To quote: I bought a second controller and with it I was able to figure out how to get the controls working properly. So that is what I fixed in this update to Sketch Fight (which for the uninformed is a two player fighting game). Nothing else has changed.
In the future I’ll now always be able to test multiplayer PS3 games before releasing them
To quote: Here is another update to They Do Not Die 2.
Your health and energy are now displayed with progress bars instead of text.
There is a title/menu screen that comes up when you press the start button. You are also sent to this menu when the game first starts and when you die. From this menu you can resume your game, start a new game, create a game save or load a game save.
A shotgun has been added.
Running uses more energy.
Game saves are slightly smaller (although it is still fairly slow to create and load them).
To quote: This puts me at two (admittedly small) updates in only one day! Huzzah! Basically everything I said about the recent update to Dont Get Crushed applies to this new version of Cascade Beneath.
It has been remade with PSL1GHT, now works on CFW, has a new font, speeds up over time, pauses when the XMB is brought up, there have been some slight changes to the random placement of the gaps in the floors and there are several other nearly unnoticeable differences.
To quote: Here is an update to something I made for PS3 ages ago. It was originally made with the official SDK but it has now been remade with PSL1GHT and will work perfectly fine on CFW (is it still not possible to run the old stuff from the days of Jailbreak devices unmodified on CFW without getting an 80010009 error?).
There have been a handful of changes. Everything speeds up slightly as your score increases. The game pauses when the XMB is brought up. The text is larger and has a different font. There are a lot of other alterations but it is all minor stuff.
The one very noticeable change is that it has returned to being played with the analog sticks (you can use either one) instead of being sixaxis motion controlled. I wasn't able to get the motion controls working (I have been having bad luck with controls lately lol). I would greatly appreciate it if anyone want's to point me in the direction of an...