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Video: PlayStation All-Stars: Sweet Tooth Strategy Video Arrives

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103w ago - SuperBot Entertainment Lead Combat Designer Paul Edwards has posted up a PlayStation All-Stars: Sweet Tooth Strategy video for fans today.

Below are the details, to quote: It's Paul Edwards, Lead Combat Designer at SuperBot. I'm here to shed some light on Sweet Tooth's character design, as we continue our PlayStation All-Stars Battle Royale character series.

Sweet Tooth has always been closely associated with vehicular combat, rather than hand-to-hand fighting, so when shaping his playstyle we had to rely on his distinct personality and image.

Fortunately, we had direct input from the talented Twisted Metal team (including the man himself, Twisted Metal creator/game director David Jaffe), and we were able to get a great deal of constructive feedback from them through rigorous playtesting.

We also had early access to the newest iteration of Twisted Metal when it was being developed - we drew inspiration for his level 2 super from the new "Nuke Mode" that was introduced in the game.





Sweet Tooth has always had this sort of campy B-movie feel to him, which led us to thinking we should have him use the PS3 controller as a weapon in his super.

We played around with a few ideas...
 

Videos: PlayStation All-Stars: Kratos and Radec Strategy Videos

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103w ago - SuperBot Entertainment Lead Combat Designer Paul Edwards has posted up some Kratos and Radec strategy videos today for the upcoming PlayStation All-Stars video game.

Below are the details, to quote: I'm responsible for bringing everyone's favorite Spartan warrior, Kratos from [Register or Login to view links], into our world of ultimate crossover fighting with PlayStation All-Stars Battle Royale.

SuperBot Entertainment was incubated within Sony Santa Monica Studio, and their feedback and involvement ensured Kratos' transition from his game to ours was smooth.

One of the biggest challenges was taking this immensely powerful god-killing character from a single-player game and try to balance that design within a multiplayer fighting game.





To get you a better feel for Kratos' combat strategies ahead of the public beta later this fall, we've enlisted SuperBot's Game Director Omar Kendall and PlayStation.Blog's Sid Shuman to give you a breakdown of Kratos!

We wanted to pay proper homage to Kratos, so the approach we took was to have his playstyle reflect some of the most iconic weapons in God of War, such as the Blades of Chaos and Apollo's Bow. And we wanted his Supers...
 

Videos: PlayStation All-Stars EVO Reveal: Heihachi and Toro

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108w ago - SuperBot Entertainment Community Manager Daniel Maniago has shared some new video reveals this weekend spotlighting Heihachi and Toro from PlayStation All-Stars EVO below.

To quote: This weekend the SuperBot team and I are here in Las Vegas at the annual [Register or Login to view links].

In addition to checking out some of the best fighting games in the community and the heated competition between the fans, we're also here to make a very special announcement.

Tonight during an Exhibition Presentation, we are excited to announce two new challengers in PlayStation All-Stars Battle Royale - Heihachi Mishima and Toro Inoue!

Hailing from the ever-popular Tekken series, the original mastermind behind the Mishima Zaibatsu joins the battle!





Making his first appearance on the PSX in 1995, Heihachi is one of only five characters to appear in every iteration of Tekken thereafter, brawling his way through 17 years of King of Iron Fist tournaments. Heihachi fans will feel right at home with this newest interpretation.

Familiar moves such as his Electric Wind God Fist and Twin Pistons are intact and as deadly as ever. He excels at close-range combat,...
 

Videos: PS3 RPG Rainbow Moon Rises on PSN July 10, 2012

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109w ago - SideQuest Studios CEO Marcus Pukropski has announced today that PS3 RPG Rainbow Moon rises on PSN this July 10th alongside some new video footage below!

To quote: Rainbow Moon is our upcoming role-playing game for PS3. It's been nearly two years since we started working on Rainbow Moon, so we can hardly believe that the game releases on PSN in just over two weeks – it'll hit PlayStation Store on July 10th for $14.99.

If you're a PlayStation Plus subscriber, you'll enjoy a 20% discount, paying just $11.99, for the first two weeks after launch.

The last time we spoke, I explained Rainbow Moon's battle system. This time, I'd like to give you some insight into the game's character development system.

Many gamers think that character development is just about battling and leveling up. While that's partly true in Rainbow Moon, there's a lot more that can make or break a game.





Aside from RPG standards like experience points and gaining levels, in Rainbow Moon you can earn a resource called "Rainbow Pearls." You can exchanged these for improved character attributes or increased health and magic limits.

This system gives you a certain freedom in how you'd like...
 

Videos: Zen Studios KickBeat Gameplay and Zen Pinball 2 Updates

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111w ago - Zen Studios Managing Director Zsolt Kigyossy is here today with a KickBeat PS Vita gameplay video and some Zen Pinball 2 updates from this year's E3 convention.

To quote: Zen Studios is fresh off an exciting and successful E3. Although our presence was modest, we still made a big impact.

KickBeat for PS Vita won Destructoid's Best of Rhythm E3 award, and Zen Pinball 2 was nominated for Best of E3 2012 by IGN and Best Portable Game by Destructoid. We are extremely honored to be included alongside the industry's best!

KickBeat sure received a positive response at E3. We think it's because there is nothing else like it, and a lot of people caught on to that.

There were also some people who simply told us we were crazy when they watched us play, but once they got their hands on the game they had BIG smiles on their faces. We have some new video that was released right before and then during E3, we wanted to make sure you guys got a chance to view as well.

The first video is the intro story chapter to KickBeat, setting up our Kung Fu style cheesy story. All of these story scenes are hand animated, and yes, we hired professional voice actors. As a matter of fact, at least one of the actors we've used came by the Sony booth to say "hi," as they are all from Los Angeles.
 
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