258w ago - Gears of War 2 attended Glitch Fest 2000. We know that. But just how glitchy?
Here's a video that shows off just about all of them. There's 16 total with some honorable mentions.
Not only does the video do a great job of highlighting said glitches, but it also takes shots at Epic Games and its developers.
Below you will find the video (with Special Intro by Cliffy B.) and complete list:
1. Boom Shield Glitch - Use any weapon with the Boom Shield
2. Weapon Slide Glitch - Avoid getting shot while picking up a weapon
3. Fake Walls Glitch - Melee and tag people through walls
4. Crab Walk Glitch - Move at roadie run speed while shooting
5. Kung Fu Flip Glitch - Jump out of any map
7. Infinite Ammo
8. Chainsaw With Any Weapon
9. Runaway Chainsaw - Break out the chainsaw animation early
10. Slow Ass Match Making - Here is a 20 minute wait sped up to 20 seconds
11. Security Laser Glitch - Fall through the lasers without dying
12. Dummy Glitch - Become Speedy Gonzalez
13. Invisible Glitch - Become the Invisible Man
14. The Shotgun - The weapon has a mind of its own
16. Shotgun and Boomshot Blind Fire Only...
266w ago - So after weighing in on Resistance 2, it started to dawn on us: is this now the franchise to beat in the FPS genre? And with the impending Killzone 2, is the PlayStation 3 now home to the best FPS experiences on the planet?
Typically, Microsoft has been responsible for the best FPS experiences ever since the original Xbox launched way back in 2001 with Halo. Even multiplatform FPSs have been better on a Microsoft console, although we believe that trend will soon fade in this generation.
Earlier, developers simply didn't have a good handle on the PlayStation 3, but now, things are starting to come together and it appears it's Sony's machine that has the best to offer in the FPS genre. Xbox 360 loyalists will consistently turn to Halo 3, but although I am a big fan of that trilogy, the fact of the matter is that Resistance 2 is better.
Insomniac's initial effort, as good as it was, may not have been a "Halo killer," but the sequel most certainly is. Now, will there be a Halo 4? Even if there is, I will continue to give the edge to Resistance until I see something that changes my mind. After all, I was a little disappointed in Halo 3; clearly, that game was made more as a multiplayer attraction, and I didn't think much of the single-player campaign.
266w ago - SEGA's glorious past is gathered in one colossal collection that is heading to both the PlayStation 3 and XBox 360 in early 2009.
Press Release: LONDON&SAN FRANCISCO - SEGA¬® of Europe Ltd. and SEGA¬® of America, Inc today announced the development of SEGA Mega Drive Ultimate Collection for the Xbox 360¬® video game and entertainment system from Microsoft, and the PLAYSTATION¬®3 computer entertainment system.
This compilation will feature the best first-party games from SEGA's respected 16-bit Mega Drive years, as well as bonus content from its 8-bit Master System and 1980's arcade era games library.
"SEGA Mega Drive Ultimate Collection is a must-have for any SEGA enthusiast," commented Gary Knight, European Marketing Director for SEGA Europe."Fans will get a chance to relive fond memories from these classic games in HD format."
Developed by Backbone Entertainment, SEGA Mega Drive Ultimate Collection contains over 40 celebrated SEGA classics in one package; making it the largest collection of SEGA first party games ever offered. Featured games include; Sonic the Hedgehog 1, 2 and 3, Columns, Alien Storm, Ecco the Dolphin, Space Harrier, and cult classic, Streets of Rage 1, 2 and 3.
The games in the collection have been reproduced with the utmost detail...
266w ago - Per Hiroshi Matsuyama (CyberConnect2) via the official PS Blog today:
My name is Hiroshi Matsuyama from CyberConnect2, the developer of NARUTO: Ultimate Ninja STORM.
Last time I spoke with you, I covered some of our basic game features. Today, as promised, I'd like to share some of our development secrets with you so that you can learn about how we made this incredible game.
We began work on the game in January 2006, while most of our company was still working on the .hack//G.U. series for PlayStation 2. We hand-picked a team of our 10 most obsessive developers which constantly grew in number as the project progressed.
The team expanded from 10 to 20, 30 and eventually 65 people, which were all working on the game for the last 9 months of development. Our basic concept for the game was to eliminate the lines between traditional animation and video games. This is a pretty serious goal! We knew that to meet this goal, we would have to produce a game the likes of which nobody has ever seen.
Fundamentally speaking, I think CyberConnect2 is good at action games. After gameplay, we pay a lot of attention to graphics. With Naruto: Ultimate Ninja Storm, we knew we couldn't just advance our graphics technology by just one step - we had to aim for two steps....