for PS4, PS Vita on October 7th

50°
4w ago - Pastagames Designer Nadim Haddad announced today that Pix the Cat launches for PS4 and PS Vita on October 7th, 2014.

To quote: Howdy! After the reveal at Gamescom and the ARENA mode presentation, I'm back with a new Pix the Cat game mode for PS4 and PS Vita, coming October 7th!

Got some retro? Everything in the Nostalgia mode - gameplay, art, music, etc. - is inspired by something from the past that we love. The gameplay gives nods to snake, the art draws on early animated cartoons, and the music sports the jangling melodies of ragtime!

We took these references, shook them up in a vintage cocktail shaker, and poured out a cloudy mixture, something we think looks like us. The result is a game that feels familiar but is always ready to surprise you!

This mode plays like Snake but with a few twists. Collect the target number of ducklings to win. Succeed before the Goat chomps the Flower to get the "bonus." Don't run into a wall, get stuck inside your tail, or collide with a baddie, or it's game over.

The many levels offer a variety...
 

Video: Pix the Cat: PS4 Exclusive Arena Mode Details by Pastagames

50°
6w ago - Pastagames Designer Nadim Haddad shared a video and details today on a PS4 exclusive arena mode in Pix the Cat for PlayStation 4 below.

To quote: Hi folks, my name is Nadim and I do game design at Pastagames. We are launching Pix the Cat on PS4 and PS Vita (with cross buy support) in early October, and we have a new game mode exclusive for PS4 players: the Arena!

Call me old-school, but the most outrageous fun I have when playing games is with friends, at home, facing the same screen, hearing laughter or frustration after a quirky situation. I grew up with Bomberman and am still playing Towerfall just to enjoy shoving my buddy's controller away when he's winning or whining too much!

We've been wanting to make a nervy, rewarding couch-multiplayer game for years at Pastagames, and Pix the Cat turned out to be the best opportunity to satisfy this multiplayer urge.





In the Arcade Mode, you control a restless cat in a dimensional maze. You collect ducklings that line up in a tail behind you - and then deliver them on targets to open the gates of the next level.

The core Pix gameplay sets solid grounds for a feisty Arena brawl. So we added three other cats to make a party of (up to) four players...
 

Sony Announces PAX Prime 2014 Sale: 18 Games from Years Past

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9w ago - Sony Network Entertainment Digital Distribution Manager Chieh Chen announced that their PAX Prime 2014 sale begins this week with 18 PSN games from years past!

Below are the details, to quote: Hi everyone! [Register or Login to view links] kicks off later this week in Seattle and to celebrate we're discounting a unique lineup of games that were shown at past PAX Prime shows.

Starting today after PlayStation Store publishes we're making 18 games available for up to 60 percent off, with PS Plus members receiving up to 80 percent off.

Pick up Transistor, Trials Fusion, Beyond: Two Souls, Child of Light, Don't Starve: Console Edition, and more this week to get you prepped for PAX Prime and the long holiday weekend.

Check out the full lineup:

Title
PS Plus Price
Sale Price
Original Price


Alien Spidy (PS3)
$2.50
$4.99
$9.99

BEYOND: Two Souls (PS3)
$19.59
$27.99
$39.99

BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (PS Vita)
$4.89
$6.99
$9.99

BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien (PS3)
$3.59
$5.99
$14.99

Bound by Flame (PS3)
$19.59
$27.99
$39.99
 

PIX the CAT Announced for PS4 and PS Vita by Pastagames

50°
11w ago - Pastagames Final Boss Fabien Delpiano announced today that PIX the CAT is coming to PS4 and PS Vita consoles.

Below are the details, to quote: Hi everyone! PIX the CAT is coming to PS4 and PS Vita with a mission: to make your thumbs sore! After Pix'n Love - Rush (PS Minis), the infamous blue cat is back for an intense scoring arcade game loaded with surprises.

Writing these words means the world to us. It means that the game we've been making for the last three years is coming out!

Our strategy at Pastagames is simple: gather XP and gold by making cool games for others (Rayman Jungle Run, Panzer Bimbo, AR Rescue...) then spend it all on our homegrown productions. We empty the bank account and start the cycle over.

PIX the CAT is the game that saw the most cycles. For the first time in years, we're playing it solo! No publishing or editing to hold us back from our many kinks and obsessions! Naturally, we've ended up being obsessed and kinky about everything, even the new Pastagames website. But most of all about getting players sucked into the game from head to toe.

The Arcade gameplay comes from our initial desire to build a hectic 2D level-based scoring game that offers constant flow without any kind of scrolling. We wanted the blue cat to ride the maze and...
 

The Past, Present, and Future of Final Fantasy XIV: A Realm Reborn

200°
62w ago - Sony Computer Entertainment Europe French Community Manager Aurelie Reman shared an interview today covering the past, present, and future of Final Fantasy XIV: A Realm Reborn below.

To quote: [Register or Login to view links] launches tomorrow on PS3. To celebrate the launch, PlayStation.Blog sat down with Producer and Director Naoki Yoshida to talk over A Realm Reborn's long gestation and epic ambitions.

PlayStation.Blog: Which element of A Realm Reborn is most going to surprise PlayStation players?

Naoki Yoshida: I think one of the big things will be the amazing graphics, which really push the limits of PS3's technical capabilities, as well as the fact that this is an MMORPG experience. Also, MMORPGs are most usually controlled using a keyboard and mouse, but our Cross Hot Bar system we've developed specifically for the DualShock allows for smooth and exciting play, so that's another area of interest for PS3 players.

PSB: What improvements have you made since the original PC release of Final Fantasy XIV?

Yoshida: I think that improvements can be roughly split into three areas: to regain the trust of the players, to fundamentally rebuild the game experience from the ground up, and - most...
 
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