14w ago - Square-Enix Associate Director of Product Marketing Amritz Lay posted up a behind-the-scenes video today showcasing Lightning Returns: Final Fantasy XIII (Part 1) below.
To quote: In 25 years, Square Enix and the Final Fantasy development team have never had a behind-the-scenes look at how the franchise is created. Until now.
We're excited to unveil a brand new series titled "Inside the Square," which takes an in-depth look at one of the greatest RPG franchises around.
Earlier this year, we ventured out to Tokyo with an Emmy award winning camera crew to spend time with Yoshinori Kitase, Motomu Toriyama, and the entire Lightning Returns: Final Fantasy XIII development team.
We quickly realized that each member of this incredibly talented group has a lot to say. Furthermore, the Final Fantasy franchise has such a rich history and so many moving parts, we couldn't properly showcase how these games are made in one video – so you get to witness the first of a three part series.
Our goal with this series is to show everyone a different side of the development staff, and what it's like to work at one of the most prolific video game companies in the world - Square Enix.
14w ago - Following up on Part 1, today Sony Worldwide Studios Art Director Gavin Moore returns with the second installment introducing the boss battles of Puppeteer on PS3 below.
To quote: Hello everyone! I just got back from Germany where I had the amazing opportunity to discuss Puppeteer with so many people while at Gamescom. And, since Puppeteer is on the brain, I figured why not showcase the rest of the bosses in the game to you all.
So, take a look at the final six Generals as well as some small details about the Moon Bear King. Puppeteer is almost out and I can't wait for everyone to lose their head!
Appearance: Not a typical, solidly built Western dragon, but a Chinese-style flying, serpentine beast, with gemstones in his hands.
Personality: Brought up on the streets of the city of the Moon, Dragon is a wise guy. He is always saying "forget about it", although no one ever does and Dragon makes sure they don't.
Relationships: Dragon obeys the MBK like a "Made Man" to a "Don." Though Kutaro does not realize it, it was Dragon who snatched his soul from Earth and brought to the Moon.
16w ago - Sony Worldwide Studios Art Director Gavin Moore introduced the Boss Battles of Puppeteer on PS3 (Part 1) today, with details below as follows:
The stage is set, and the show's about to begin for Puppeteer! I'm excited to share some of my craziness with you today.
But, before Puppeteer is released across the globe, I wanted to provide a glimpse of whom our friend, Kutaro, is really up against as he battles the Moon Bear King's (MBK) Generals. So, take a look below and get acquainted with six of the 13 bosses from Puppeteer.
Can't picture yourself going up against the Generals? No need to worry! We created these lovely snippets showcasing the magic you will soon experience. Make sure to check back soon to see the final six Generals!
Appearance: A gigantic tiger with a Moonstone shard for his left canine. His tail ends with a spiked iron ball, like a mace.
Personality: A true paper tiger, kowtowing to the tough, and browbeating the weak. Reflecting his personality, General Tiger has a slightly lewd turn of phrase. Earlier in his life, he was a complete coward.
Relationships: Tiger is overawed and obsequious to the Moon Bear King to an unnecessary degree. He treats the Witch, Ying Yang, the puppets, and the grubs with...
61w ago - Killzone Community Editor Victor Zuylen has shared Part 2 of the Killzone HD Re-Developer PS3 interview today with fans.
To quote: In Part 1 of the Killzone HD (re-)developer interview, Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.
Victor Zuylen: Last week you explained how you retrieved the code and assets for the original Killzone. What happened once you handed them over to the conversion team?
Michiel van der Leeuw, Technical Director: That's where the real fun began! There were corruptions and missing bits in the exported data, which caused all kinds of weird artifacts like polygons shooting through the game world. For the conversion team, the first order of business was to go in and fix all that.
Frank Compagner, Senior Programmer: Our old exporters no longer functioned, so the conversion team rather ingeniously re-used portions of the Killzone 3 pipeline...