Video: Sacred 3 Coming to PS3 August 26th, New Trailer Arrives

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4w ago - Today Ryan Avery at Deep Silver announced Sacred 3 is coming to PS3 on August 26th, 2014 alongside a new PlayStation 3 trailer below.

To quote: Sacred 2 transported PS3 gamers to the fantasy realm of Ancaria for dozens, or sometimes hundreds, of hours when it was released back in 2009.

A few years have passed in our world, but for the lands of Ancaria it has been ages! History has turned to legend, old landmarks turned to ruin, and a new evil in the form of the Ashen Empire has shattered the peace that once was. It is a new era, and a time for new heroes to rise up and fight together.

Today, we're happy to finally show you a glimpse of the next chapter in the world of Ancaria: Sacred 3.





Sacred 3, the newest installment in the saga, is an action-packed Hack 'n' Slash game focused on co-op gameplay. You and a friend can choose any hero and use unique skills and co-op combat arts to defeat hordes of enemies and take on epic boss encounters.

The game supports seamless drop-in/drop-out multiplayer for two players to fight in co-op offline, and up to four players online over PlayStation Network. But be careful, your partner also is your biggest rival for the ultimate goal; to become the greatest...
 

Video: The Superhuman Sound of InFamous Second Son on PS4

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4w ago - Sucker Punch Productions Audio Director Brad Meyer shared a video today showcasing the superhuman sound of InFamous Second Son on PS4 below.

To quote: Hey everyone! I'm the audio director at Sucker Punch, and I'm excited to show off some of the fun and painstaking attention to detail we took with the sound design of inFAMOUS Second Son.

We knew we had to up our game on all sonic fronts because we were launching on PS4, so we started early by identifying the key areas we wanted to focus on.

Obviously the powers were going to be the most important aspect, so we began conceiving ideas before there was even visual concept art. We created a language for each power set which we used as a palette to craft the design of each set. With smoke, it was charcoal, air, and extinguishing flames. For neon we strapped a contact mic on our Sly Cooper neon sign and also recorded fluorescent tubes, electromagnetic interference, and a very long induction coil.





Another area we knew needed to come alive was the ambience. Since our game takes place in Seattle, what better way to capture the bustling city than running around with microphones, capturing the subtle nuances from birds, sirens, and car alarms, to rain and traffic?...
 

Video: Final Fantasy X / X-2 HD Remaster Out Today on PS3, PS Vita

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4w ago - Square Enix Senior Product Manager Sakura Minamida posted up a video today announcing that Final Fantasy X / X-2 HD Remaster is out today on PS3 and PS Vita.

Below are the details, to quote: We're coming to you today to let you know that Final Fantasy X | X-2 HD Remaster is available to pick up and take home now on both PS3 and PS Vita, bringing two classic RPGs to the modern age.

Whether Final Fantasy X was one of your favorite games back on the PS2, or you never got a chance to try it, there's never been a better time to play.

The HD Remasters of both games are feature complete with all the International Edition content that never got released here in North America, and now they take advantage of all the neat stuff PlayStation consoles offer.

You've got some major Trophy hunting to do, and the two versions feature cross save compatibility with each other, so if you've got both, you never have to be without your game. The music is completely remastered, there's a bonus audio drama... This is truly the definitive version of both games!

We had a lot of great pre-order bonuses going, and while that window has passed, I can say that there are still very limited quantities of the Collector's...
 

Video: Aztez is Going to Blow Up Your PS4 and PlayStation Vita

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4w ago - Team Colorblind Combat Designer Ben Ruiz boasts today that Aztez is going to blow up your PS4 and PlayStation Vita consoles.

To quote: Hi! I'm Ben Ruiz, the artist and combat designer at Team Colorblind in Arizona.

I'm super excited to announced that Aztez, the brutal, bloody, expressive, difficult, and replayable action game I've been working on for two years now is coming to Sony's magnificent, next-gen beast machines. For your own information, Team Colorblind is myself and also Matthew Wegner.

"Brutal, bloody, expressive, difficult, and replayable?!" is probably what you're thinking as your eyes widen in the dim glow of my audacity. But I sincerely believe that we are cooking up something you will like! At its core, Aztez is two games. One of those games is a full on real-time beat 'em up combat experience.

We've piped in the feel and creativity of Bayonetta, the sensationalism and mobility of Capcom's Alien Vs Predator, and the precision difficulty of classic Devil May Cry. As the combat designer, I've been studying these types of games for years, and I refuse to produce and hand you something that won't dangerously raise your heart rate and dopamine levels.
 

Video: Race the Sun Coming to PS3, PS4, PS Vita This Summer

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5w ago - Flippfly Co-founder Forest San Filippo announced that Race the Sun is coming to PS3, PS4 and PS Vita this Summer alongside a video of it in action below.

To quote: There's just something about going fast. The desire for speed seems to be ingrained in our very nature. Race the Sun is our attempt to distill that desire into its basic form - to strip away all pretense and let players experience pure, brutal speed. Building a game with this goal in mind took a lot of trial, error, and some new ideas.

The Goals

When we first played the prototype that would become Race the Sun, we felt like we had something special. Every time one of us would crash, we'd say "Just one more run. I know I can do better." It felt like we were playing a classic arcade game designed to suck you in.

After quite a bit of discussion and thought, we decided on some specific goals for Race the Sun. It had to be fast, fun, and challenging. We knew that some of the fastest games out there were encumbered by complex rules and controls - and we really wanted our game to be fun right from the start. The mantra "easy to learn, hard to master" was adopted in lieu of design documents, and we got to work.





Easy to Learn
 







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