13w ago - Sony Social Media Specialist Ryan Clements has went hands-on today with Child of Light PS4 for the upcoming PlayStation 4 video gaming console.
To quote: With a small build, dainty crown, and a sword too big too wield, Aurora is an unlikely heroine for an adventure. And yet how perfect a character, and champion, for Ubisoft's upcoming JRPG tribute, Child of Light.
This dazzling array of fantasy aims to open the gates to the world of JRPGs for all gamers, welcoming both long-time enthusiasts and complete newcomers.
It's disarmingly beautiful, lacquered in charm, complexly elegant, and even a little haunting. It's scheduled for launch sometime in 2014, on PS3 and PS4.
Aurora, our star of the show, is a petite fairy of a girl, and daughter to a duke from Austria. She finds herself in a mysterious land called Lemuria, enjoying the company of an agile little flame named Igniculus. Her adventures to defeat the Black Queen will take her through a host of mystic environs in search of answers and, more importantly, home.
Child of Light is built with the same engine that powers Ubisoft's recent Rayman games: the dazzling UbiArt Framework. This means Child of light is built with layer upon layer of breathtaking, HD artwork. The characters and scenery move and leap...
13w ago - Sony Associate Product Marketing Manager Cristian Cardona of Software Marketing revealed the Infamous: Second Son PS4 pre-order bonuses today with a fresh video below.
To quote: The PlayStation 4 launch is almost-kind-of-near-but-still-3 months-away, and we hope you're excited for it as much as many of us are over here.
If you caught word of how things went at Gamescom and PAX, we had a lot of great news and announcements - particularly the tease of a brand new power and reveal of a new character for Infamous Second Son!
Coming early next year, the team over at Sucker Punch Productions is excited to keep talking to you about the game over the next few months, and show you even more leading up to our launch.
Speaking of more, we decided to pack in even more Infamous news this month with the announcement of our pre-order offering for Infamous Second Son!
We're happy to announce these exclusive vests, designed by Seattle locals Penny Arcade, the good folks over at iam8bit, San Diego street artist Exist 1981, and artista y disenadora, Jos!
13w ago - Evolution Studios Community Development Manager Jamie Brayshaw is here with some fresh PS4 videos for the weekend showcasing Driveclub 1080p footage on PlayStation 4 below!
To quote: Thanks to everyone that played the DRIVECLUB demo at Gamescom! There were some blindingly quick racers, and even though my team weren't the fastest overall, we earned the most fame points to win the challenge.
So that means that the Gamescom trailer plays out with "Like A Boss" winning, which I'm obviously very happy about! Also, in case you were wondering, the music track is Be Here Now by Hybrid (The Qemists remix).
The reaction we got at the show was fantastic, with over a thousand people trying the demo each day. I spoke to a lot of people playing the game and the key thing that stood out and really connected with people was the concept of "always having something to play for" and "always contributing to the success of your club."
The fastest racers loved that they could aim for first place on the leaderboard and still play over and above that to beat every challenge in every event.
14w ago - Ubisoft Community Developer Nik Schmidt posted up a video today showcasing player freedom and PS4 multiplayer functionality in Watch_Dogs on PlayStation 4 below.
To quote: In the latest Watch_Dogs video below, we get a first look at some of the experiences you'll encounter when free-roaming through Chicago.
While the main storyline is packed with great missions and intriguing characters, there are plenty of unique scenarios you'll encounter while simply exploring the world. Let's have a look at some of them.
At the beginning of the video, Animation Director Colin Graham says that what we see is not a mission, but rather a part of the living city experience that's only offered in Watch_Dogs.
All the activities you see above are, as he says, totally systemic, and can happen at any time and in any place. As the player, you have total freedom to engage with them or not, and you can do so in any way you want.
But remember, your actions will be recorded throughout the campaign, and they'll have consequences. And as Colin mentions, the AI is totally unpredictable, so a single variable can trigger a foot chase, a violent altercation, a car chase, etc.
14w ago - Sony French Blog Coordinator Marianne Sartori is here with a fresh video and interview spotlighting Customization, Class Types, and Multiplayer on Bungie's Destiny for PS4 below.
To quote: During Gamescom, I was very pleased to meet with Bungie's David "DeeJ" Dague, who was kind enough to answer questions about Destiny - the studio's keenly anticipated project.
We covered a number of topics, including item customization, class types, weapons, and details on how multiplayer will work.
PlayStation.Blog: Bungie is staying in the science-fiction realm with Destiny. How are things different this time?
DeeJ: Destiny takes place in an entirely new world, with lands that are different from anything that we've created before. And we actually call it "mythic science-fiction," where we're fusing Destiny with science-fiction, fantasy, and mysticism.
I think the players will relate to the heroes of Destiny as knights more than soldiers. Destiny is all about your own personal quest. It's about an epic adventure to solve the mysteries that are encountered through the story.
PSB: The landscapes are post-apocalyptic ones. You mentioned that it would be something people would feel comfortable in.