261w ago - Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:
Hi all, it's Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon's thoughts about how everything went on getting this made. Hope you all like what we've done.
First things first: the seaweed is gone, but the hashbrowns are still in the freezer.
So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don't really know what to talk about so I guess I'll start chronological and see where that goes.
I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here's an old video I found from back then:
WHAT!!??!? WHY DIDN'T YOU RELEASE IT!?!?? WHY DID YOU SIT ON IT FOR 239846921487 MONTHS YOU SON OF SO MANY UNMENTIONABLE THINGS!!!!!!!
I thought the same thing until I remembered that it crashed every eight seconds, had a ridiculously low frame rate, was missing graphics and effects, and generally blew.
281w ago - Rade Stojsavljevic (MAG Sr. Producer) gives us a first look at MAG today. The respective title is a new online shooter due for release in 2009 where up to 256 players wage battles as 8-person squads in what is deemed as a new and unique world.
To quote: Recently we had the incredible opportunity to share with you a first look for the MAG project at the SCEA E3 Press Conference. We're thrilled with the early responses from everyone and have been amazed at all the creative speculation about the game.
If you haven't seen the news, MAG is a new online shooter coming in 2009 where up to 256 players wage battles as 8-person squads in a new and unique World. You can watch the press event here or download it from the PLAYSTATION Store.
Though it's early to talk in depth about MAG, we can definitely quell some fears we've already heard from you about how MAG will need to compromise on gameplay to support its size. Well, it may be massive but it is an action shooter at its core. You can run around and shoot enemies, throw grenades, and drive vehicles just like any other shooter except with MAG you'll do it with up to 256 players.
The team at Zipper was one of the pioneers of online gaming on consoles with the SOCOM franchise and they've used this knowledge to create...
299w ago - Tiki Games Inc, the team responsible for the real time strategy game Galaxy's End on PSP, are developing a new PSN title for the PS3 called Novastrike.
Novastrike is a top-down arcade shooter in which the player takes control of a prototype advanced Scythe fighter and combats invading aliens over various planetary surfaces. The game is set for release in the second quarter of 2008.
Tiki Games Inc, the team responsible for the real time strategy game Galaxy's End on PSP, are developing a new title for PS3 to be released via PSN. Novastrike is an arcade style shooter set for release in the second quarter of 2008.
NOVASTRIKE is a top-down arcade shooter in which the player takes control of a prototype advanced Scythe fighter and combats invading aliens over various planetary surfaces. The player fights both air and ground opponents ranging from enemy fighters to capital ships and ultimately an end-Boss. As the player progresses the Scythe unlocks its full potential through upgrading its weapon systems and overall capabilities.
Seven expansive challenging stages driven by objective-based goals
Free-roaming flight: there aren't any rails here allowing flight in any...
321w ago - ES is an exquisite gaming experiment that injects endless creativity into a beautifully polished two-stick shoot-em-up. It seems it took Mak a fair bit of personal reflection to end up working from his heart instead of purely from his brain, and we're lucky enough to have the opportunity to enjoy the fruits of both.
The comparisons to much-beloved psychedelic shooter Rez and its puzzle-happy cousin Lumines are easy, but it's more important to understand why that's the case -- after all, this is an entirely different genre. Simply, ES takes equal advantage of videogames as both a visually and emotionally expressive medium, inextricably fusing its aesthetic and its game mechanics. The rules couldn't be simpler -- shoot everything, collect the resulting dots for points, avoid everything else -- but the details are finessed to perfection; it's as much about when not to shoot as when to go for it.
The reason is twofold: Your tiny "ship" travels much more quickly when you're not firing, and each one of the eight stages has its own combos to find and patterns to exploit. If the screen is filled with 40 enemies, shooting the only flashing one may take care of them all. It's not always so straightforward, though, and takes a keen eye and ear to discover all of the tricks. There are certainly ways to maximize the...
321w ago - It's not every day that a game developed by a single person with an ambitious design that seeks to merge traditional elements of the music and gaming business into one nontraditional whole sees release on a major console. However, tomorrow happens to be just such a day.
Sony Computer Entertainment America has announced that Jonathan Mak's Everyday Shooter will arrive in tomorrow's PlayStation Network update. Described as "an album of games exploring the expressive power of abstract shooters," the downloadable shoot-'em-up incorporates sound effects from the player moving around and shooting obstacles into the game's guitar-driven soundtrack.
Everyday Shooter caused a stir at the Independent Games Festival in March when it earned awards for Design Innovation, Excellence in Audio, and a GameTap Indie Award. That showing drew the interest of Sony, which picked it up and had it on display at this year's E3 Media and Business Summit in July.