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Sony Announces Japan is Getting Frozen-Themed PS4 Next Week

200°
15w ago - Today Sony [Register or Login to view links] that Japan is getting a Frozen-themed PS4 console next week with details below.

To quote: Sony has announced a new limited edition PlayStation 4 console for Japan.

Next week, the company will release a system based on the film Frozen - complete with a laser engraved decoration featuring Anna and Elsa.

This limited edition system will go on sale next Wednesday. Pricing is set at 42,980 yen.


 

The Talos Principle on PS4: When Story Meets Puzzle

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15w ago - Writer Tom Jubert outlines When Story Meets Puzzle in The Talos Principle on PS4 today with details below, to quote:

Hello. I'm Tom Jubert, one of the writers on The Talos Principle for PS4, and I'm here to tell you a bit about the game because the other guys are lazy busy with finishing it.

Announced during the PlayStation press conference at E3 in June, The Talos Principle is a first-person philosophical puzzler from Croteam, the guys behind the Serious Sam games. It's a bit atmospheric, a bit sci-fi, and a proper challenge if you're looking for one.

The guys brought myself and Jonas Kyratzes on as writers around 9 months ago to deliver on their aspirations for the atmosphere and story. In The Talos Principle, you inhabit a robot body in a digital recreation of the ancient world, and explore at the behest of an omnipresent voice in the sky.

We're keeping our cards close to our chest on this one, but you could say Philip K. Dick's oeuvre is a close match for our general motif. We hope there's loads here to dig into and piece together if you're so minded, but equally if you're just here for the puzzles it won't get in your way.

About those puzzles. The concept has its roots in experimental puzzle mechanics developed for Serious Sam 4, and shares with that game...
 

Graphic Designers: Seeking Fresh PS4 News User Rank Forum Badges!

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17w ago - As we continue to update things for the PlayStation 4 style in our Forums, we are now seeking some PS4-themed User Rank Badge graphics to be designed!

If any graphic designers out there are interested, simply reply to this thread and attach your badge submissions following the criteria below.

PS4 News User Rank Badge Criteria:

  • The badges should match the overall look of our Forums with a Sony PS4 theme.
  • The badges should be transparent to work with any color background (preferably in .png format but .gif is acceptable)
  • The badges should be no larger than approximately 125x25 pixels in width and height but can be a bit smaller.
  • Seeking (10) badges in total with the following labels on them: Registered, Contributor, Jr Member, Member, Sr Member, VIP Member, Moderator, Banned, Coder, and Developer.

Anyone who submits a set of badges we end up...
 

PS4 System Software / Firmware Update 1.72 Arrives, Details Available

300°
17w ago - Following up on the previous update and recent rumors, today Sony has released PS4 System Software / Firmware Update 1.72 with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Once again, from Sony's Twitter feed on the update:

System software updates coming soon for PS4 (v1.72) and PS3 (v4.60), both will improve system software stability during use of some features

Perform a new installation of the system software:

This procedure is for initializing your PS4 system and performing a new installation of the system software, such as for when...
 

Valiant Hearts: The Great War is Out Today on PS4 and PS3

50°
17w ago - Game and Level Designer Simon Chocquet-Bottani announced that Valiant Hearts: The Great War is out today on PS4 and PS3 platforms with details below.

To quote: Hello, my name is Simon Chocquet-Bottani, Game and Level Designer on Valiant Hearts: The Great War for PS4 and PS3, out today. When we started making Valiant Hearts, we immediately knew what sort of feelings we wanted the game to evoke.

That has been our guiding principle throughout the game development process. We tried to make a game that will captivate you and take you on an emotional journey. We also wanted to make sure we stayed true to history, so we built the basis of our story around real events and real places.

As we were moving through and creating prototypes, we recognized many aspects of the war we wanted to talk about. This brought us to the idea of creating not one, but four main characters, each of them with their own experiences and interpretations of the war.

By switching between the four characters, we're able to tell a story with several cliffhangers, as well as lighten the moments between happiness and sadness as needed. The art style fit this concept perfectly because it allowed us to take people on an emotional adventure where they could be laughing or crying at any period of time.
 
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