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Video: PixelJunk Shooter Ice Stage PS3 Walkthrough is Available

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270w ago - Sony's Social Media Senior Specialist Chris Morell has shared a video walkthrough today on PixelJunk Shooter's Ice Stage for PS3, as follows:

Hopefully those of you who made the trek out to Comic-Con stopped by the PlayStation booth because there was some brand new PixelJunk Shooter to get your hands on. But for the majority of you that didn't, SCEA Santa Monica's Matt Morton has you covered.

Here, he walks us through some brand new areas of the ice stage, explaining a host of things you probably haven't seen, including the lava cannon and more.

I am thoroughly impressed and excited by this game each and every time I see it, so definitely watch this vid from beginning to end.




 

PixelJunk Shooter PS3 Details & E3 2009 Trailer Video Available

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278w ago - Q-Games Ltd. President and Executive Producer Dylan Cuthbert has unveiled some new PixelJunk Shooter PS3 details and an E3 2009 trailer video today, as follows:

In true PixelJunk fashion we have made the game co-op, so get a friend around, grab an extra controller and anyone can just dive right on in.

We've tried to make co-op as de-stressed as possible, so even if your player's ship gets hit by something or overheats and starts crashing towards the ground, you can pop out your extendible hook thing (no official name for this yet - "Grabber" perhaps?) and grab your friend (he's a bit heavy tho, so watch out), then you can carry him to the nearest pool of water and dunk him in to restore his health. If you don't manage to grab him in time, he'll just re-spawn near you and you'll be docked a life.





The game is an old-school shooter at heart (hence the name), it is the PixelJunk take on those old retro shooting games such as Defender, with a little bit of Choplifter and Thrust! thrown in for good measure. We have giant bosses for you to fight against, multiple weapons to pick up and try out, shields you can grab, all kinds of stuff to give people with an itchy trigger finger a lot of fun.

However, at the same time...
 

Confirmed: PixelJunk 1-4 to be Named PixelJunk Shooter

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279w ago - Q-Games Ltd. President and Executive Producer Dylan Cuthbert has confirmed on Sony's PlayStation Blog today that PixelJunk 1-4 will be named PixelJunk Shooter, as follows:

We are now proud to announce that the name of the game has been picked! It will be called PixelJunk Shooter. Andy, the artist behind the style of the game, has knocked up a stunning logo that emphasizes the liquid element really well, as you can see below!

The lucky winner, picked from a hat of about 8 other people who voted for the same name, is Mario Paquet from Canada! We chose the name because: 1) it's simple, 2) it describes the main thing you do in the game, and 3) it makes a great logo!

The other runner-up names were:

• PixelJunk Depths - Thomas Ella
• PixelJunk Atlantis - Takuhiro Hara
• PixelJunk Caves - Chi Lo
• PixelJunk Blaster - Edward Stumpfel
• PixelJunk S.O.S! - Derrick Kross

Other people voted for these names of course, but the above runners-up were picked out of a hat for each name in turn, so congratulations! T-shirts will be winging their way to you.

The most popular name suggested by a long shot was PixelJunk Elements, but we decided that it didn't capture the shooting side of the game well enough and at the...
 

Review: Killzone 2 for PS3 - The Ultimate Shooter Experience

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292w ago - After years in the making, an insurmountable amount of hype and negativity, positivity and pessimism, it's finally here. It's been a long and hard battle for Guerrilla Games (GG) these past few years.

Having to try and match up to the massive expectations of the community. Mine were also huge, so the question is, how has Killzone 2 fared against them?

To get a sense of what the sequel has achieved, I'll start with the original Killzone, a game that never quite grabbed me in the way I'd hoped. Sure, it had impressive visual and artistic appeal, a fairly decent story and likeable characters. But the gunplay (number of bullets needed to down enemies/aiming/controls), technical issues and pacing, left me wanting more and ultimately in my eyes designated it to being simply mediocre and ever shy of greatness.

Then along came Killzone Liberation, a PSP title that in many ways proved that GG had more to offer. It was a solid little third person shooter, but not quite enough to remove anxieties that the developers had what it took to make the sequel AAA.

Visuals

Naturally the first thing that will hit you about the game is the incredible presentation values and visuals. From the opening cut scene which is both powerful and bold, to the very first time you lay...
 

Everyday Shooter Blasts onto PlayStation Portable Today

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304w ago - Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:

Hi all, it's Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon's thoughts about how everything went on getting this made. Hope you all like what we've done.

First things first: the seaweed is gone, but the hashbrowns are still in the freezer.

So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don't really know what to talk about so I guess I'll start chronological and see where that goes.

I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here's an old video I found from back then:





WHAT!!??!? WHY DIDN'T YOU RELEASE IT!?!?? WHY DID YOU SIT ON IT FOR 239846921487 MONTHS YOU SON OF SO MANY UNMENTIONABLE THINGS!!!!!!!

I thought the same thing until I remembered that it crashed every eight seconds, had a ridiculously low frame rate, was missing graphics and effects, and generally blew.

Yeah, Everyday Shooter...
 
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