HD version and Normal version merged into one - there are now HD shaders that do the same as the previous HD version.
* HD shaders (which upscale the resolution to 512x448) instead of hacked HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to come.
* The HD version in version 4.4.5 ran in interlaced mode - with the HD shaders, you can run in either progressive or interlaced mode.
Fixed PAL50/PAL60 automatic activation in 576i/p mode.
Fixed Rise Of The Robots interlacing issues - other games which use interlaced mode also corrected.
Fixed Multiplayer controls - only player 1 worked.
OK, I promised Netplay was going to be in the next release - but it's going to have to wait until the next release. Sorry about that. BTW - check out the HD version this time - try it out in combination with 4xSoft and I think you'll be pleasantly surprised.
New HD Version - every game runs at the SNES' high-resolution mode (512x448 interlaced mode). Try this with the right shader on (4xSoft) and this can make the games look beautiful. Both progressive (1080p/720p/480p/576p) and interlaced modes (480i/576i/1080i) work with this - try interlaced for best results.
148w ago - Today an Amiga Emulator Port by Ole for PS3 dubbed E-UAE v0.8.25 R3 has arrived, which is compiled by the PSL1GHT SDK and libraries and includes source code and followed by some revisions below courtesy of MickJT.
151w ago - Today the MC68000/Z80 arcade emulator for PlayStation 3 has been updated to FBANext PS3 Custom Build v2 (Wonderpatch) FIXED r417 and now supports Firmware 1.92 and 3.41 for PS3 JailBreak users and GeoHot Custom Firmware 3.55 as well, followed by r22 with a PARAM.SFO fix and r422 Custom v1 which adds a 1.92 PKG fix and triple buffering.
Build 4.4.4 (19-01-2010)
- FIXED: (CHRONO TRIGGER SCREEN HEIGHT JUMPING BUG)
Chrono Trigger would jump from 256x224 to 256x239 for one odd frame when
transitioning from normal mode to battle mode - this caused an undesirable
screen hiccup to occur everytime. This issue has been fixed.
- FIXED: Player 2 - Buttons X/Y didn't work
This bug was introduced in v4.4.3 due to an improper macro. It has now been
fixed as of v4.4.4.
- FIXED: Loading a ROM with a cheatfile...