77w ago - Sony Community Development Manager Jamie Brayshaw has announced today that MotorStorm RC is getting new free demo tracks and feature updates with details below!
To quote: Attention MotorStorm fans! MotorStorm RC - one of the most popular PSN games of the year - has just received a community-focused update and I'm here to give you all the details!
Beginning today, MotorStorm RC fans will have access to new tracks to try out for free, experience fun and more accessible races, the chance to share challenges whenever you like, and recover lost medals!
Please note that it can take up to an hour for the update to be available in all territories. You will be prompted to download this game update when you next fire up the game from the PS3 XMB or PS Vita LiveArea.
It doesn't matter if you're new to MotorStorm RC or if you've been playing from the start: This update makes MotorStorm RC better for you and your friends. I might be a little biased, but it's definitely worth a look if you've got a PS3 or a PS Vita - and even more so if you have both! So please give it a go and tell your friends about it too.
Jamie Brayshaw: What does the update do for MotorStorm RC?
Paul Rustchynsky, Game Director: There's been lots of activity in MotorStorm...
81w ago - Following up on the PS3 Preloader Advance v3.1 by JaicraB, today Spanish PlayStation 3 developers at DemonHades have released Service Pack 1.3 for PS3 JFW-DH 3.56 MA CFW, Tools for MAD by Chekco, a ConfEditor by Vakaloka, a tutorial by siema44 and a PSX and Dynarec ISO demo video below!
To quote, roughly translated: New PS3 JFW-DH 3.56 MA CFW Service Pack 1.3
Service Pack 1.3 brings in a wealth of improvements and new features such as the Grid system, a plugins manager, the ability to dualboot GameOS and Linux and of course Dynarec which throws in support for PSX ISOs.
System Administrator unlocked for use with 50 functions including only HV can run in service mode (*).
Total compatibility with games, games that gave failures now work OK.
Support Ministry of PSP, and PSN games now run and debugged all.
Compatibility with PS2 corrected.
What's New TheGrid
TheGrid patching the boot
Region Free BD
Patched new checks
Dynarec load support in the LV2 (emulators support more advanced 3d)
86w ago - Following up on Sony's PS Vita Firmware Update v1.67, this weekend PlayStation Vita hacker wololo has announced news of a new Hello World on PS Vita 1.67 alongside details of a VHBL update with a demonstration video below.
To quote: Hope you didn’t wait too long since our last VHBL release a bit more than 2 weeks ago… This is a new PSP user mode exploit by thecobra (also discovered a while ago by WosRet), which I confirmed runs on a PS Vita with Firmware 1.67. Unlike Motorstorm and Everybody’s Tennis, this game is available in the US store as well as some other countries (details to come). Check the video and details below.
Thecobra already ported VHBL to this exploit, and we already have something running, that just needs a few tweaks here and there before being released. So far I didn’t see anything that would prevent HBL from running on Vita 1.67, but that will need to be fully confirmed in the days to come.
The name of the exploited game is obviously kept a secret until the public announcement, and if you don’t want to miss the release, remember that history repeats itself. Sony will most likely remove the game within hours following...
92w ago - Following up on my previous post, below is a video demonstration for those interested dubbed PS Vita Crash CMA Debug Time via Xcode Execution.
I just released a fast small video to show the crash and freeze of the PlayStation Vita system using Xcode Execution. I also explain how to check every information coming from the CMA to PS Vita (debugger).
Below is a pastebin with tutorial and the video that show you something interesting.. As I promise and I do what I said
The tutorial to Debug CMA PS Vita Under MacOS and Xcode: http://pastebin.com/40FrAJXg
CMA Debugging PS Vita Under Xcode Execution Tutorial
You need a Dev account Apple to have Xcode that you can use your MacOSX under a Development Environment
1- Launch Xcode (Spotlight -> Xcode)
2- Create a Empty Project (MacOSX)
3- Enter whatever name on the Product Name (For Example PSV)
4- A new window appear, change command-line builds use Debug than release
5- Click on BreakPoints
6- On the top menu of the Xcode, choose Product and make a new scheme and name your new scheme psv for example, press ok
7- A new windows...