32w ago - Killzone Community Editor Victor Zuylen has shared Part 2 of the Killzone HD Re-Developer PS3 interview today with fans.
To quote: In Part 1 of the Killzone HD (re-)developer interview, Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.
Victor Zuylen: Last week you explained how you retrieved the code and assets for the original Killzone. What happened once you handed them over to the conversion team?
Michiel van der Leeuw, Technical Director: That's where the real fun began! There were corruptions and missing bits in the exported data, which caused all kinds of weird artifacts like polygons shooting through the game world. For the conversion team, the first order of business was to go in and fix all that.
Frank Compagner, Senior Programmer: Our old exporters no longer functioned, so the conversion team rather ingeniously re-used portions of the Killzone 3 pipeline...
33w ago - Killzone Community Editor Victor Zuylen has shared Part 1 of a Killzone HD Re-Developer PS3 interview with fans below today.
To quote: When Killzone HD drops on October 24th, the original Killzone will be one week short of eight years old.
In this (re-)developer interview we talk with Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner, who were there when Killzone was first released.
In part 1, Michiel and Frank talk about the challenges they faced and the discoveries they made during the conversion process.
Victor Zuylen: What prompted the HD remaster of Killzone?
Michiel van der Leeuw, Technical Director, Guerrilla: It was an idea whose time had come. Internally we had talked about bringing Killzone to PlayStation 3 before - Killzone fans frequently asked us about it, and we knew from other developers that such projects could be a lot of fun.
VZ: How many of the original team were involved?
ML: A number of developers who worked on the original Killzone for PlayStation 2 helped get this project off the ground, including Guerrilla's main producer, Angie Smets, who first started producing on Killzone; producer...
42w ago - Minority Creative Director Vander Caballero has confirmed today that grafitti is part of the experience in Papo & Yo for PS3 on PlayStation Network.
To quote: Hey everyone, Vander here. In my development career, I have never worked with authentic artists from the game's locale.
The project's art director is usually instructed to mimic what he can find from reference pictures. But in Papo & Yo, I didn't want to do the same thing.
I wanted it to be genuine. And I wanted local artists on the other side of the continent to have access to the beautiful canvas of video games.
Here's the full story from Deborah Chantson, our community manager.
As you might know, Papo & Yo is a metaphorical, semi-autobiographical story of Creative Director Vander Caballero's tumultuous relationship with his alcoholic father.
While the game's storyline will draw players into an emotional journey, we also designed the environment to help immerse the player in a surreal Latin American setting. There's a high level of authenticity on display, from the landscape to the music, style, and graffiti.
In North America, graffiti is changing to include more artistic works such as murals, but it's generally associated with spray painted tags and defaced walls....
62w ago - Following up on Part 2, today Zipper Interactive Community Manager Chris Roper has shared the third part in the Unit 13 PS Vita training video series dubbed Sharing and Competing below.
To quote: Today is the third and final day of our in-depth training series for Unit 13, the PlayStation Vita exclusive released earlier this week.
This three-part in-depth video series teaches you everything from the core fundamentals of how to play the game to tips on how to tackle each mission type and even how to fully take advantage of Unit 13′s networking features.
Today's video, "Sharing and Competing", covers Unit 13′s robust networking capabilities. Able to utilize PlayStation Vita's 3G capabilities, Unit 13 features always-on leaderboards, Daily Challenges, High Value Target sharing via Near, and much more.
We're also going to give you a look at Unit 13's new two-player cooperative multiplayer over WiFi. Two players can take on any of the game's 36 main missions, mixing and matching operatives and arsenals any way you see fit.
You'll get scoring bonuses for working together as a team, and specialized...
63w ago - Following up on Part 1, Zipper Interactive Community Manager Chris Roper is here with the second training video in the series on Unit 13 for PS Vita dubbed Mastering Game Types.
To quote: We recently kicked off our in-depth training series for Unit 13, the PS Vita exclusive shooter that puts you in the middle of some of the world's deadliest covert missions.
This three-part in-depth video series aims to teach you everything from the core fundamentals of how to play the game to tips on how to tackle each mission type and even how to fully take advantage of Unit 13's networking features.
Today we're unveiling the second installment, which introduces you to the various mission types in Unit 13 and gives you advice on how to best approach them. It goes over basic mission rules, tactical strategies for how to take on each objective and things to look out for along the way.
If you missed the first training video be sure to go back and check that out to get a great overview of Unit 13′s fundamentals, and come back on Friday for the final part...