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Nintendo Wii WODE Final Design Pictures & Specs Unveiled!

400°
257w ago - As a follow-up to our Nintendo Wii WODE Demos article from earlier today, we now have some Wii WODE final design pictures to share.

A few of them are below, with the rest available HERE. Finally, in case anyone missed the pricing and WODE specs here they are: 79,90 € incl. the vertical stand.

Features:

• Play Wii & GC game ISOs direct from USB Mass Storage
devices @8X read speed (HDD and FLASH drive)
• Complete Solder free install solution
• Easy to use GUI - LCD & Joystick - NO homebrew software
required (no any update of console SO can block this device)
• Region hack, Update blocker, Autoboot.
• Passthrough with FLAT-MOD mode built-in, play your DVD-R
Wii & GC backups and Imports @3X read speed
• Totally Flexible Linux Kernel
• USB hub support for multiple USB devices connection

Great File System support - use existing WBFS formatted
media or 'drag and drop' ISOs to existing USB devices

• NTFS
• WBFS
• EXT3FS
• HPFS
 

Videos: Nintendo Wii WODE Demos, WODE Review Coming

300°
258w ago - A few weeks ago we announced news of the new Nintendo Wii WODE alongside the WODE Jukebox.

Today we have a few videos of the WODE in action. The first is from the Defcon1 demonstration of WODE loading and playing GameCube games from a USB HDD (NTFS formatted).

The second video below demonstrates "The Impossible Mission" where the WODE demo loads Metroid Prime Trilogy from an NTFS game image.

Finally, our Wii Forum Moderator cfwprophet will soon be posting a WODE review on our dedicated PS3 News Reviews page.

Until then, heck out the videos below!








 

Nintendo Wii DevKitPPC Release 18 Final is Now Available

50°
258w ago - Today shagkur and wntrmute have released DevKitPPC rev18 and libogc 1.8.0 along with libfat 1.0.5.

DevKitPPC is a port of the GNU Compiler Collection (GCC) and includes a C (gcc) and C++ compiler (g++), a debugger (gdb) and associated utilities, with the architecture "powerpc-eabi".

Download: [Register or Login to view links]

It also includes standard C libraries based on newlib, which is specifically designed for embedded systems. Compilers and libraries are also included for the MN10200, the Matsushita (Panasonic) chip used in the Wii DVD controller. It is designed to be used in conjunction with libogc, a collection of Wii-specific low-level libraries.

libogc is a collection of low-level libraries for the GameCube and Wii. This collection of libraries was originally written by shagkur for the GameCube and has been developed over the past 6 years.

The final build of devkitPPC release 18 and associated libraries were uploaded to SF yesterday.

DevKitPPC release 18:

* Update gcc to 4.4.1
* Update newlib to 1.17.1 - please note this is not an official newlib release, just a snapshot we used to obtain some requested functions.
* Update to gdb 7.0
...
 

Nintendo Wii D2CKey and D2Pro Mod-Chip Source Code Available

400°
259w ago - This weekend d2project has made available the source code for two Nintendo Wii mod-chips, namely the D2CKey and D2Pro Mod-Chip.

To quote: "This is the official open source repository for d2ckey and d2pro. VHDL, MN102 drivecode, and Gamecube configuration / update discs is hosted here.

All code is licensed under GPL v3. If you are interested in contributing to this or similar projects please contact the project owner."

Cool news indeed, and below are the related downloads, as follows:

[Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]
 

BannerBomb v2 Alpha for Nintendo Wii Firmware 4.2 is Available

100°
259w ago - Comex released today BannerBomb v2 for the Wii System Menu 4.2. From what I have read, it works great on 4.2 E/U Firmware. But give a try for yourself and let us know your experience with it.

Download: [Register or Login to view links]

To quote: I can't get enough of a sample size on IRC, maybe he can help. This version is for 4.2 only, any region. I'm have absolutely no idea how consistently it will work, but I'd appreciate if you'd test it whether or not you already have homebrew.
Actually, they didn't even try to fix the actual exploit. The only change was that the size of banners in saved channels is now limited to 100 kilobytes. After several months, that's their "fix".

Still, it means that the 400kish nop sled in bannerbomb can't fit anymore; I think the SD menu is somewhat more reliable than data management with respect to memory addresses, but not sure yet.

For this version, instead of Data Management, you must use the SD menu.
 
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