Issues: There are still some performance bottlenecks. In testing cycle values above 10000 provided the most issues. Tweaking some values in dosbox-0.74.conf may help to improve performance.
There are still some usability issues with the on screen keyboard. If a lot of typing is necessary you may consider hooking up a physical one.
Using the fluidsynth midi synth requires a soundfont is sf2 format. Place the file on the PS3 and edit dosbox-0.74.conf to set the value 'midiconfig' to the full path to the file. It's also necessary to change the 'mididevice' option to the value 'synth'.
There is currently no PS3 optimized loader. The DOS commands needed to launch the game need to be type every time you start the app. You can reduce the typing by adding common lines to the dosbox config file's autoexec section.
To quote: Here is a package for cfw users. There is a readme in the zip explaining the, still rather sloppy, input scheme. Otherwise it is based very closely to the original source of stella 3.3. All of the input modes and overlays are part of sdcell.
From the ReadMe file: Stella 3.3 for PlayStation 3
This is a light port of stella using the sdcell library. Only changes necessary for the PS3 were made to the source.
The interface is still a little rough around the edges.
• Press R3 to toggle between 'soft mouse' and joystick mode.
• In soft mouse mode, use the left stick to move the cursor, Cross to left click, and Square to Right click.
• In joystick mode the gamepad acts as a standard SDL Joystick, with the exception that the L3 and R3 buttons are unavailable for use.
• In soft mouse mode press L3 to toggle the on screen keyboard. As of this writing the osk in barely functional. While their state is tracked, the modifier...