15w ago - Sony Computer Entertainment Europe French Community Manager Aurelie Reman shared an interview today covering the past, present, and future of Final Fantasy XIV: A Realm Reborn below.
To quote: Final Fantasy XIV: A Realm Reborn launches tomorrow on PS3. To celebrate the launch, PlayStation.Blog sat down with Producer and Director Naoki Yoshida to talk over A Realm Reborn's long gestation and epic ambitions.
PlayStation.Blog: Which element of A Realm Reborn is most going to surprise PlayStation players?
Naoki Yoshida: I think one of the big things will be the amazing graphics, which really push the limits of PS3's technical capabilities, as well as the fact that this is an MMORPG experience. Also, MMORPGs are most usually controlled using a keyboard and mouse, but our Cross Hot Bar system we've developed specifically for the DualShock allows for smooth and exciting play, so that's another area of interest for PS3 players.
PSB: What improvements have you made since the original PC release of Final Fantasy XIV?
Yoshida: I think that improvements can be roughly split into three areas: to regain the trust of the players, to fundamentally rebuild the game experience from the ground up, and - most...
Every open-source browser completely obliterated the proprietary browsers in terms of performance, and by a huge margin.
The test compared Microsoft's Internet Explorer 8 Release Candidate 1, Opera 10.00 Alpha, Firefox 3.1b1, Chrome 220.127.116.11, and the WebKit r40220 developer project included in Chrome and Apple's Safari.
270w ago - The red rings of death issue simply refuses to go away for Microsoft, and no matter how much it reduces the cost and extends the warranty one simple question remains: will the Xbox 360 ever be fit for purpose?
I guess that the headline should have read 'Will my Xbox 360 survive past Christmas?' given that I intend to use my own experience of Xbox 360 ownership to highlight that, no matter how hard Microsoft tries to convince the public differently, it just cannot seem to fix the hardware problems users of the Xbox 360 face.
Are you sitting comfortably? Great, then I will begin. My story starts almost exactly a year ago in October 2007, with a badgered father giving in to the requests of his son to buy an Xbox 360.
After doing some research, the newly released Xbox 360 Elite seemed to be the perfect choice as it was meant to have fixed the dreaded red rings of death problem. It was also black, and I like black gadgets when it comes to audio-visual stuff.
So it was that the considerable investment in the Xbox 360 took hold. There was the inevitable Halo 3, followed by Guitar Heroes in various flavours, some karaoke affairs, and ultimately a Rock Band. Along the way I fell into a serious GTA IV habit, I confess.
All was well in the Winder household. Even 'the wife' who...
March 23rd 2007. This was the date that many Europeans had been anxiously awaiting, counting down to the day that they would get their shiny piece of the future. Expecting to find graphics that blew away the competition, and features that left all before it in the dust, many early adopters fired up the latest iteration of the Playstation only to be met with a system that lacked support, and had only a handful of exclusive features.
It is true that on launch day the PS3 did not seem to be the powerhouse, or gamer's choice machine that it promised to be. Despite having great launch titles such as Motorstorm and Resistance, the PS3 was a victim of its own hype, delivering nothing more than a standard console launch with only a handful of killer titles. This was to continue, as time went on the entry 20GB system was axed, leaving the 60GB as the only option for those who wanted to enter the next generation of Playstation, and at £425, it was by no means cheap.
This combination of price, lack of support and only the mere promise of killer apps and a bright future held the PS3 back at the beginning of its lifecycle. Sony believed that they had an ace in the hole however with the inclusion of a Blu-Ray drive and HDD as standard on all...
276w ago - Sony's David Reeves believes that deals with publishers to make certain titles exclusive to a platform are probably a thing of the past. However, Reeves noted that working directly with developers is something that generally works.
To quote: He was speaking during an interview at last week's Games Convention on how a platform's software line-up was more of a hardware sales driver than price point - and whether or not that speaks to the company's investment in first party exclusives.
"It does, and I put it this way: we believe that investment in our own intellectual properties - as particularly Phil Harrison and I tried to do in the last five years with SingStar, or with The Getaway, or with Buzz! - these are ours, we can put them in our cupboard," he said. "It's like a patent. We can take them forward.
"We have to accept more and more that platform holders themselves cannot have exclusives unless they're given millions and millions of dollars not to develop a particular game for one particular platform.