- After years in the making, an insurmountable amount of hype and negativity, positivity and pessimism, it's finally here. It's been a long and hard battle for Guerrilla Games (GG) these past few years.
Having to try and match up to the massive expectations of the community. Mine were also huge, so the question is, how has Killzone 2 fared against them?
To get a sense of what the sequel has achieved, I'll start with the original Killzone, a game that never quite grabbed me in the way I'd hoped. Sure, it had impressive visual and artistic appeal, a fairly decent story and likeable characters. But the gunplay (number of bullets needed to down enemies/aiming/controls), technical issues and pacing, left me wanting more and ultimately in my eyes designated it to being simply mediocre and ever shy of greatness.
Then along came Killzone Liberation, a PSP title that in many ways proved that GG had more to offer. It was a solid little third person shooter, but not quite enough to remove anxieties that the developers had what it took to make the sequel AAA.
Naturally the first thing that will hit you about the game is the incredible presentation values and visuals. From the opening cut scene which is both powerful and bold, to the very first time you lay...