If you want to play on 3.41 you need to install the official Japanese 1.02 Patch [BLJM60273_[UPDATE_01_PS3FW_03.4100]_VER_01.02.pkg], in Multiman (or with FTP) go to /dev_hdd0/game/BLJM60273/USRDIR/SEC, and replace the files there from the original English release. (AG01, AG05, AG10,...
50w ago - Today Game Director Todd Papy has revealed at E3 2012 that God of War: Ascension unleashes on PS3 next March with details below!
To quote: God of War fans, our journey to Ascension begins now! We just showcased the worldwide premiere of our single-player experience for God of War: Ascension on the grandest E3 stage of them all - the PlayStation E3 press conference.
The story behind God of War: Ascension tells the journey of Kratos' redemption from his past sins and the rise of his rage to break free from Ares bond. Our team is excited to explore the tormented past and psyche of Kratos and showcase his journey with a bevy of signature gameplay features, combat advancements, and epic "bigger than life" moments.
We've been tucked away working hard here at Sony Santa Monica, and we are super excited to inform you that God of War: Ascension will be unleashing on PS3 on March 12, 2013. We've got a long road ahead of us, but the whole team here at Sony Santa Monica Studios is dedicated to making this the biggest and best God of War yet.
Be sure to follow our journey at www.godofwar.com. Now about that single-player demo...
In the single-player demo we showed off some of our new gameplay mechanics and combat systems. We've evolved our combat system to be more immersive...
55w ago - Game Director Todd Papy has announced PS3 multiplayer mode for God of War: Ascension live from Santa Monica Studio today!
To quote: Hello PlayStation fans! As I mentioned on the 19th, at 8 AM PDT (11 AM EDT) today we'll be streaming live from Santa Monica Studios, where our team is busy building the next evolution in the franchise.
I will be talking with Mr. PlayStation Blog himself, Jeff Rubenstein, about God of War: Ascension and my past experience with the franchise.
And of course I will be answering some of the questions from fans on Twitter.
As promised, if we read your question live on air, we'll be reaching out to you (via @PlayStation) so we can send you a signed God of War: Ascension poster.
57w ago - Today it appears Amazon.com jumped the gun with Sony's suspected God of War: Ascension reveal by publishing the game's product page a day early alongside the PS3 box art and a teaser trailer video below!
To quote from GameInformer.com (linked above): "God of War: Ascension for PlayStation 3 seems to be a prequel to the original trilogy, before Kratos became the Ghost of Sparta.
Not much else is known about the story, however. The listing notes, "Join Kratos as he seeks freedom, redemption, and the clarity to avenge his family in the most ambitious God of War adventure in the series so far."
The product page, which is active at the time of this publishing, also contains a short CG teaser trailer. The listing indicates the game is out sometime in 2013, but no official release date has been revealed."
Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
65w ago - Today CCP Community Manager CmdrWang has revealed the future of war - building DUST 514's PS3 arsenal below!
To quote: In this post, I wanted to pick a few weapons that changed the way that the development team played when we added them to the game.
Gamers don't always realize how long it can take for a weapon to make the leap from the drawing board to being fully functional and kicking ass in the game. It needs to be concepted, built, textured, animated, weapon logic needs to be engineered, sounds created, various values set up, tested, debugged, and tweaked.
As you can imagine, all this takes quite a while, which means you spend a lot of time playing your game with a limited set of gear. Over time, we add new weapons to the game and they can radically alter the balance of play because they open up new possibilities in combat. Below are some examples.
Heavy Weapons for Heavy Armor...
Let's start with the Minmatar MH82-BCR Personal Autocannon. This is a heavy weapon and, as such, restricted to the heavy dropsuit. As well as being simply devastating in its own right, this weapon really opened up the heavy dropsuit class once we added it to the game.
For some time, the heavy dropsuit wasn't very popular with our internal dev team. It may have...