260w ago - In a recent study, it was unveiled that this year Square Enix's sales were down by 74%. This was partly because the bulk of Crisis Core's Japanese sales came in 2007, but it still performed well when it was released in other regions earlier this year.
The main reason for Square Enix's lacklustre sales this year is the absence of any other strong titles, which is where Dissidia: Final Fantasy comes in.
Since it was initially announced, Dissidia has intrigued nearly all fans of Final Fantasy. This is because Dissidia is a celebration of 20 years of Final Fantasy and it will include characters from all twelve of the games which make up the main series. So, even if you only liked one game in the franchise, it will still be featured.
The other reason is because it's not an RPG, but a fighting game. Ehrgeiz was released some years ago and only featured characters from Final Fantasy VII, but now players will get the chance to see who really is the best protagonist in Final Fantasy history.
Many critics initially had doubts about Dissidia's credentials, as there was no evidence to suggest that Square Enix could actually make a game in this genre work. However, once they...
262w ago - Homicide from Neocrisis (linked above) writes: I'm pretty sure most of you know Square-Enix (formerly Squaresoft and Enix, two different companies).
They are one of the most successful and well known companies today mostly for their JRPGs like Final Fantasy and Dragon Quest. On a Sunday morning, I somehow stumbled onto the Square-Enix's Wikipedia page.
I saw their earlier titles such as Secret of Mana, Chrono and Super Mario RPG. They all brought a smile to my face as I can remember the days when I was a kid and enjoyed them.
Then their latest games were shown and the smile went away. Square went from being one of the best JRPG makers out there to just another RPG maker.
Is Square still the JRPG king we all know or have they lost it?
262w ago - Square Enix gathered Final Fantasy XI fans for a big fan event on the 22nd in Tokyo. The last Japanese FFXI offline event in 2007 saw the announcement of the Wings of the Goddess expansion pack.
This time, while no expansion pack was announced, Square Enix did announce three expansion scenarios.
The three scenarios are titled, in Japanese, Ishi no Miru Yume, Senritsu! Mog Matsuri no Yoru, and Shantotto no Inbou. Each scenario tells a complete story, and all three were headed up by scenario writer Masato Kato. FFXI fans will recognize Kato from his work on the Rise of the Zilart expansion. More recently, he supervised the DS remake of Chrono Trigger.
While not lasting as long as a full expansion pack, Square Enix expects players to clear each scenario in one or two months.
Unlike past expansions, these three scenarios will be offered exclusively through direct download. Square Enix hasn't set pricing, but fans at the event were told to expect somewhere around the 1,000 yen ($10) range.
Ishi no Miru Yume will arrive first some time in Spring 2009. The other two will follow, separated by a few months.
These names, pricing, and release periods concern Japan only. We'll let you know about plans for international versions once Square Enix shares them.
264w ago - Square Enix is doing the whole "teaser countdown site" thing again. This time, a new teaser site linked to from the Square Enix official page appears to be counting down to a Monday reveal of a game that has something to do with the word "Bahamut."
The last time Square Enix hosted a countdown page, the world was given the gift of Chrono Trigger DS. That teaser page didn't do too much to hide the identity of the game in question, promising a Nintendo DS title with the initials "CT."
This time, the teaser site, bahamut.jp, makes no mention of a system. As for the name Bahamut, Square Enix does have a long lost Japan-only Super NES strategy RPG called Bahamut Lagoon. Perhaps another revival is on the way?
Of course, this is all speculation. Any guesses? Comment below!
268w ago - Forget everything you may or may not know about Square Enix's The Last Remnant. Forget about how it's the latest and greatest 360 RPG from Japan, and how it uses Unreal Engine 3 for its graphics, and how it's coming out in about a month (PS3 owners will have to wait longer).
No, the real story behind this game, the one that has been dreadfully underreported on so far, is that you use this mole-like thing to help you dig for weapon-building material. Look out, Western developers!
"Mr. Diggs" might sound like the name of some minor-league baseball team's mascot, but he's actually a helpful armored mole-like thingie who aids the hero Rush and his friends in gathering item creation material. Sending him out to specially marked points on the game costs you D-ACT (digging action?) points, but will likely result in material you can bring over to the nearest customization shop and use to enhance or create weapons.
Digging operations may randomly produce huge payoffs, or may result in "accidents" of varying types -- sometimes they'll be the happy kind that replenish D-ACT or repel monsters, sometimes they'll result in monsters swarming over you. That's how things go in Remnant-land.
Perhaps more interesting then TLR's mole-oriented weapon system is its command-based battles, which are...