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Mad Riders Developer Interview with Level Designer Marek Sobol

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111w ago - Ubisoft International Product Manager Assistant Arnaud Marchand has shared a Mad Riders developer interview today with Lead Level Designer Marek Sobol below.

To quote: What is [Register or Login to view links]?

It's a super-fast, super fun arcade racer with beautiful environments, incredible stunts and unrivalled speed. Mad Riders is full of content: 45 tracks, customizable vehicles and drivers, various single-player and multiplayer modes.

The challenge was to do something different than the traditional package for a racing game and we think we have a game that offers great value for money!

Can you describe the idea behind the development of Mad Riders in one word?

Most definitely 'fun'! Mad Riders was never meant to be a simulator, it's an arcade game that had to be easy to pick up and enjoyable for anyone.

We needed to get into this crazy mind-set of creating an arcade game in the best sense of the word, old school fun for everyone but infused with the spirit of competition, and this "No way! Did you see THAT?!" feeling you get when playing with friends.

So you're getting hours of fun for the price of a large pizza, now is this stuff extreme or what?!

How does that...
 

Designing Charismatic Characters for Alien Spidy, Hits PSN In June

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114w ago - Today Product Manager Andrew McKerrow at Kalypso has outlined how charismatic characters in Alien Spidy were designed, along with confirming that the PS3 title will be coming to PSN in June.

To quote: One of the key factors for a game to be successful revolves around the charisma and empathy of the lead character, a task that seems simple, but can be an endeavour of epic proportions.

The first step in the concept process was to try and think of a main character who would be full of charisma and have natural abilities, enabling them to move around the world and adapt to the kind of mechanics we wanted to build into the game.

So, after a lot of brainstorming, coffee, comic reading, watching cartoons and lots of other inspirational tools, we thought that it would be interesting to play around with a small spider with big eyes that would be able to bring some "human" emotional connection to the game.

We also decided to stick six legs on instead of the standard eight legs to make the character a little more friendly looking and little less creepy, as there are a lot of people with arachnophobia! See, we do care!

Once we decided on a spider, all the mechanics would have to be created around web spinning abilities, which in turn adapted very well to the controls...
 

PS Vita Designer on Perfect Screen Size and Battling Engineers

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129w ago - SCEE Manager James Gallagher has shared an interview today with the PlayStation Vita designer on the perfect screen size and battling engineers below.

To quote: Last December I attended the Tokyo launch of PlayStation Vita, which is going to be in your hands just about one month from now.

While I was there I got to chat with Tokashi Sogabe of the Sony Corporate Design Centre, head of the team in charge of the aesthetic of the console.

Sogabe-san has 27 years of experience working with Sony, in which time he has designed the Walkman, Vaio notebooks, the current slimmer model of PS3 and many other electronic
devices.

We spoke about the look and feel of PS Vita and the eternal tug of war that goes on between the designers wanting to create something as sleek and compact as possible and the engineers whose job it is to cram as much technology as they can into that shell.

PS.Blog: A lot of people seem impressed by the five inch OLED screen on PlayStation Vita. How did you decide on that particular size?

Tokashi Sogabe: When we first saw a prototype of the beautiful OLED screen we used on PS Vita, we felt it deserved to be bigger than the 4.3 inch screen on PSP. It's almost as if we settled on five inches in order to really...
 

Sony Announces PlayStation Home Redesign Arrives This Thursday

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141w ago - Following up on their previous update, today PlayStation Home Community Manager Locust_Star has confirmed that the PlayStation Home Redesign wil be coming this Thursday!

To quote: The next stage of PlayStation Home's evolution will arrive on your PS3 this Thursday, November 3rd.

This enormous update integrates games, quests, community events and user-generated content, while providing players with additional navigation, shopping, socialization, and entertainment options.

This massive PlayStation Home redesign will launch with a number of new, free-to-play games, including:

• Bootleggers '29: Set in the seedy underbelly of the Roaring Twenties, this PlayStation Home exclusive first-person shooter found in the Action District pits cops vs. criminals in a Prohibition-era game of Capture the Cask. Boasting real-time multiplayer action, a variety of vintage weapons and unlockable rewards, and the unique ability to play as your PlayStation Home avatar, Bootleggers '29 is a 100% free-to-play game that introduces a classic narrative to the modern shooter genre.

• PlayStation Home Hold 'Em: A series of backroom poker tables hosted in the brand...
 

Video: Sony Unveils PlayStation Home Redesign Tour Trailer

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141w ago - Sony PlayStation Home Director Jack Buser has unveiled a PlayStation Home redesign tour trailer today, which spotlights new content including games, genre-based districts and more below.

To quote: As you might recall from my previous post, I revealed the big plans we had in store for a complete redesign of PlayStation Home- including a brand new Hub, genre-based districts, Total Game Integration, and a new questing system that turns Home itself into a game.

Now that we're getting close to launch, I thought the best way to show off all the new features we've packed into the upcoming new core experience would be to give you a tour of the redesign. Check out the below video for a rundown on some of the most exciting new features you'll be experiencing soon in PlayStation Home:





As you can see, PlayStation Home's new genre-based districts include a number of diverse and exclusive games that cater to players' different interests and styles.

For example, in the Action District, you'll be able to enjoy the free and exclusive first-person shooter game that runs inside Home itself,...
 
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