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Sony Reveals New Divekick Challengers Approach on PSN

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80w ago - Creator Adam "Keits" Heart revealed some new challengers today in Divekick on PS3 and PS Vita through PSN.

To quote: Divekick's roster continues to grow, and each new challenger is even more insane than the last.

Of course, we recommend that you learn how to play using one of the original eight characters, but don't let that stop you from trying out some of these advanced fighters.

The Baz

Health: 1210
Power: 1.21 Gigawatts
Bio: The Baz has been rejected from almost every fighting leauge on the planet, usually because he looks too lame or his fighting style doesn't fit in. He joins the Divekicking league as a last resort, due to their incredibly low standards. The Baz hasn't won any money Divekicking just yet, so he is forced to take on odd jobs for Mob Boss Don Luo to pay his bills. He is currently tracking down Mr. N for a debt owed to the Don.

Date of Birth: 7/4/1965
Place of Birth: On top of a mountain, under a blood red moon
Blood Type: Type A
Likes: Rope whips, Leather straps, Spiked apparel, Employment, Being relevant
Dislikes: Meteorologists, Rejection, Abandonment

Markman

Health: 500
Power: 60,000 - 895,000
Bio: Markman is an inventor, and a huge fan of...
 

Sony Reveals Bi-weekly PlayStation Store Indie Deals Start Tomorrow

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82w ago - Today Guy Richards of Sony Developer Relations revealed that the bi-weekly PlayStation Store indie deals start tomorrow.

Below are the details, to quote: Hello PlayStation community. I'm Guy Richards from the Developer Relations team here at Sony Computer Entertainment Europe. This means I work with developers to help them bring their gaming experiences and ideas to PlayStation platforms!

As part of our continued support for indie games on PlayStation Store, we are running a sale on a few of our favourite indie platformers. From this Wednesday 5th June, you can grab yourself a copy of Pid, Topatoi and Zack Zero each for heavily discounted prices!

Check out the discounted games below, along with details from their developers on what makes them so fun to play! These offers will run for two weeks and then replaced with a fresh batch of offers, so please keep checking back to find out what's coming up next.

[Register or Login to view links], (Was €9.99/£7.99, now €5.99/£4.79, additional 30% saving for PS Plus members)

Sadir Samir, Might and Delight: "So we at [Register or Login to view links] are all huge retro game fans. We grew up playing games on the NES, SNES...
 

Video: Media Molecule Reveals Tearaway PS Vita Pre-Order Extras

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85w ago - Media Molecule Community Manager James Spafford has revealed the Tearaway PS Vita pre-order extras today alongside a video trailer below.

To quote: We're excited to announce details on the magnificent and exclusive bonus content you'll get for pre-ordering your copy of Tearaway for PS Vita! Participating retailers will offer two options, each with a different set of treasures.

The Jukebox Pack, which contains:

• Splendiferous iota and atoi Avatars for use on the PlayStation Network
• Resplendent PlayStation Vita wallpaper
• Audiolicious Tearaway soundtrack with bonus track

The Special Delivery Pack, which includes:

• Oppulent iota and atoi costumes for LittleBigPlanet
• Exclusive skin for the in-game rideable pig, and printable papercraft plan to match

Yes, that's right, there's an in-game rideable pig.

Tearaway is a buddy-movie action adventure in a living papery world, which you'll go on with your new friend - a plucky messenger who has a unique message to deliver - to you! Check out the video below to hear lead designer Rex Crowle talk about the origins of the papery world of Tearaway.





Tearaway will...
 

Sony Reveals Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks

100°
86w ago - Fatal Frame Series Director Makoto Shibata announced today on Sony's blog that Fatal Frame 2 hits PSN Tuesday alongside some details on the video game below, as follows:

Following yesterday's restrospective on the original PS2 Classic Fatal Frame, series director Makoto Shibata returns today to talk about the development of Fatal Frame 2: Crimson Butterfly, which comes to PSN next Tuesday.

The Fatal Frame 2: Crimson Butterfly project started relatively soon after the first project concluded. Since we received lots of feedback that players got too scared to complete the game, we shifted our attention to making the storyline more interesting, to encourage such players to overcome the scariness in wanting to see the end of the story.

The storyline is based on a dream I had after the initial project concluded. Thinking back about it, I recall it being a complete dream in many ways. The dream was scary, magical and traumatic, and it had a perfect plot - even with a title and a structured ending. Thus, it was simply a case of how to interpret the dream and recreate it as a game.

In a psychic horror scenario, it is normal for ghosts and spirits to not...
 

Fallen Tree Games Reveals Quell Memento Sliding to PS Vita Soon

50°
87w ago - Fallen Tree Games Art Director Lewis Boadle revealed today that Quell Memento is sliding to PS Vita soon!

To quote: In developing Quell Memento for PS Vita, we realized that the project was first started 20 years ago!

You see, the game prototype was originally created on an Amstrad CPC computer, way back in 1993! Having said that, it was very different back then - it was called "Last of the Smileys" and was a lot more 8-bit in style.

As we set about improving the game for a modern release, we knew that we wanted to have a much more unique visual style. After much discussion, we decided upon a gentle old-fashioned look, in part because we read that the human brain is more intelligent when it is relaxed.

Quell Memento is intended to feel familiar, and to evoke feelings of nostalgia. After all, a game called Memento is always going to be about memories!

For this reason, we wanted all the elements to be recognizable from the real world (water droplets, pearls and roses, for example). This would mean, we felt, that the player is able to establish the rules of play quickly, because they know that a pearl is valuable, or that a thorn will likely burst a droplet.

We also decided that the puzzles would be set within an old abandoned house. What could...
 
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