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Everybody's Golf World Tour Turns 2 - Second PSP Anniversary

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248w ago - Sony Community Team Leader MusterBuster has revealed that this weekend Everybody's Golf World Tour turns 2 marking its second PSP anniversary along with some celebrations today.

To quote: As some of you may be aware, Sunday March 28th marks a historic day in the Everybody's Golf community!

This date marks the second anniversary of the release of Everybody's Golf World Tour, and the second anniversary of the original EGWT Community Fun Night.

We figured that's a darn good excuse to get together and smash out a few rounds on the links, so we've put together an event which we're calling The Big Number 2!

So, whether you're already an avid player or even if you've got the game hidden away in your collection - join us this Sunday and take part in our birthday celebrations.

Keep an eye on our [Register or Login to view links] for full details or [Register or Login to view links] for more information on all our community events.
 

PS3 TOOL DECR-1000A XMB (XrossMediaBar) Menu Video Tour

800°
257w ago - This week, as promised previously, we decided to show a video tour of the PS3 TOOL DECR-1000A XMB (XrossMediaBar) menu.

For anyone with a retail PlayStation 3 system, the options listed below are quite different. But, for those with PS3 Test units, the Debug settings are quite similar to that of a PS3 TOOL.

However, the biggest difference between a TEST and a TOOL is that of the TOOL's Communication Processor. Unlike the TEST, which relies on the PS3 hardware itself to do the work, the TOOL uses its CP for independent hardware debugging.

Going back to a Retail system - the major difference between a Retail and a Debug unit are the Check features (when pressing triangle), which runs a check on the installed application - reporting file size, location, contents etc. Another notable difference is, under the System Options setting, the Debug Settings - which contains a large number of features, detailed below in part.

One other significant difference between Retail systems and Development Systems is...
 

Square Enix to Offer Final Fantasy XIII Bus Tours in San Francisco

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258w ago - Beginning on January 13, 2010 Square Enix will host San Francisco bus tours giving gamers a chance to play Final Fantasy XIII on PS3 before it is released on March 9, 2010.

The bus will make numerous stops in the San Francisco and Bay areas through January 16, 2010 and those interested can stay up to date on where exactly the bus will be on PlayFFXIII's official Twitter.

Press Release: SQUARE ENIX ANNOUNCES FINAL FANTASY XIII BUS TOUR

Fans in the San Francisco Area to be the First to Get a Hands-On Experience of the North American Version

LOS ANGELES (January 11, 2010) - Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America announced today that a bus tour offering fans the first chance to get their hands on the North American version of FINAL FANTASY® XIII will be kicking off on January 13, 2010.

The bus is scheduled to make numerous stops in the San Francisco and Bay areas through January 16, loaded with a never-before-seen demo area of the North American version of FINAL FANTASY XIII. Locations will be revealed and updated through the Twitter site [Register or Login to view links], so start following today!

One of the most highly anticipated games of this generation, FINAL FANTASY...
 

Video: MAG PS3 CES 2010 Event and New Tournament Details

200°
258w ago - Sony Social Media Manager Jeff Rubenstein has shared a CES 2010 event video today on the PlayStation Blog and also revealed some new MAG PS3 tournament details, as follows:

Not all the talk at this year's [Register or Login to view links] was about 3D. Last Thursday, [Register or Login to view links] and SCEA hosted a CES MAG event at the Aria Las Vegas.

One hundred community members (some from as far away as New York!) and a host of gaming and consumer electronics media joined us to celebrate MAG going gold, but the hospitality didn't end at the hors d'oeuvres line; the first attendees through the door will receive a free retail copy of MAG later this month.

If you weren't one of the lucky attendees but would still like to see some of the action from last week's event, head on over to our [Register or Login to view links] where you can see the highlights.

Right after we announced the gift, [Register or Login to view links] Designer Ben Jones talked with me about what Zipper learned in the beta process to make the final launch super smooth on January 26th.





Our [Register or Login to view links]
 

Video: United Front Games PS3 Studio Tour: Behind the Scenes

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260w ago - United Front Games Lead Producer Julian Beak has shared a 'behind the scenes' video tour today of their PS3 studio where ModNation Racers was developed.

To quote: Today I'm going to talk about our studio at [Register or Login to view links] in Vancouver, Canada where we make the game. Rob Oliveira, who you've met before, will walk you through so you can picture it for yourself.

We have a lot of design, technology and art direction to discuss every day. Sometimes this is done in meeting rooms which are very sensibly named after Mexican wrestlers. More often these discussions take place right at our desks.

There are no offices at United Front Games – not even for the President. This puts everyone on an equal footing when it comes to access. We believe making innovative games requires a touch of chaos and lots of communication.

Our character, kart and world artists make up the largest group on our team so we don't let them sit together or they would take over. Designers, artists and programmers are mixed up in small teams devoted to major features. All the people who design and build a particular feature sit close. This lets them play and improve these features very quickly.




 
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