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Capcom Details Street Fighter IV DLC and Exclusive Screens

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291w ago - Today Capcom has confirmed the planned DLC for Street Fighter IV for both the Sony PlayStation 3 and Microsoft's XBox 360 console as follows:

You might have seen some early, somewhat confusing reports about SFIV DLC- now you can get the story straight from the horse's mouth (that's us).

We're talking match replays! Expanded rankings! Enhanced matchmaking! A hat for Blanka! Read on for all the details, and check out our [Register or Login to view links] of the alternate costumes...

Capcom is pleased to announce the first expansion pack for Street Fighter IV. Championship Mode expansion pack will add several unique and gameplay enriching options to Street Fighter IV's already robust feature set free of charge post launch. Street Fighter IV's Championship Mode Expansion Pack will include:

• Replay Mode - Record, upload, and download top matches to share with the Street Fighter IV community. Players can analyze top tiered fighters matches, leave voter feedback for others, and share their own triumphant victories.

• New Points System - Two new points systems to measure your skill (Championship and Tournament Points)

• Enhanced Tournament Matching System - Skill level matching...
 

Street Fighter and Resident Evil Invade PlayStation Home on PS3

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291w ago - Capcom plans on supporting PlayStation Home on the PS3 in a big way. [Register or Login to view links] has revealed brand new Home content based on Capcom's upcoming games, Street Fighter IV and Resident Evil 5.

To quote: SFIV will receive a post-release patch that will allow players to meet in Home and then jump directly into a Street Fighter match.

In addition to game launching, Capcom will also sell costumes to wear in the Home world. This isn't the first time Capcom has released Street Fighter costume DLC on a PlayStation system - LittleBigPlanet also features a handful of premium costumes for purchase.

Capcom is also developing a Resident Evil 5 game space, which looks remarkably like the game's opening level. Here, players will be able to congregate and participate in various RE themed events. We're not sure if those events will involve eating other Home users alive, but we hope so.
 

Street Fighter II HD (EU) Stuck in Sony QA Due to Problems

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292w ago - Although American players have been able to enjoy Super Street Fighter II Turbo HD Remix for quite some time now, European PS3 owners have been left in the dark. We've heard the cries before: "blame Sony," they'd say.

ThePSN.co.uk (linked above) had a chat with Capcom UK's Leo Tan to find out why SCEE is denying release of the game. To quote:

The nice Leo Tan at Capcom UK advised us that the release was currently dependant on "Sony QA", having been submitted twice before for release but winding up banjoed by SCEE due to "faults and other problems" that required the game to be "redone".

Capcom plan to submit a further version "hopefully within three weeks" that they expect to pass QA, but they "can't give any assurances as [we] thought the last one would pass".

Rumors still abound that the game was delayed due to arriving in Europe just after Sony's "no Trophies, no release" rule came into effect, so perhaps we'll get a definitive, Trophy-ready version by February.
 

Street Fighter IV Invades the PlayStation 3 in San Francisco

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293w ago - Sony Social Media Manager Jeff Rubenstein caught up with Seth Killian, who (quite favorably) compared the PS3 version of the game with the arcade, as well as John Diamonon in the following video:

Oh, and a PROTIP: The optional install for SFIV is well worth a bit of your hard drive space - it drives load times in between matches down to almost nothing.

One final note from Capcom: PlayStation gamers will soon be able to experience Resident Evil 5 for themselves as the intense new two-level demo will be downloadable on the PlayStation Network for the PLAYSTATION 3 on February 2, 2009.





With three modes of action- single-player with AI controlled support, split-screen two-player co-op and two-player co-op across PlayStation Network- the demo will give fans an in-depth glimpse into the game a month before it launches on Friday, March 13, 2009.
 

Capcom Comments on PS3 Street Fighter 4 Load Times

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294w ago - Capcom Senior Community Manager Seth Killian was on the [Register or Login to view links] recently to clear up some things about the PlayStation 3 version of Street Fighter 4, and here are his comments:

What's up with the load times on PlayStation 3 version of Street Fighter IV?

Seth: The recently shown builds were final in terms of contents, but were not actual retail discs. They are development ROM discs, which play on development kits.

Dev kit units are known to be a bit trickier than retail, and things occasionally have odd glitches there, but regardless of any she-said, he-said nonsense, when everything is working right, nobody noticed any differences between PS3 and Xbox load times (this was explicitly measured by Gamespot during TGS, since they couldn't find any graphical differences to complain about, but they didn't see load time differences either).

Capcom had PS3 and Xbox SFIV running literally side by side all week at CES with no shame - if there had been some loading difference between the two the hundreds of press who came through would have been all over it, and we might have even tried to avoid putting the two machines near one another.

We didn't because the game loads perfectly fast on both systems, especially...
 
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