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Video: First Look at Stunning PS4 / PlayStation 4 Adventure Game Rime

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59w ago - Tequila Works Creative Director Raul Rubio Munarriz shared a first look at the stunning PS4 / PlayStation 4 adventure game Rime below today.

To quote: Gamescom 2013. Where to begin? It was hugely emotional for us after being silent for so long. Not being able to talk about Rime publically or show what we'd been pouring our creativity into for so long was really difficult.

Finally our frustration was at an end. But ends also herald beginnings, and Rime being presented to the world amongst so many other unique and creative games was the best platform for an announcement we could have hoped for.

For us, it's not just about technology (although that's important too!), it's about how you create an experience - how you breathe life into your creation and set it free. Rime is a very personal project and, together with Sony, we have high hopes for our offspring!





We are happy. We create things with gusto.
 

Cellar Door Games: Rogue Legacy is Coming to PS Vita, PS3, PS4

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61w ago - Cellar Door Games Designer Teddy Lee announced today that Rogue Legacy is coming to PS Vita, PS3 and PS4.

Below are the details, to quote: So if you guys have been surfing the web, you might have heard that Rogue Legacy is coming to PS Vita, PS3, and PS4. Well... it is! Pretty crazy stuff.

If you guys didn't watch the Sony Gamescom conference, you can check it out [Register or Login to view links]. Feel free to watch for, like, 30 seconds, even though the rest of it is really cool.

Rogue Legacy had only been out for about 2 weeks before we were contacted by Sony, so we're blown away by how fast they reached out to us.

But Shahid and Shane have been great guys to work with, and we were able to get the a-okay to develop Rogue Legacy for all Sony platforms in a ridiculously short period of time. So yeah, go Sony! It's hard to believe that Rogue Legacy was all but unknown a short 4 months ago, and now we're still unknown and it's four months later.

If you've never played Rogue Legacy before, think of it as a genealogical Rogue-LITE. It takes a bunch of roguelike elements such as procedural generation, tough difficulty, and perma-death, and puts its own spin on it. For example, when you die you don't start from...
 

Muse Games Announces Gun of Icarus Online is Coming to PS4

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61w ago - Muse Games Team Lead Howard Tsao announced today that Gun of Icarus Online is coming to the PS4 console with details below.

To quote: To have the opportunity to bring Guns of Icarus Online to PS4 is a dream come true for us. We are [Register or Login to view links], a small studio in New York City where Guns of Icarus Online has been our baby and our life for almost 3 years.

What if you took the thrilling moments of using those big mounted turrets in shooters and made it the core of a game? You blowing stuff up with this mammoth artillery or heavy machine gun, mowing down lines of enemies.

What if, instead of being alone, you were placed in an enclosed space with 3 other people on an airship in the sky, bringing down enemies, triumphing, and perishing together, as a single entity? Coordinating which guns to man, what needs repairs, all hell breaking loose on deck as other ships are torn apart around you.

In Guns of Icarus Online, you and your crew slip into specific roles to steer the ship in and out of combat, hop on big guns to take out enemies, and make desperate repairs in hopes you survive another encounter with an airship that approaches you from beyond the horizon.

We started this journey on napkins and notepads. We wanted to push the boundary...
 

Introducing Resogun, the New PS4 / PlayStation 4 Exclusive Game

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61w ago - Housemarque's Mikael Haveri has officially introduced Resogun today at Gamescom 2013, the new PS4 / PlayStation 4 exclusive game!

To quote: Hiya. We are a team of game developers from a company called Housemarque, based in Helsinki, Finland.

You might have heard of us before, especially if you're a PlayStation enthusiast: do Dead Nation, Super Stardust HD or Super Stardust Delta ring any bells?

Our first PlayStation 4 title has been in development for a while now, and getting ready for the next gen debut has been an exciting ride.

Working on the Stardust franchise over the years has been both a challenge and a privilege, but if anything it deepened our love for shoot 'em ups. Gameplay-centric games have a really special place in our hearts, and we try to keep our core audience in mind with each and every new title.

RESOGUN, our new exclusive PS4 game, adds a twist to the shooter genre, and while being very much a "spiritual successor" to the Stardust series, it doesn't shy away from remixing ideas and influences of classic arcade titles such as Defender, Data Storm, or Japanese shmups like DoDonPachi and Death Smiles.

RESOGUN is an intense, fast-pace shooter that expands our love for the genre and represents a sort of culmination of all...
 

Bloober Games: Behind Basement Crawl for PS4 / PlayStation 4

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64w ago - Bloober Games Creative Director and Vice-President Peter Bielatowicz goes behind Basement Crawl for PS4 / PlayStation 4 today with details below, as follows:

Hello fellow gamers! I wanted to give you some information about a game we are currently developing for the PS4 launch window - Basement Crawl.

Gameplay-wise, Basement Crawl is a maze-based action game with some strategic elements. Our main inspirations were old classics like Spy vs. Spy and Bomberman, and gameplay revolves around setting up traps (self-detonated or activated by characters approaching it or stepping on it without noticing) to hurt other players.

It's focused on multiplayer, but basic single player campaigns with bots to fill in for missing characters will be available too.

While our inspirations go back to the retro classics, we are making a game up-to-date with the competition. It goes from the audio-visuals - Basement Crawl will be 2.5D game with dynamic cameras - to the game modes, characters and mechanics.

We felt that many games nowadays are dependent on character development or luck and randomness, so we designed Basement Crawl to exclude the luck factor and remove the dependence on leveling-up characters.

We want to make Basement Crawl as skill-based as possible...
 
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