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Sony puts its Future in the Hands of Sackboy

350°
318w ago - Sony is defining their future with a little-known British creation: a rag doll called Sackboy. He is the hero of LittleBigPlanet, which Sony has described as the biggest game in PlayStation's history.

It was scheduled for release this Friday, but this was pushed back after it was discovered some background music included lines from the Koran, offending some Muslims.

To quote: The simple concept was created by the British games designer Media Molecule, a small up-and-coming developer based above a bathroom shop in Guildford, Surrey, and has hit on the next big idea in gaming. This is because the product has an added twist - players can design their own level in rich detail, and share it with friends over the Internet.

Sony executives have made the game their biggest release before Christmas and have elevated Sackboy to become the company's first poster boy - a figurehead they hope will become as familiar as the likes of Mario and Sonic the Hedgehog.

A PlayStation official said: "We've never really had an icon before. That was a deliberate policy of the early days because we did not want to be pigeonholed. It's psychologically telling that this, arguably our first mascot,...
 

Future and Sony to Launch UK's First On-Console Digital Magazine

50°
321w ago - The UK is set to get its own Qore-style weekly digital magazine available exclusively through the PlayStation Network. Packed with High Definition video content, the digital magazine will include news, reviews, features and downloadable content on games, movies and more.

The pioneering weekly product will be available to UK PlayStation 3 owners in early 2009, and is expected to subsequently roll-out to other European territories.

Press Release: Future and Sony to launch UK's first on-console digital magazine

Pioneering interactive high definition magazine to launch on PlayStation Network

Future, the special-interest media group, today announces that it has signed an agreement with Sony Computer Entertainment UK ("SCE UK") to create an on-console, weekly digital magazine available exclusively through the PlayStationŽNetwork.

The digital magazine will enable gamers in the UK to download interactive, high definition editorial content directly onto their PlayStation 3 consoles from the PlayStation Network - a first for the UK games industry. The pioneering weekly product will be available to UK PlayStation 3 owners in early 2009 and is expected to subsequently roll-out to other European territories.

The deal further strengthens the publishing partnership...
 

Metroid Prime Devs Eye XBox 360 and PS3 for Future Games

50°
323w ago - Three key devs behind Nintendo's Metroid Prime series have formed a new studio called Armature, under the publishing flag of Electronic Arts.

What does that mean for us gamers, exactly? It means the prime (hah) talents behind Metroid are now free to develop games for non-Nintendo platforms.

The devs heading Armature Studios - Mark Pacini, Todd Keller and Jack Matthews, (who were the former Game Director, Art Director, and Principal Tech Engineer of the Metroid franchise, respectively) - have expressed interest in the PS3 and 360. Says Pacini:

From my stand point, I've never worked on any other console. I've always made games for Nintendo. I'm reinvigorated. I'm really excited about what other opportunities are out there. How can we use Xbox Live? How can we use the power of the PS3?

I think it really opens it up. I'm not saying it was by any means restrictive working for Nintendo. We had this palette to work on, the Wii and the DS, but now we have everything.

Personally I'm looking forward to see what they have in store for the Xbox 360 and the PlayStation 3. Not that I don't think the Wii is a capable platform, but it lacks the processing power its competition has. I'd like to see what the devs can do with that extra power.

Does this...
 

Future of Gaming: Designers developing Virtual-Reality 'Cocoon'

50°
323w ago - CNN has profiled a rather interesting concept, an immersive cocoon which serves as a walk-in virtual reality pod and when complete it will be a human sized dome. Once you step inside, you will become enveloped by a 360-degree display screen complete with full surround sound.

Better yet, there will be no controllers and it will have motion tracking sensors and it's envisioned to be used in computer games, online shopping, and many more entertainment functions.

To quote: When complete, the Immersive Cocoon will be a sleek and shiny human-sized dome. Step inside and you'll be enveloped by a 360° display screen and full surround sound.

When the software boots up, instead of using a joystick or mouse to navigate the screens, motion-tracking cameras will follow the movement of your arms, legs and face, and a motion-sensitive platform will detect if you're walking or jumping.

"You've got display, sound and interaction all combined to create this fully immersed digital experience," explains Tino Schaedler, the architect-turned-film designer who is one third of NAU.
 

The PlayStation 3: Past, Present and Future

50°
325w ago - The PS3: Past, Present and Future...

Past

March 23rd 2007. This was the date that many Europeans had been anxiously awaiting, counting down to the day that they would get their shiny piece of the future. Expecting to find graphics that blew away the competition, and features that left all before it in the dust, many early adopters fired up the latest iteration of the Playstation only to be met with a system that lacked support, and had only a handful of exclusive features.

It is true that on launch day the PS3 did not seem to be the powerhouse, or gamer's choice machine that it promised to be. Despite having great launch titles such as Motorstorm and Resistance, the PS3 was a victim of its own hype, delivering nothing more than a standard console launch with only a handful of killer titles. This was to continue, as time went on the entry 20GB system was axed, leaving the 60GB as the only option for those who wanted to enter the next generation of Playstation, and at £425, it was by no means cheap.

This combination of price, lack of support and only the mere promise of killer apps and a bright future held the PS3 back at the beginning of its lifecycle. Sony believed that they had an ace in the hole however with the inclusion of a Blu-Ray drive and HDD as standard on all...
 
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