166w ago - Virtual Air Guitar Company CEO Teemu Mäki-Patola has shared a Body-On video today with Kung-Fu LIVE for PSN across the world.
Here is what he had to say about it, to quote: For those of you that missed it, we gave not one, but TWO huge body-on sneak peeks for Kung-Fu LIVE at some of the biggest gaming events in the world.
We went to gamescom and PAX Prime to let thousands of players on both sides of the pond step into the action of our game for the first time. We were able to meet up with our fellow ninjas Jeff 'Air' Rubenstein and Rey 'The Fury' Gutierrez at PAX to get them jumping, kicking, and firing lightning bolts at baddies like never before.
Both shows were a tremendous success for us. With thousands of fans getting a chance to see the game in person, we literally had to use a 'ticket wheel' system where players would take a number and wait for over an hour to be among the first to play the game for just three minutes!
We apologize for the long wait, but we simply cannot thank everyone enough for sticking around...
169w ago - In what may be the most lame video thus far, YouTube user vakalokass has shared one of a Hello World for Sony's PS3 entertainment system today.
Why is it considered lame exactly? Well, for starters the PS3 has been hacked and running code that Sony doesn't approve of for a few weeks now via PS JailBreak- including full PlayStation 3 game backups.
173w ago - Sony Social Media Manager Jeff Rubenstein has shared a fresh video trailer and announced that Scott Pilgrim vs The World is hitting PSN in North America today and Europe tomorrow.
To quote: Three months ago, how many of you had heard of Scott Pilgrim? I've got to admit, I hadn't. But after seeing the game at E3, I got really interested in the world created by Bryan Lee O'Malley.
Now I've read all six of the books (highly recommended), will be seeing the movie this week (again!), and will definitely be playing Scott Pilgrim vs The World later today when it debuts exclusively on PSN.
If that doesn't convince you that this game is for you, I'm not sure what will. If you're all about the 8-bit beat 'em up style and chiptune music, do read on.
First take a look at this brand-spanking-new trailer:
Recently, I (along with writers from a few other gaming sites) had the opportunity to chat with both Bryan Lee O'Malley (the creator of Scott Pilgrim) and Edgar Wright (the director of the upcoming Scott Pilgrim vs The World movie).
Both have serious gaming cred; the Scott Pilgrim books are laden with gaming references, and Wright's Shaun of the Dead and Spaced both prominently featured PlayStation...
175w ago - Ubisoft Sr. Brand Manager Michael Micholic has announced today that the soundtrack to Scott Pilgrim vs The World is going old school on PSN.
To quote: Once we decided to go for the old school, side scrolling, beat 'em up style with Scott Pilgrim vs. The World: The Video Game, we wanted to go all in! We brought in pixel artist extraordinaire Paul Robertson.
The next step was creating an amazing soundtrack. We immediately thought of Brooklyn chiptune rockers, Anamanaguchi. They wowed us (and 5,000 others) at PAX and really captured the sound we wanted for the game.
Here, the guys share their favorite songs from the game.
Ary Warnaar - "Twin Dragons"
I really enjoyed how the Twin Dragons cue came into existence. It was very unexpected. A couple months ago we were playing a show here in Brooklyn with Ok, Go. I was hanging out backstage with one of my good friends Damon who also happens to be one of the most talented chip artists I know (he goes by Starscream with his drummer George).
We were kinda bored and decided to start a collaboration italo-disco song on Game Boy. He started with an awesome bass line and...
175w ago - Today Krome Studios Senior Programmer Chris Fowler has shared an update on Blade Kitten for PS3, detailing artificial intelligence and physics in a 2D world, as follows:
Working on the PlayStation 3 has been wonderful. As this was my first project on the PS3, I was apprehensive at first about the new technology and how to use it as best we could. But now, I can honestly say I am a fan of the PS3.
Early in development, Blade Kitten was both a 3D and a 2D game and you could switch between them instantly – you'd run through a section then it would transition to 2D. It didn't take us long to fall in love with the 2D version, so we focused all our efforts on making the 2D the fun game it is today.
From the start of our project, our goal as programmers was to give the designers all the power they needed to create the game that they wanted. Ideally, a level designer controls the player's progression and experience in each area of the game (enemy placement, special events, collectables, and so on). So rather than implement a boss character's attack moves myself, I would give the designers scripting tools to implement the boss themselves.
This proved to be one of the best decisions we made. For example, the level where Kit is running...